Prime66 Posted November 8, 2020 Posted November 8, 2020 I triple checked everything, but im unable to get this working. Here is what im doing. Three Quests play into this. GoOn_Libs // Library Quest with all big Scripts all other quests tie into this. GoOn_ElanieaDialouge // Dialogue Tree no scripts except the TIFragment in some dialogue GoOn_LSD // The Quest that should start (Has nothing to do with the Drug) ? Okay, so Libs and ElaDialouge are both start enabled and NOT Run once. LSD is not start enabled and Not Run once. The startup stage is 0 So when I use the dialogue that should start the Quest, This runs. GLibs.LSDStart() Utility.Wait(1) GLibs.Start0LSD() Obviously, Glibs is the Property pointing to the Main Library. This is the Property: GoOn_Libs Property GLibs Auto And this is the relevant code in the Library: Quest Property LSD Auto Quest Property ElaDia Auto ;===== ;=LSD= ;===== Function LSDStart() LSD.Start() Debug.Notification("Started") EndFunction Function Start0LSD() ElaDia.SetObjectiveCompleted(15, abCompleted = true) LSD.SetStage(0) LSD.SetStage(10) LSD.SetObjectiveDisplayed(10, abDisplayed = true) Debug.Notification("StageSet") EndFunction Both Notifications come up on screen, So Im not sure what is wrong. I hope you can help. I've been banging my head against this for almost three days
Monoman1 Posted November 8, 2020 Posted November 8, 2020 Is there perhaps a non-optional alias that can't be filled?
Prime66 Posted November 8, 2020 Author Posted November 8, 2020 51 minutes ago, Monoman1 said: Is there perhaps a non-optional alias that can't be filled? Yep, that was it. I had two Aliases that were supposed to find random nearby NPCs, but there aren't working correctly. Thank you so much
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