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Help with creature animations


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Posted

Hello. I have issue to trigger creature animation via dialogue. First of all I have set up my Sexlab and all mods just fine. Using debug spell on creature is launching animation as it should. But i have trouble to trigger one via dialogue with script fragment on dialogue end. This is how my script look like:

Scriptname _CQ_WolfSex Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
actor[] sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = akSpeaker
sslBaseAnimation[] anims = new sslBaseAnimation[1]
anims[0] = SexLab.GetCreatureAnimationByName("(Wolf) Doggystyle")
SexLab.StartSex(sexActors, anims)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

SexLabFramework Property SexLab  Auto 

 

After dialogue closes nothing happens. I want to launch specific animation that's why i am trying to use GetCreatureAnimationByName but unsuccesfuly.  Is it even possible to launch specific creature animation? And is it possible to trigger specific custom animation via SLAL, if i will create own animations? 

 

Maybe there is some scripting tutorials for SL Framework? It's really hard to find needed information for SL scripting. Any help appreciated!

 

 

Posted
18 minutes ago, CYNIC78 said:

Hello. I have issue to trigger creature animation via dialogue. First of all I have set up my Sexlab and all mods just fine. Using debug spell on creature is launching animation as it should. But i have trouble to trigger one via dialogue with script fragment on dialogue end. This is how my script look like:


Scriptname _CQ_WolfSex Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
actor[] sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = akSpeaker
sslBaseAnimation[] anims = new sslBaseAnimation[1]
anims[0] = SexLab.GetCreatureAnimationByName("(Wolf) Doggystyle")
SexLab.StartSex(sexActors, anims)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

SexLabFramework Property SexLab  Auto 

 

After dialogue closes nothing happens. I want to launch specific animation that's why i am trying to use GetCreatureAnimationByName but unsuccesfuly.  Is it even possible to launch specific creature animation? And is it possible to trigger specific custom animation via SLAL, if i will create own animations? 

 

Maybe there is some scripting tutorials for SL Framework? It's really hard to find needed information for SL scripting. Any help appreciated!

 

 

Here is a link to where I learned to do it:

 

I was also going to give you a link to where I asked when there would be updated documentation for SexLab but, sadly, I never got a reply (although I agree it needs to be done).

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