Caturday Posted April 11, 2013 Posted April 11, 2013 Hello hello. Ive recently learned how to animate via 3ds max. However theres a few things Im missing as they sadly werent described in the tutorials I had. Theres several scenes where Id need a second skeleton in the scene in order to sync up the animations. A. How does one import a second skeleton into an animation scene? B. How do I import a male skeleton into AHK? The tutorial only came with a female one and the other female ones I found on nexus. C. Meshes D: same as B. Just with meshes. tyvm
canderes Posted April 11, 2013 Posted April 11, 2013 I haven't made a two actor animation in a while, but this is what I remember: Import your first skeleton and and whatever models your going to use. Say you have a male skeleton imported you get all the required meshes attached to it and change the object color (little box on the modify panel when you have something selected) of the bones/model/cameras for easy selection. I normally use red for the male skeleton. After you have all the parts needed import your animation or just go on if your gonna make one from scratch. Go to Tools->Rename Objects. I normally only check the suffix box and put _male or _m and press rename. It will add _m, _male or whatever you put in the suffix box to all the object names. Move your first skeleton out a bit and import your other one. Import all the models you need on the second skeleton and the animation if your using one or don't if its something your going to make. Change the object color to something else than the first one, normally yellow is for my second skeleton. Then go do the same thing as before and rename the second skeleton\model combination. If your using the havok exporter you'll want to go in and make 2 versions. One with _m at the end and one with _f at the end or whatever you used in the suffix. The names don't matter because the order of the bones is what gets copied ingame so you don't have to worry about it looking for the real bone names since it just pastes over whats already loaded. I recommend that one actor have a yellow skeleton and have the meshes color be purple. The use a bright red for the other skeleton and have the mesh color be a dark green. It makes it alot easier to see things in the viewport. If you have the two actors in close with each other you'll need to turn off COM and move the root bone out for one of them I think? I remember going about 7 units out on the grid away from the other actor. This should be enough for you to export the male vanilla skeleton: https://sites.google.com/site/saidenstorm/tesv---skyrim-rig-files I'll put a video up in a bit explaining how to do all this shit because its probably alot to swallow.
R0R0N0 Posted April 12, 2013 Posted April 12, 2013 I was always wondering how I could rename multiple bones in one go, thanks for that info canderes.
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