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Issue with Running compiler on Skyrim se


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Posted

I am using skyrim script compiler pro SE version final to compile. done all the stuff like extracting and moving script.rar files and then overwriting with skse files. However I am still getting errors in my script, any possible help is very much appreciated.

 

I have searched around for a solution but so far I could not find anything for this issue.

 

here is the compiler log (similar things happen to other scripts I try to compile)

 

===================== Starting compiling session 2 ======================
D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,8): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,13): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,28): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,28): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,9): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,14): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,38): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,38): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(701,9): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(701,14): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,9): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,14): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,44): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,44): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,61): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,72): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,91): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,91): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(353,43): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(353,54): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(354,34): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(354,45): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(359,20): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(359,31): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(360,20): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(360,31): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(793,43): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(793,54): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(794,20): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(794,31): none is not a known user-defined type
Starting 1 compile threads for 1 files...
Compiling "sslActorAlias"...
No output generated for sslActorAlias, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on sslActorAlias

Posted
50 minutes ago, hatybee said:
Spoiler

 

I am using skyrim script compiler pro SE version final to compile. done all the stuff like extracting and moving script.rar files and then overwriting with skse files. However I am still getting errors in my script, any possible help is very much appreciated.

 

I have searched around for a solution but so far I could not find anything for this issue.

 

here is the compiler log (similar things happen to other scripts I try to compile)

 

===================== Starting compiling session 2 ======================
D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,8): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,13): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,28): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,28): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,9): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,14): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,38): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(698,38): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(701,9): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(701,14): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,9): variable FNIS is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,14): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,44): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(704,44): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,61): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,72): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,91): cannot compare a none to a int (cast missing or types unrelated)D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(776,91): cannot relatively compare variables to NoneD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(353,43): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(353,54): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(354,34): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(354,45): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(359,20): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(359,31): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(360,20): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(360,31): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(793,43): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(793,54): none is not a known user-defined typeD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(794,20): variable NiOverride is undefinedD:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorAlias.psc(794,31): none is not a known user-defined type
Starting 1 compile threads for 1 files...
Compiling "sslActorAlias"...
No output generated for sslActorAlias, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on sslActorAlias

 

 

What the hell is "skyrim script compiler pro SE version final" ???
WHY on earth are you not using the papyrus compiler that comes with CK? i recommend you start there.

Anyway, whatever your compiler is, it seems to be incorrectly set up - unfortunately, since i have no clue what the fuck that thing is, i cannot tell you how to set it up, so hopefully somebody else will know.

Posted
1 hour ago, hatybee said:

D:\steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(301,8): variable FNIS is undefined

This is telling you the compiler doesn't know what 'FNIS' is.
Judging by the message, it must be a script that you are missing.
Check your FNIS installation and make sure you have its scripts properly installed.

Posted
36 minutes ago, Roggvir said:

What the hell is "skyrim script compiler pro SE version final" ???
WHY on earth are you not using the papyrus compiler that comes with CK? i recommend you start there.

Anyway, whatever your compiler is, it seems to be incorrectly set up - unfortunately, since i have no clue what the fuck that thing is, i cannot tell you how to set it up, so hopefully somebody else will know.

CK kept missing files and would break completely and crash when said files was placed in the correct locations hence i sought alternatives such as notepad++ and compiler pro

 

5 minutes ago, Roggvir said:

This is telling you the compiler doesn't know what 'FNIS' is.
Judging by the message, it must be a script that you are missing.
Check your FNIS installation and make sure you have its scripts properly installed.

ok ill take a look to see if the files are missing. I will try to get CK working if i can.

Posted

Starting 1 compile threads for 1 files...
Compiling "sslActorAlias"...
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(301,8): variable FNIS is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(301,13): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(301,28): cannot compare a none to a int (cast missing or types unrelated)
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(301,28): cannot relatively compare variables to None
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(698,9): variable FNIS is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(698,14): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(698,38): cannot compare a none to a int (cast missing or types unrelated)
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(698,38): cannot relatively compare variables to None
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(701,9): variable FNIS is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(701,14): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(704,9): variable FNIS is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(704,14): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(704,44): cannot compare a none to a int (cast missing or types unrelated)
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(704,44): cannot relatively compare variables to None
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(776,61): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(776,72): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(776,91): cannot compare a none to a int (cast missing or types unrelated)
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslSystemConfig.psc(776,91): cannot relatively compare variables to None
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(353,43): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(353,54): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(354,34): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(354,45): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(359,20): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(359,31): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(360,20): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(360,31): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(793,43): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(793,54): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(794,20): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(794,31): none is not a known user-defined type
No output generated for sslActorAlias.psc, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on sslActorAlias.psc

 

 

Error from compiling via papyrus compiler CK with a reinstalled fnis 

Posted
8 minutes ago, hatybee said:

CK kept missing files and would break completely and crash when said files was placed in the correct locations hence i sought alternatives such as notepad++ and compiler pro

I didn't mean you should be EDITING the scripts inside CK - that would be insane and as such is clearly meant only as last resort, or for really really craaaaaazy people.
I was asking why are you not using the Papyrus Compiler that comes with CK, but nevermind that now.
 

If CK kept missing files and would break completely and crash... that clearly means there was (and probably still is) something wrong with your setup.
You should focus on fixing the cause of the problem, not trying other tools hoping that they would magically work with the faulty setup environment you clearly seem to have.

 

Did you follow some tutorial on how to do this, on how to setup your dev environment - the editor, the compiler, etc.?
If yes, which one? post a link, maybe we can tell you where you went wrong, or recommend a different guide.

Posted
17 minutes ago, hatybee said:

Error from compiling via papyrus compiler CK with a reinstalled fnis

So, same exact errors.
The compiler cannot find the FNIS and NIO scripts.
So again, verify your installation, make sure the scripts are where they should be - which by default should be in Data\source\scripts, but it can be virtually anywhere depnding on your setup (hence why i asked for the tutorial you followed, if any).

EDIT: regarding scripts, i mentioned only the source scripts, forgot to mention the compiled ones.
So, for Skyrim SE, the default script folders are:

  • Data\scripts
    for compiled scripts (*.pex)
     
  • Data\source\scripts
    for script sources (*.psc)

...but again, this is a default setup, but you can have the scripts anywhere you like depending on how you setup things, so make sure you know this is the way how it is for you.

Posted

One more thing:

Are you using some mod manager when installing the mods?
If your mod manager is using a virtual file system (i think both MO2 and Vortex do, or can), then you need to take that into consideration.
You need to make sure that you are executing the compiler from within the same virtual file system context so it can find those scripts which are probably installed in that virtual file system.

If this is your case, i cannot help you, because i do not use MO2 or Vortex. My knowledge about them consist of knowing they exist and nothing more.

Posted
20 minutes ago, Roggvir said:

So, same exact errors.
The compiler cannot find the FNIS and NIO scripts.
So again, verify your installation, make sure the scripts are where they should be - which by default should be in Data\source\scripts, but it can be virtually anywhere depnding on your setup (hence why i asked for the tutorial you followed, if any).

It was less tutorials, more troubling shooting guides. first thing i did after installing CK was to extract the scripts.rar files into Data\Scripts\Source then changed the pathways to match the folder locations. Also overwrote the files with skse ones. tried compiling with CK to test it which resulted in it crashing a few times, missing flg files, ini files and whatnot. Verified and reinstalled the CK but still missing flg files so I grabbed one online. After CK still not working and crashing when i click compile using papyrus i googled a guide on using Notepad++ and changed the compiler bat to match it which also didnt work. Lastly i using the compiler pro still to no effect.

 

Checked that fnis files are indeed in the Data\Scripts folder. 

 

D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source was the default steam install pathway for my sse so i stuck with it instead of changing it to Data\Source\Scripts

Posted

1623519942_Fnislocation.png.6a8b977b09e6da53326a9305467364f9.png

These are the correct files right?

Sorry if what im saying isn't quite making sense, never done scripting or compiling before.

Posted

Oh dear

Why are you throwing source and script files into the same folder

 

Based on your previous posts, Im just going to assume that you didnt change the path of Source files

.psc goes into Data/Source/Scripts

.pex goes into Data/Scripts

Posted
11 minutes ago, Scrab said:

Oh dear

Why are you throwing source and script files into the same folder

 

I thought it was normal? was like that before i even unpacked the scripts.rar file

Posted

I didn't mess with the folders or anything in them as i did not want to bork my entire SSE and mods but, if that's the issue I will happily moved each psc file into source.

 

psc are in Data\Scripts\Source

while pex are in Data\Scripts

 

Posted
15 minutes ago, hatybee said:

was like that before i even unpacked the scripts.rar file

Now Im getting suspicious that w/e you downloaded isnt legal kek

 

The scripts.rar contains 2 folder: 

1) Source/Scripts/[all Vanilla .psc]

2) DialogueViews/[All Vanilla Dialogue Views]

and the Basegame has all of its files packed inside BSAs

 

The only way for scripts to be like that is because you either moved them, you didnt get the CK from Bethesda or youre having some weird file corruption going on :)

It is the issue cause the compiler only looks in folders it expects sources to be. Since you prbly have a very basic setup, that means Source/Scripts or Scripts/Source, depending on what your compiler thing is based on (LE or SE)

 

 

 

 

Posted

CK is definitely from bethesda As for the Scripts rar i simply just extracted it to the folder so maybe it borked somehow, computer was having issue that day.

But those psc files were very much there when i first checked after installing Ck

 

I will just do a completely fresh reinstall and go from there i suppose

Thanks for the help, i will see if it fixed anything

Posted

Remember to unzip the .rar file into your data folder, no need to have your program create a new folder - or merge it with your existing scripts folder

Posted
57 minutes ago, hatybee said:

D:\steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source was the default steam install pathway for my sse so i stuck with it instead of changing it to Data\Source\Scripts

Well, i'd say this is wrong, but read on...

For OLD Skyrim, the script sources are in Data\Scripts\Source
But for Skyrim SE, they changed it to Data\Source\Scripts

...in theory it shouldn't matter, but only if you configure everything according to what paths you are using.
By default, Skyrim SE and its new Creation Kit (and by extension the compiler too), expect source scripts in the new path "Data\Source\Scripts".

IF you want to use the OLD Skyrim paths with the new SSE CK, you need to specify the paths in CreationKit.ini (or maybe into CreationKitCustom.ini - not sure which one, or maybe it can be any of them) by adding the following two parameters into the [Papyrus] section:

[Papyrus]
sScriptCompiledFolder="Data\Scripts\"
sScriptSourceFolder="Data\Scripts\Source"

And when executing the compiler outside of CK, you need to tell the compiler where it finds the script sources and where to put the compiled scripts via its commandline parameters - if you are using some BAT/CMD file to run the compiler, make sure it is using the correct paths.
The following link should describe that, amongst other things (since you mentioned using Notepad++, you may find some useful info there anyway):
https://www.creationkit.com/index.php?title=Notepad%2B%2B_Setup

 

I prefer to use the default NEW paths for SSE which are different from the paths in old Skyrim, but there is nothing wrong about going the old Skyrim route.
You can even combine both variants by listing both source path variants in both the INI and compiler command line, but it may cause some confusion at later time if you happen to have a different version of the same script in each of those source folders and forget which folder has higher priority and therefore which script has been actually used - i'd rather avoid that, and just pick ONE way and then stick with it.

Some mod makers still put the source scripts into the "old" folders even when they are packing the mod for SSE, but then others use the new SSE paths, so whichever you choose, you will always have to double check where did the scripts go when installing mods.

Posted

I think i found the issue, the SKSE 64.rar contains a data file with Scripts\source when extracted. Moving that to the Source\scripts files should fix the issue right?

Pretty sure this was what borked my entire game pathways

 

Edit: yep it borks your sse and is for some odd reason used as a default instead. racemenu also does the same thing, so i suppose i gotta manually move the psc to scripts source.

Posted
14 minutes ago, hatybee said:

so i suppose i gotta manually move the psc to scripts source.

Exactly

 

The reason why that is is because LE uses this datapath Scripts/Source and some modders dont bother about moving things around. Some are used to this datapath from LE and thus keep on using it in SE others just prefer it. 

Id recommend to always check the datapath of new mods you install - at least the from mods youre planing to mod/use for modding, saves you some trouble later on :)

I personally was using that LE path too for a while for simplicity reasons primarily. Ended up changing it to the SE default afterwards.. nya

Posted
8 minutes ago, Scrab said:

Exactly

 

The reason why that is is because LE uses this datapath Scripts/Source and some modders dont bother about moving things around. Some are used to this datapath from LE and thus keep on using it in SE others just prefer it. 

Id recommend to always check the datapath of new mods you install - at least the from mods youre planing to mod/use for modding, saves you some trouble later on :)

I personally was using that LE path too for a while for simplicity reasons primarily. Ended up changing it to the SE default afterwards.. nya

Yeah most of the mods install the se way, but some of them install using oldrim path so i gotta move em back to the SSE folders, atleast things are working and my files arent in a chaotic mess

Posted

just tried compiling the SSL file and im getting the variable NiOverride is undefined and none is not a known user-defined type error, do i have to manually go in and change the scripts?

 

Starting 1 compile threads for 1 files...
Compiling "sslActorLibrary"...
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(353,31): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(353,42): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(354,19): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(354,30): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(359,5): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(359,16): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(360,5): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(360,16): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(793,31): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(793,42): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(794,5): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslActorAlias.psc(794,16): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslSystemConfig.psc(776,61): variable NiOverride is undefined
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslSystemConfig.psc(776,72): none is not a known user-defined type
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslSystemConfig.psc(776,91): cannot compare a none to a int (cast missing or types unrelated)
D:\steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslSystemConfig.psc(776,91): cannot relatively compare variables to None
No output generated for sslActorLibrary.psc, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on sslActorLibrary.psc
 

 

Posted
5 minutes ago, hatybee said:

just tried compiling the SSL file and im getting the variable NiOverride is undefined and none is not a known user-defined type error, do i have to manually go in and change the scripts?

 

You need the racemenu sources

Not all mods include their sources in the main file

 

I think RaceMenu has them in an optional download on Nexus. You prbly also need SkyUI SDK if you dont already have it

Home · schlangster/skyui Wiki · GitHub

Posted
10 minutes ago, Scrab said:

You need the racemenu sources

Not all mods include their sources in the main file

 

I think RaceMenu has them in an optional download on Nexus. You prbly also need SkyUI SDK if you dont already have it

Home · schlangster/skyui Wiki · GitHub

will SDK 5.1 work for skyui 5.2?

edit: any way i cant make my CK load the compiling window faster instead of taking a few mins?

edit2: seemed like i only needed the race menu sources as it just compiled

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