dragenx Posted October 21, 2013 Posted October 21, 2013 Mine still showing trained Bitch don't have dogs only the ones I got from her
fejeena Posted October 21, 2013 Author Posted October 21, 2013 You need 50 unique Dogs! you have 22 Visit all cities (more than 40 Dogs) and get mounted by some wolves.
Mumin Posted October 21, 2013 Posted October 21, 2013 You need 50 unique Dogs! you have 22 Visit all cities (more than 40 Dogs) and get mounted by some wolves. Oh, dear. This mod requires some serious dogsleuthing!
ninth_alt Posted October 21, 2013 Posted October 21, 2013 Run into a rather strange issue. I can't seem to get wild companions anymore. I don't have a bitch bone when not using a store dog, and I can take dogs out and put them back in the store no problem, but knotting any kind of wild dog never results in them following. I think the issue stems from the fact that I apparently have a collie in my followers list despite not being followed by one. Is there any way to manually remove followers? I should also mention that it was working correctly before but is not any longer, so I doubt its an issue of mod confliction.
fejeena Posted October 21, 2013 Author Posted October 21, 2013 You have no dog, you have no BitchBone and the wild wolves/Dogs knots ? Settings ? enable wild companions ? I don't know how to remove companions from the list.
kingkong Posted October 21, 2013 Posted October 21, 2013 if you have no collie as follower and in your list it mention one it means you have done something wrong an update or something else can you go back few saves and see from what point you got this collie in your list i am sure it will give you a hint of what went wrong.
WappyOne Posted October 21, 2013 Posted October 21, 2013 Being able to get the Bone from a kennel dog should clear out all LBGW specific follower variables, did you use MCS Orders or other such follower commands? It might be a string of bad luck on the knotting rolls. Try console command "set xLoversBitchQuest.alwaysMakeCompanion to 1" and then go after a wild or city dog. If it doesn't tame after the first knotting then something is wrong with the script flow.
Dee383 Posted October 22, 2013 Posted October 22, 2013 Right After A Full Reformat Of My Hard Drive And Reinstall My OS ... I Installed Oblivion , Updated It And Installed LAPF And Other Lovers Mods Yet The Problem Of Dogs Not Going Into Their Cages Still Remains ? Please Tell Why It Is Doing This ...... Load Order [ BOSS Sorted ] Oblivion.esmLovers with PK.esmTamagoClub.esmLoversCreature.esmUnofficial Oblivion Patch.espUOPS Additional Changes.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUSIPS Additional Changes.espStreamline 3.1.espTCS_TinaCanineSlut.espVipCxj_HighHeels.espBisSP_RHH_2.espShadderHeelsSeasonOne.espOWHighHeels.espDMRA BBB Complete Clothing and Armor Replacer.espDMRA BBB R18PN Lingerie.espDMwardropemerged.espApachii_Goddess_Store.espBitchTattoo.espWeye Priory.espSlof's Horses Base.espSlof's Extra Horses.espLoversSoundCreature.espLoversAdultPlayPlusforSSP.espLoversVoiceSSPplus.espLoversRaperS.espLoversJoburg.espLoversJoburg NoDelay Addon.espLoversPayBandit.espLovers with PK.espLoversBitch.espLoversCreature.espLoversEscapeRapeVPlayer.espLoversMB2.espLoversTrueCrimeEx.espATakesAll.espSetBody.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.esp Obse Plugins OBSE Version: 0.0.20.6 Elys_USV.dll FastExit2.dll NifScript.dll NifSE.dll OBSE_Elys_Pluggy_HUD.dll OBSE_Elys_Uncapper.dll obse_jail_fix.dll OBSE_Kyoma_MenuQue.dll obse_training_fix.dll sr_Oblivion_Stutter_Remover.dll Version: 4.1.24.0 vipcxj_plugin_collection.dll Photo Of Problem
fejeena Posted October 22, 2013 Author Posted October 22, 2013 I had this problem only as I use a old save with original LoversBitch, becuse the old positoms are in the save-game. Dogs in Player kennel room and Basement are out of place. Never had it when updating LBGW to newer Version.
Dee383 Posted October 22, 2013 Posted October 22, 2013 Ive Tryed Diffrent Load Orders . With And Without Unofficial Patches ... The Only Thing I Havent Tryed Is Useing A Diffrent Race Mod As The One I Use Adds Gift Boxes Around Chorrol . Could That Conflict ? But Ive Used The Same Race Since Ive Used LB Yet I Never Used To Have This Problem ...
fejeena Posted October 22, 2013 Author Posted October 22, 2013 The dogs have left the kennels to search the gift boxes. Don't know what's wrong with your game. It's not LAPF, I updated to LAPF with no Problems.Even old saves works fine.
Dee383 Posted October 22, 2013 Posted October 22, 2013 Well Even With Just Vanilla Races And Basic LAPF And LB Installed I Still Have The Same Problem ...... And I Followed The LAPF Install Guide And Installed Everything It Stated With A Clean Oblivion Install Only Thing I Used Was A Vanilla Save From The Sewers And The Only Mods Installed On That Save Are Oblivion + Unoficial Patches + SI + Unofficial Patches ...... No Other Mods .... So I Guess I Will Never Be Able To Fix The Problem ......... The Annoying Thing Is Its Only The Dog - Cage Problem All Other Parts Of LB Worked Perfectly .....
kingkong Posted October 22, 2013 Posted October 22, 2013 what sorte of LB esp you use ? old LB unoficial LB or LBGW as it seems the probleme (if it is not that sorry to disturb)
ninth_alt Posted October 23, 2013 Posted October 23, 2013 Being able to get the Bone from a kennel dog should clear out all LBGW specific follower variables, did you use MCS Orders or other such follower commands? It might be a string of bad luck on the knotting rolls. Try console command "set xLoversBitchQuest.alwaysMakeCompanion to 1" and then go after a wild or city dog. If it doesn't tame after the first knotting then something is wrong with the script flow. That did the trick, thanks! Although bizzarely the collie remains in my follower list. Oh well, as long as it doesn't affect anything, not really a problem with being haunted by a ghost dog.
Cercis01 Posted October 23, 2013 Posted October 23, 2013 A shame there isn't a versio of this for horses. Any way good work.
SullenMan Posted October 23, 2013 Posted October 23, 2013 after party at Count main quest is not continued?
JSmith20142 Posted October 24, 2013 Posted October 24, 2013 There isn't really a main quest; like the title says, it's a series of encounters. You pick the ones you want to do, in almost any order.
LibertyPrime Posted October 25, 2013 Posted October 25, 2013 Is there a way to disable heat? Or at least to disable it forcing you into fours every time you're on it?
fejeena Posted October 25, 2013 Author Posted October 25, 2013 Why? No you can only disable the Tanago in heat. You get horny when you watch your Dogs and the dog get horny over time. If you fuck your dog 3-4 times a day you never be forced to the ground. Without fucking no ability-points for the Dogs. Treat your dogs better !
dragenx Posted October 25, 2013 Posted October 25, 2013 Why? No you can only disable the Tanago in heat. You get horny when you watch your Dogs and the dog get horny over time. If you fuck your dog 3-4 times a day you never be forced to the ground. Without fucking no ability-points for the Dogs. Treat your dogs better ! My PC watch her bitch slave put on all four in no time my PC lust is maxed out she on all four the dog take turns doing them both but there a bug went another dog show up (collie) did nothing just walk around both PC and slave were down on all fours this is not the first time it happen
gongronola Posted October 25, 2013 Posted October 25, 2013 I'm not sure if its because of the follower I'm using, (a mage from being the archmage) the console command to give them a slave token, additem xx00080d 1 isn't working. I made sure it was the .esm number for lovers pk that i used for the console command. i could post my load order if necessary.
gongronola Posted October 25, 2013 Posted October 25, 2013 And to add to that i can't get the dialog option for putting on the collar to show up even though looking at their inventory, they appear to have the slave token.
fejeena Posted October 25, 2013 Author Posted October 25, 2013 normally you do not see the slave token in the invetory ( or you change it to playable in the Lovers esm) First enslave the NPC (Lovers slave Trader) or use a companion. Open console, click on the companion, write in the console: additem xx00080D 1, press enter, Close console. (xx must be the load order number of Lovers with PK.esm)Now your NPC/companion has the Dialog Option "put on this collar" if you have the collar in your inventory.
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