Bashis Posted April 3, 2013 Posted April 3, 2013 this has been in my game for a while but i never could figure out what was causing it. basicly the interact button, open doors, talk, loot, has an extreemly long range compared to what it should be in the vanilla game. i can literally stand on one side of the room and talk to a guy 40 feet away. my question is is this an oblivion ini setting or something thats controlled by an esp/m, and if so does anyone know what section it would be under (scripts, game settings, ect.)?
mem4ob4 Posted April 3, 2013 Posted April 3, 2013 Some mods do adjust this. Gorangas dating system for instance. In the CS it is under Gameplay- Settings- iActivatePicklength 150 is default. Mem
WappyOne Posted April 3, 2013 Posted April 3, 2013 this has been in my game for a while but i never could figure out what was causing it. basicly the interact button, open doors, talk, loot, has an extreemly long range compared to what it should be in the vanilla game. i can literally stand on one side of the room and talk to a guy 40 feet away. my question is is this an oblivion ini setting or something thats controlled by an esp/m, and if so does anyone know what section it would be under (scripts, game settings, ect.)? This is controlled by the game settings IActivatePickLength. A mod could be changing it once (Gameplay -> Settings in the CS) or updating it's value with SetNumericGameSetting via script.
Bashis Posted April 3, 2013 Author Posted April 3, 2013 thanks for the help, now i can go dig it up and revert it back to default.
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