total13 Posted January 23, 2021 Posted January 23, 2021 hello , i am trying to make a model like this in 3ds max in game what's my mistake ?
Andy14 Posted January 23, 2021 Posted January 23, 2021 I would say: First - way too many bones. Second - skin is not enough. Each vertex requires a total of 100% skin. Then the question SMP or HDT PE? Skelet exported from 3Ds? PS: If it's only about the shape, you can use the Cloth Modifier in 3Ds or the Marvelous Designer program.
Andy14 Posted January 24, 2021 Posted January 24, 2021 Here a simple Mesh from me (Marvelous Designer - 4 minutes) - don't be surprised, it's not a CBBE or anything else. Reshape can be done in OS.: simpleshape.obj
total13 Posted January 25, 2021 Author Posted January 25, 2021 On 24.01.2021 at 02:39, Andy14 said: Я бы сказал: первое - слишком много костей. Второе - кожи не хватает. Для каждой вершины требуется 100% скин. Тогда вопрос SMP или HDT PE? Скелет экспортирован из 3D? PS: Если речь идет только о форме, вы можете использовать модификатор ткани в 3D или программу Marvelous Designer. smp
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