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Using same hkx files more than once via FNIS for SLAL?


Nymra

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Posted

Ok, dunno how to describe this so I make an example right away.

 

Say I have a 2P SLAL animation with 5 stages, so 10 HKX files. 

Say I duplicate the animation in the SLAL JSON and add 5 HKX files and a third actor.

Now I run FNIS.

 

Will this take up 10 + 15 HKX slots (FNIS count) or just 15? 

In other words: can I use the same HKX file (same name basically) twice or more in different SLAL animations without having bugs or increaing the FNIS animation count? 

ATTENTION: I dont mean the Sexlab Animation Limit since that will be of course be affected because I make 2 SLAL animations out of 1... 

Posted
1 hour ago, MadMansGun said:

i think it's just 15

this would be awesome. I plan on making alot of 3P animations by adding a third actor to existing 2P. 
I mean this way or that with the newest fixes it should not be too much of a problem but I want to inform ppl. 

I know I can basically test this by making a SLAL with only those 2 anims for testing but my time is still so limited and I m just gathering ideas for when the mod train can roll again :)
 

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