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SKSE For Special edition failing to launch game


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Posted

So, as the title says, Skyrim Script Extender for Special Edition is not launching the game. I followed all of the install instructions for players (I'm not a modder, so I skipped those instructions), and I have Steam running in the background when I try to launch the game. No error message shows up, it just goes to launch the game and then closes it immediately. I don't even get to the starting screen (The main menu). As far as I know, everything is up to date, and there are no conflicts or missing esp/esm files that I need to worry about, so I'm not sure about what the issue is.

I hope I described it well enough, but if I need to video clip it to show you, I'll do that (Just ask nicely!). Either way, thank you all for the help and for reading this!

LoadOrder_SkyrimSE_2020-12-09T18-54-49.txt

Posted
14 minutes ago, Blindguyplaying said:

TESV.exe was not found

Where do you get that error? That's not the SE executable anyways, so you're likely using SKSE for regular Skyrim and not for SE.

 

2 hours ago, LavenderCat said:

No error message shows up, it just goes to launch the game and then closes it immediately. I don't even get to the starting screen (The main menu). As far as I know, everything is up to date, and there are no conflicts or missing esp/esm files that I need to worry about, so I'm not sure about what the issue is.

You don't get any warning/error from your mod manager? If you're sure your loadorder doesn't has missing masters, have you tried to launch the game with no mods installed? (just the game + SKSE). You can always check the skse64.log to check if anything goes wrong during the launching phase (this log is located in your Documents\My Games\Skyrim Special Edition\SKSE). If there is any line saying a plugin failed to load or the SKSE initialization cannot be completed then that's the problem. If it's a SKSE plugin (a dll basically) failing to load you need to remove or update the dll in question. If SKSE can't start at all then you must check your SKSE install.

Posted
17 hours ago, Just Don't said:

You don't get any warning/error from your mod manager? If you're sure your loadorder doesn't has missing masters, have you tried to launch the game with no mods installed? (just the game + SKSE). You can always check the skse64.log to check if anything goes wrong during the launching phase (this log is located in your Documents\My Games\Skyrim Special Edition\SKSE). If there is any line saying a plugin failed to load or the SKSE initialization cannot be completed then that's the problem. If it's a SKSE plugin (a dll basically) failing to load you need to remove or update the dll in question. If SKSE can't start at all then you must check your SKSE install.

I'm not good at understanding the log files (I'm kind of dumb in that way), but it all looks okay. I'll try and launch it without any mods and let you know what happens!

SSE.PNG

SSE0.PNG

skse64_loader.log skse64_steam_loader.log skse64_steam_loader.log0

Posted
47 minutes ago, LavenderCat said:

I'm not good at understanding the log files (I'm kind of dumb in that way), but it all looks okay.

It's not any of the logs you uploaded. It's the one called "skse64.log", without _loader or _steam_loader in the name. You should look for lines like:

... Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll (00000001 AddItemMenuSE 00000001) loaded correctly (handle 1)

 

If any of these failes to load (instead of saying "loaded correctly") then that's an outdated or incompatible dll which may prevent the game from starting properly. I'm still not sure which mod manager you're using, but most mod managers should tell you if there is any skse plugin failing to load, checking the log manually is just a way for you to verify this isn't an issue in your case.

 

And do test starting the game without mods enabled, that should help you discard the issue. If you can get the game to start with no mods but with SKSE, then enable a few mods at a time until you get to the point where it doesn't start, then you can check the mods you recently enabled. That should help you pinpoint the mod in particular (in case your mod manager or the skse log aren't giving you any hints already). 

Posted
46 minutes ago, Just Don't said:

It's not any of the logs you uploaded. It's the one called "skse64.log", without _loader or _steam_loader in the name. You should look for lines like:

... Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\AddItemMenuSE.dll (00000001 AddItemMenuSE 00000001) loaded correctly (handle 1)

 

If any of these failes to load (instead of saying "loaded correctly") then that's an outdated or incompatible dll which may prevent the game from starting properly. I'm still not sure which mod manager you're using, but most mod managers should tell you if there is any skse plugin failing to load, checking the log manually is just a way for you to verify this isn't an issue in your case.

 

And do test starting the game without mods enabled, that should help you discard the issue. If you can get the game to start with no mods but with SKSE, then enable a few mods at a time until you get to the point where it doesn't start, then you can check the mods you recently enabled. That should help you pinpoint the mod in particular (in case your mod manager or the skse log aren't giving you any hints already). 

Apparently it was Dynamic Animation Replacer. Which is weird.

I'm going to try and load it without that since apparently none of my mods are dependent on it.

skse64.log

Posted
5 hours ago, LavenderCat said:

Apparently it was Dynamic Animation Replacer. Which is weird.

DAR requires Address Library for SKSE Plugins. And other mods too, it helps to make dll compatibility with SKSE a bit easier for modders. As an user all you need to do is install the All in one version of Address Library and keep it up to date. Also verify your DAR version is the latest one (I'm using SKSE 2.0.19, Address Library and latest DAR and have no issues).

Posted
On 12/10/2020 at 11:18 AM, LavenderCat said:

I'm not good at understanding the log files (I'm kind of dumb in that way), but it all looks okay. I'll try and launch it without any mods and let you know what happens!

SSE.PNG

SSE0.PNG

skse64_loader.log 965 B · 3 downloads skse64_steam_loader.log 866 B · 2 downloads skse64_steam_loader.log0 865 B · 1 download

I'm only experiencing right now nothing was changed save for the script extender, but this is definitely not my first time doing so. If what the other person is saying is true then I'll have to wait because i do not know how to fix the script. But everything was fine

Posted
On 12/9/2020 at 3:52 PM, LavenderCat said:

So, as the title says, Skyrim Script Extender for Special Edition is not launching the game. I followed all of the install instructions for players (I'm not a modder, so I skipped those instructions), and I have Steam running in the background when I try to launch the game. No error message shows up, it just goes to launch the game and then closes it immediately. I don't even get to the starting screen (The main menu). As far as I know, everything is up to date, and there are no conflicts or missing esp/esm files that I need to worry about, so I'm not sure about what the issue is.

I hope I described it well enough, but if I need to video clip it to show you, I'll do that (Just ask nicely!). Either way, thank you all for the help and for reading this!

LoadOrder_SkyrimSE_2020-12-09T18-54-49.txt 1 kB · 2 downloads

Almost forgot but I've tried to launch from Vortex, the shortcut and files directly. However, the base game launches fine through all of the paths including Vortex which means that the pathfinding is still working, just not the script extender

Posted
On 12/9/2020 at 5:59 PM, Just Don't said:

Where do you get that error? That's not the SE executable anyways, so you're likely using SKSE for regular Skyrim and not for SE.

 

You don't get any warning/error from your mod manager? If you're sure your loadorder doesn't has missing masters, have you tried to launch the game with no mods installed? (just the game + SKSE). You can always check the skse64.log to check if anything goes wrong during the launching phase (this log is located in your Documents\My Games\Skyrim Special Edition\SKSE). If there is any line saying a plugin failed to load or the SKSE initialization cannot be completed then that's the problem. If it's a SKSE plugin (a dll basically) failing to load you need to remove or update the dll in question. If SKSE can't start at all then you must check your SKSE install.

Don't laugh....Don't laugh. BUT the site must've made me click on the classic build not the special Edition by accident. The site must've switched them when I wasn't looking. 

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