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Editing Actor Position


Ree45

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Posted

There was a post a while back on misaligned animations with a solution to the problem via manually editing position files, but I couldn't apply it to some mods. Specifically, Leito's animations, v1.4. I found the position file but don't know how to edit it. Doggy and Missionary are horribly misaligned, almost an entire character's crouch height.
Also wondering if I should just abandon trying to fix the positions (that I remember working on four-play ~2 years ago) and remove that animation pack, which would suck considering the relatively small amount of animations people made for FO4 compared to skyrim. 

Posted
9 hours ago, Ree45 said:

There was a post a while back on misaligned animations with a solution to the problem via manually editing position files, but I couldn't apply it to some mods. Specifically, Leito's animations, v1.4. I found the position file but don't know how to edit it. Doggy and Missionary are horribly misaligned, almost an entire character's crouch height.
Also wondering if I should just abandon trying to fix the positions (that I remember working on four-play ~2 years ago) and remove that animation pack, which would suck considering the relatively small amount of animations people made for FO4 compared to skyrim. 

First dele four play and outdated mods

Install latest using guide

You can change position XYZ in data/aaf files

Also check my patch for anims where I fixed all misaligned anims as much as I could

  • 1 month later...
  • 1 year later...
Posted

a single animation, with deathclaw, doggy style, player belly down on the ground, is not even close , penis about a foot to far away.  Seems like easy positional fix, if I knew where to find and edit the animation data.  AAF noob here.  About the time I installed UAP , the animation broke, used to be perfect, like most everything else.  Since this , I avoid UAP, and seem to get much more animations available , and more sounds, then than when uap is installed, but , that deathclaw animation, is permanently broken. Works, but death claws are a foot or so to far behind player in laying doggy animation.

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