ewabcspififlqcakkl Posted January 18, 2021 Posted January 18, 2021 I'm using a .hkx file to run the animation on an NPC, it runs perfectly, but after the animation is run the NPC is unable to move. How would I go abour resetting their State?
ewabcspififlqcakkl Posted January 18, 2021 Author Posted January 18, 2021 Nevermind, this should fix it. Â Debug.SendAnimationEvent(someActor as ObjectReference, "IdleForceDefaultState")
anjenthedog Posted January 18, 2021 Posted January 18, 2021 Hey, maybe a dumb question, but can that command string be fired from console? If I'm reading your posts right, It looks like a generalized solution that's usually done by finding a crafting station to reset player lockups (unable to pan, enter first person, etc)
ewabcspififlqcakkl Posted January 18, 2021 Author Posted January 18, 2021 I'm not sure, I was just trying this via Papyrus
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