Hokuto no Fan Posted December 7, 2020 Posted December 7, 2020 I'm at the end of my rope here. I've tried following almost every tutorial I can find on this subject and absolutely nothing has worked. This mod author has a ton of great follower mods but absolutely no inclination to port them. Other's have requested him to but he's said that if someone else were to do it for him, that'd be okay but he's not gonna do it. Â So, as stated, i've tried but with no luck. The mod itself is a blank slate character with custom armor parts to make up for the bulk of the model import. The clothes itself seems to be what's broken, not the NPC assositated with it. If anyone could please help, let me know, i'd greatly appreciate it. Â https://www.deviantart.com/user619/art/Mortal-Kombat-X-Mileena-Follower-andArmorSkyrimMod-678081339
VersuchDrei Posted December 7, 2020 Posted December 7, 2020 28 minutes ago, Hokuto no Fan said: The clothes itself seems to be what's broken, not the NPC assositated with it. Well.. yes. You can't just use oldrim meshes in SE. You need to run NIF optimizer on them.
Hokuto no Fan Posted December 7, 2020 Author Posted December 7, 2020 I'm fully aware of that, i've followed every tutorial up to an including re-saving the ESP in Skyrim SE Creation Kit as well as using NIF optimizer and I still get CTD every single time. If it was as simple as that I wouldn't be asking about it. There's gotta be something else i'm missing.
RomeoZero Posted December 7, 2020 Posted December 7, 2020 SE nif plugin has tons of undeveloped things, from exporting 3D app plugin itself to Nifskope.exe libraries. The best way is to (make a backup) open LE version nif meshes, turn off vertex color information in NitriShape (if present), delete BSLighting information (as it may contain shader flags that not supported in SE version) and reconvert with Nif optimizer. Open reference SE clothes outfit nif and copy-paste its BSLighting Shader information to your converted mesh, adjust proper texture path in BSTextures set and test if its not gonna CTD. To many technical information to write but most of the CTD comes from wrong data conversion in Nif file.Â
Hokuto no Fan Posted December 7, 2020 Author Posted December 7, 2020 10 hours ago, RomeoZero said: SE nif plugin has tons of undeveloped things, from exporting 3D app plugin itself to Nifskope.exe libraries. The best way is to (make a backup) open LE version nif meshes, turn off vertex color information in NitriShape (if present), delete BSLighting information (as it may contain shader flags that not supported in SE version) and reconvert with Nif optimizer. Open reference SE clothes outfit nif and copy-paste its BSLighting Shader information to your converted mesh, adjust proper texture path in BSTextures set and test if its not gonna CTD. To many technical information to write but most of the CTD comes from wrong data conversion in Nif file. I tried it again but I must be doing something wrong because even after that it's still CTD. I gotta be messing something up halfway along and I keep replicating the issue each time, whatever it is. Is there any way I could bother you with converting it? I'm ready to quit at this point.
RomeoZero Posted December 7, 2020 Posted December 7, 2020 15 minutes ago, Hokuto no Fan said: I tried it again but I must be doing something wrong because even after that it's still CTD. I gotta be messing something up halfway along and I keep replicating the issue each time, whatever it is. Is there any way I could bother you with converting it? I'm ready to quit at this point. I'm busy at my own things. Why dont you test it step by a step ? first take ESP file and convert it in SE Creation kit. After that copy SE vanilla clothes to mod folder and rename them accordingly to that mod names, just to test if outfit files are working with ESP. Then the conversion process can be tested itself. What is bad in this case, that you are trying to convert a Follower\companion mod and not a simple outfit mod, so there are many things triggered in plugin data itself. Probably (unused in reality) a SkeletonFemale.nif is also present in it. Just make a simple outfit mod conversion by creating a new outfit plugin first. We learn from mistakes, plan it and take a break to think again. Â
Hokuto no Fan Posted December 7, 2020 Author Posted December 7, 2020 9 hours ago, RomeoZero said: I'm busy at my own things. Why dont you test it step by a step ? first take ESP file and convert it in SE Creation kit. After that copy SE vanilla clothes to mod folder and rename them accordingly to that mod names, just to test if outfit files are working with ESP. Then the conversion process can be tested itself. What is bad in this case, that you are trying to convert a Follower\companion mod and not a simple outfit mod, so there are many things triggered in plugin data itself. Probably (unused in reality) a SkeletonFemale.nif is also present in it. Just make a simple outfit mod conversion by creating a new outfit plugin first. We learn from mistakes, plan it and take a break to think again.  OK! After more fiddling around i've finally killed my CTD error. As I suspected, the NPC had nothing to do with it. The armor and it's meshes are meant as a full body replacer, once I fixed the outfit, the NPC came along just fine. The only problem now is that she's completely purple save for her hair. It's better than a CTD but far from ideal. Am I on the right track? Where do I go from here?
RomeoZero Posted December 8, 2020 Posted December 8, 2020 4 hours ago, Hokuto no Fan said: The only problem now is that she's completely purple save for her hair. It's better than a CTD but far from ideal. Am I on the right track? Where do I go from here? Nice,all is left is a proper texture assignment. In this case - open original mod nif files and look for texture path info in BSShaderTexture Set. You can double click on the provided source info *(textures\milena mod\outfit.dds, etc) and copy it over (buffer copy) to your converted files in BSshadertexture set data. And thats it. tech note - You need to take in consideration that if the mod comes with the body parts in it, you will need to copy entire BsLightingShader property from Eyes.nif and original SE body assets to your mod. See if Shader Flag 2 is present - "vertex colors" in it, turn it off in all body parts - it might give you CTD (SE nif library bug)  Â
Hokuto no Fan Posted December 8, 2020 Author Posted December 8, 2020 10 hours ago, RomeoZero said: Nice,all is left is a proper texture assignment. In this case - open original mod nif files and look for texture path info in BSShaderTexture Set.  Sorry, but I have like, 5 different programs i've been fiddling around with back to back. Which program is this in again?
RomeoZero Posted December 8, 2020 Posted December 8, 2020 27 minutes ago, Hokuto no Fan said: Sorry, but I have like, 5 different programs i've been fiddling around with back to back. Which program is this in again? Nifskope
Hokuto no Fan Posted December 8, 2020 Author Posted December 8, 2020 35 minutes ago, RomeoZero said: Nifskope Good news is, I think i'm onto the second part you mentioned. I copied all mesh data from the old mod into the new one which indeed does cause a CTD with the new mod. How exactly do I go about removing the Shader 2 info? All I see is the option "block" which leads into "convert" I feel like i'm on the right track here, just a few steps away and i'll finally have this thing working.
RomeoZero Posted December 8, 2020 Posted December 8, 2020 Â Example in LE mesh Spoiler In NitriShape data (BsTriShape in ur case) there is also a vertex color shader info that needs to be turned OFF if its ON ( Vertex Desc > click flag icon > remove COLORÂ checkmark)
Hokuto no Fan Posted December 8, 2020 Author Posted December 8, 2020 18 hours ago, RomeoZero said: tech note - You need to take in consideration that if the mod comes with the body parts in it, you will need to copy entire BsLightingShader property from Eyes.nif and original SE body assets to your mod. This is it, i've done everything else up to this point including removing the vertex coloration. How do do this part here? Despite having some body parts within the outfit mod I see nothing for Eye.nif.
RomeoZero Posted December 9, 2020 Posted December 9, 2020 3 hours ago, Hokuto no Fan said: This is it, i've done everything else up to this point including removing the vertex coloration. How do do this part here? Despite having some body parts within the outfit mod I see nothing for Eye.nif. Mileena character, in the pic that you showed above, has her eyes without texture also. I dont know how this mod is constructed, if it has a separate folder [ actors\chars\facegen\modname ] in it.If this folder is present it can simply be converted in Nif Optimizer [facegen checkmark activated] and placed accordingly to its folder path data. Sometimes nif file can consist just as a 1 whole file ( that has all the body parts in it + the outfit) it depends on what the modder planed. A follower that is created in CK or a follower that's just using face mask as a helmet. I know user69 (sonic) made followers without facegen data in the past  example as a1 file wearing face mask that has no facial animations and eye movements Spoiler  example - default follower facegen data file with face animations  Spoiler Â
Hokuto no Fan Posted December 9, 2020 Author Posted December 9, 2020 11 minutes ago, RomeoZero said: This can simply be converted in Nif Optimizer and placed accordingly to its folder structure data. Sometimes nif file can consist just as a 1 whole file ( that has all the body parts in it + the outfit) it depends on what the modder planed. A follower that is created in CK or a follower that's just using face mask as a helmet. I know user69 (sonic) made followers without facegen data in the past  example as a1 file wearing face mask that has no facial animations and eye movements Yes, the character as I have her now only has a single .nif file. Very basic all-in-all as far as I can see. This is the character in her entirety. I will try to once again run the character in Nif Optimizer and see what happens.       EDIT: I ran her through Nif Optimizer again. It said it found and removed Vertex Coloring (even though I was sure I did that part) but I still got a CTD when trying to view her in-game.
RomeoZero Posted December 9, 2020 Posted December 9, 2020 drop me converted files in archive (+ textures), I'll see the nif file.It also looks like he used TGA texture format extension ( TGA not supported by SE engine only BC1-5\DDS extension\ Only LE support TGA )
XResident-21 Posted July 23, 2022 Posted July 23, 2022 Did you guys manage to do it? I tried to do the same thing here and I couldn't. I just want her armor, I don't want the NPC. her armor is strange, it seems to be a single piece that contains the entire appearance of the character
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