blank_v Posted November 21, 2020 Posted November 21, 2020 Hey... i know it is possible because i made it like 2/3 years ago for my Braverock Mod but i dont remember how i did that and tbh. i was using old version of NifSkope... now im using new version and some things are in some different places... I don't want to create new Meshes or something, i just want to edit Havok Flags to make object act like clutter but ignore Gravity :x... so You can grab object with "E" key drop it from inventory etc. but it will ignore Gravity :c... Help plz :c... //Edit: i forgot about that... i don't know if its possible but also... - ignore Collision with ANYTHING - so can't be pushed away with magic / player / other objects :3...
Andy14 Posted November 21, 2020 Posted November 21, 2020 2 hours ago, God of Chaos said: Hey... i know it is possible because i made it like 2/3 years ago for my Braverock Mod but i dont remember how i did that and tbh. i was using old version of NifSkope... now im using new version and some things are in some different places... I don't want to create new Meshes or something, i just want to edit Havok Flags to make object act like clutter but ignore Gravity :x... so You can grab object with "E" key drop it from inventory etc. but it will ignore Gravity :c... Help plz :c... //Edit: i forgot about that... i don't know if its possible but also... - ignore Collision with ANYTHING - so can't be pushed away with magic / player / other objects :3... You mean bhkCollisionObject in Nif?
blank_v Posted November 21, 2020 Author Posted November 21, 2020 7 hours ago, Andy14 said: You mean bhkCollisionObject in Nif? Yes... - Object that you can take to inventory / drop from Your inventory in GameWorld it ignore all collision, motion and gravity :x... so when you drop it from your inventory it stays in place unless u grab it and move with E Key
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