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Colovian Vanguard Armor and Greatswords LE - UUNP and BHUNP

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SUMMARY:
This mod adds a unique set of modular female armor with matching greatswords, ported from "The Legend" by Aeon Soul.
Due to the Graeco-Roman style design and horse motif, I decided to base it on the Colovian culture of Cyrodiil, hence the name.

 

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MAIN FEATURES:

 

-Modular female armor set, made from a mix of Light and Heavy pieces, with three different color variants.
-UUNP and BHUNP Bodyslide options for the armor, with custom Zap Sliders for even further customization.
-Greatsword and scabbard with three texture variants to match the armor sets.
-FOMOD installer with lots of custom options, including ESP variants, texture resolution, and Bodyslides.
-Textures are 4K (with 2K options in the installer), with an optional Uncompressed archive for even higher texture quality (for a performance cost).
-ESP options for various integration, such as crafting recipes or adding to leveled lists, as well as a "no integration" option.
-Optional custom enchantments for the armor's helmet crests and greatswords, with special Set Bonus effects and cosmetic glowing gemstones on the meshes.
-Glowing parts of the armor and swords utilize the "ENB Particle Lights" functionality for even more radiant glow. Requires an ENB version that supports this feature, in order to be visible.
-Custom reshaped helmet meshes for Khajiit, Argonians and Orcs.
-Armor pieces come "packed" in a Misc item "set" that when activated in your inventory, adds that set's pieces to your bags. This is primarily done to reduce Crafting menu clutter, in the versions of the ESP that include crafting recipes.
-All armor and weapons are temperable, and some are enchantable.

 

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REQUIREMENTS:

SKSE
NetImmerse Override (or RaceMenu)
XPMSE
HDT Physics Extensions
Bodyslide and Outfit Studio (for UUNP and BHUNP Bodyslides)
BHUNP (only required if you want to use the optional BHUNP Bodyslides)
UNP-compatible skin textures

 

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MOD VERSIONS: (selected via the installer):

Spoiler

Full version- Adds the armor and weapons, plus special Enchanted versions of the helmet crests and greatswords, each with three different custom enchantments. When wearing a crest and using a greatsword with matching enchantments, you gain a special Set Bonus that adds additional powers to those enchantments. These enchantments are learnable through disenchanting and can be applied to other items, and these Set Bonuses should still work as long as they are the only enchantment the item has (Extra Effect perk and "unlimited enchantment" mods might break the Set Bonus functionality).  The enchanted versions of each helmet crest have glowing eye-gems of three different possible colors (Red, Blue and Yellow), and the greatswords have a glowing pommel gem, with matching enchantments sharing the same gem colors. 

 

Lite version- Adds the armor and weapons only, with no custom enchantments. However, the "glowing eyes" crests and "glowing pommel" greatswords are still included for cosmetic purposes. The ideal choice if you feel the enchantments are too imbalanced, or just not appealing to you.

 

Crafting ESP (Full and Lite version) - Adds new crafting recipes for acquiring the pieces. The recipes will only be visible if you meet the level, smithing skill and smithing perk requirements (listed below). Special "randomized enchantment" recipes are included with the Full version ESPs, which also have requirements of Enchanting skill and the Arcane Blacksmith perk.

 

854194526_enchanteditemcrafting.png.c8b9b989f7aa12eb1a06c08d79d1dfb4.png

 

Loot ESP (Full and Lite version) - Adds the armor and weapons to vanilla leveled lists, for you to find as chest loot in dungeons. This is done via a quest script, so no overwriting of vanilla Leveled List forms and no need for a Bashed Patch. The items will appear when you reach the appropriate minimum level, listed in the table below. In the Full version, you have a chance to unpack a rare Enchanted piece, although the level requirements for these to spawn are a bit higher than normal.

 

lootlevels.png.eeeb94c6c1b1fa2bf63976d8f58e6fe7.png

 

Crafting + Loot ESP (Full and Lite version) - Combines the features of the previous two ESP options, adding the items to loot chests in the world as well as adding crafting recipes for the items.

 

No Integration (Lite version only) - Doesn't add the items to the world, nor new crafting recipes. You will need to get the items using AddItemMenu or console commands. Ideal for those who aren't interested in gameplay, and just want the armor for appearance. 
Tempering recipes for the items are still included, however.

 

 

IMPORTANT: When uninstalling, updating, or deactivating this mod, unequip all items, and remove them from your inventory without dropping them on the ground (e.g. store them in a chest, corpse, or other container). This is especially important for the helmet crests and swords, regardless of what ESP version you are using. Failure to do this may introduce bugs into your save!

 

 

EQUIP SLOT INFO:

Spoiler

Below is a table listing all of the armor pieces and what "Armor Addon" slots they take up. Slot assignment is based on slots commonly used by other modular armor mods such as The Amazing World of Bikini Armor. 

 

slots.png.c3f88e462eeb9d0242ec9c70c36e4f5a.png

 

 

If you want to use the 3BBB Physics version of the BHUNP Bodyslides, please set the "Player Use Slot" to 60 in BHUNP's MCM:

 

700357314_BHUNPMCMsetting.png.073bf8f0b652598849f697527d7a8b8b.png

 

This will ensure that its physics object will not take the same slot as a piece from this armor, causing potential conflicts.

 

 

For more detailed info on this mod's features, feel free to consult the Documentation PDF.

 

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CREDITS:
Original 3D armor/sword assets from "The Legend" by Aeon Soul
Ousnius and Caliente for Outfit Studio
Bakafactory and Haeun for BHUNP
Humus Cubemaps resource, uploaded to Nexus by Billyro and used according to the permissions given.
denRubi and Smokeybear for testing and screenshot contributions.

 

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PERMISSIONS:
Do not reupload any unmodified files from this mod anywhere.
Do not port this mod to any other game.
You are free to make edits to this mod, including but not limited to retextures, conversions to other bodies, and patches for other mods, but you must only upload what files are needed for your edits to work, and link back to the original mod.

 

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SE VERSION HERE


 


  • Submitter
  • Submitted
    12/07/2020
  • Category
  • Requires
    SKSE, HDT PE, XPMSE, Bodyslide, NetImmerse Override
  • Special Edition Compatible
    No

 

Link to comment

Updated to fix some issues with the plackart / lower chestplate weighting (it would stretch/warp with some poses due to improper Spine weights). Install after the main file. If you're using the unpatched version and don't experience said weighting issues, then you don't need to update if you don't want to.

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9 hours ago, nilead said:

It even comes with BHUNP version pre-built and non-bbp breastplates as a cure to the spontaneous metal liquification syndrom.

That's something that really bothers me, weighting metal plates in such a way that they move like spandex in perfect sync with the body. I instead like to weight them so that they move like solid metal parts, but it does come at the cost of some clipping (e.g. the vambraces clip a bit into the crook of the elbow when your arms are bent at a 90 degree angle). Personally I prefer a bit of clipping to weird bending/stretching. 

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4 hours ago, Siegmeyer said:

That's something that really bothers me, weighting metal plates in such a way that they move like spandex in perfect sync with the body. I instead like to weight them so that they move like solid metal parts, but it does come at the cost of some clipping (e.g. the vambraces clip a bit into the crook of the elbow when your arms are bent at a 90 degree angle). Personally I prefer a bit of clipping to weird bending/stretching. 

  And its appreciated. I dont believe it is possible with hardbody items to avoid clipping at all, unless youre doing all the animations as well. Its obviously subjective, but SML-infected plate armor just looks wrong to me. So yeah, seeing plates that actually behave as such was a relief. Thanks again for this piece.

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  • 5 weeks later...

I like this!..although, making it a mix of light and heavy armor sorta screws with perks in skyrim.(Especially mod-added ones that require a full set of heavy or light armor to be worn, without mixing) I try to change that myself in Creation Kit, but it says something about a read error, and then creation kit crashes. Can I get any help with that, or maybe make a version that's all light/heavy?

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On 1/8/2021 at 12:39 PM, Taven said:

I like this!..although, making it a mix of light and heavy armor sorta screws with perks in skyrim.(Especially mod-added ones that require a full set of heavy or light armor to be worn, without mixing) I try to change that myself in Creation Kit, but it says something about a read error, and then creation kit crashes. Can I get any help with that, or maybe make a version that's all light/heavy?

The armor sets have their own perks that apply bonuses if you have the vanilla perk (e.g. Custom Fit, Matching Set, etc). The bonus might not be as good if you're using a perk overhaul that increases the potency of the vanilla ones, since the values are based on the vanilla perks' bonuses. You can see this in action by mixing the pieces (seeing your total armor rating go down), then equipping a full "slot set" (head, chest, feet and hands for the plate pieces and chest, feet, and hands for the leather ones) and seeing it go back up again. I implemented it this way because I knew that equipping all the pieces would interfere with the vanilla perk systems. Thus, if you patch this out, or set all the pieces to one type, then my custom perks will still apply and the armor will be incredibly overpowered.

 

An example in case I didn't explain it very well: if you have the vanilla Heavy Armor perk that gives a bonus when wearing "all heavy armor" (helmet, cuirass, boots, gauntlets), and you equip from this set a Crest, a Chestplate, Vambraces and Greaves (or Gauntlets and Sabatons, I can't remember which I set them to), AND also have a leather piece equipped, you will see your armor rating total go up as it would with a vanilla Heavy armor set, though maybe not the same amount as you would get with perk mods. It's true that your rating will go down with the leather pieces, so ironically wearing fewer pieces will give more armor if you're relying on the vanilla perk, but I tried to make it somewhat viable.

 

Also, if you want to edit a pre-existing ESP, using xEdit, not CK.

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