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[Creation Kit] Quest not starting


Prime66

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Posted

I triple checked everything, but im unable to get this working. Here is what im doing. Three Quests play into this. 

 

GoOn_Libs                        // Library Quest with all big Scripts all other quests tie into this.

GoOn_ElanieaDialouge    // Dialogue Tree no scripts except the TIFragment in some dialogue

GoOn_LSD                       // The Quest that should start (Has nothing to do with the Drug) ?

 

Okay, so Libs and ElaDialouge are both start enabled and NOT Run once.
LSD is not start enabled and Not Run once. The startup stage is 0

 

So when I use the dialogue that should start the Quest, This runs. 

 

GLibs.LSDStart()
Utility.Wait(1)
GLibs.Start0LSD()

Obviously, Glibs is the Property pointing to the Main Library.
This is the Property: GoOn_Libs Property GLibs Auto

 

And this is the relevant code in the Library: 

 

Quest Property LSD  Auto  
Quest Property ElaDia  Auto  

;=====
;=LSD=
;=====

Function LSDStart()
LSD.Start()
Debug.Notification("Started")
EndFunction

Function Start0LSD()
ElaDia.SetObjectiveCompleted(15, abCompleted = true)
LSD.SetStage(0)
LSD.SetStage(10)
LSD.SetObjectiveDisplayed(10, abDisplayed = true)
Debug.Notification("StageSet")
EndFunction

 

Both Notifications come up on screen, So Im not sure what is wrong. 

I hope you can help. I've been banging my head against this for almost three days

Posted
51 minutes ago, Monoman1 said:

Is there perhaps a non-optional alias that can't be filled?

Yep, that was it. I had two Aliases that were supposed to find random nearby NPCs, but there aren't working correctly.  
Thank you so much 

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