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Tirk The Riekling Special Edition


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Posted
32 minutes ago, Garolding said:

 

 

Thanks a lot for this - I've always liked Tirk and he's going into my game again.

 

Regarding the body change, I took a look at the esp in xEdit and I see there's an edit to tint layers in the player character record (00000014). I'm just about certain that's a wild edit and the entire player record in tirk's esp can be safely deleted using xEdit. I'll be doing that in my copy.

 

Geckoprime, if you're using a mod that changes the player and you're loading tirk after that mod that could explain why the body gets broken. Moving tirk to the very top of the esp list is a way to test most of your load order against this, but if it's in an esm/esl making that change you'll only be sure if you take a look at the player record overrides using xedit.

Appreciate this find! Yeah, I had no clue since this was the case for some, and others, it wasn't. I'm glad you are going to use him, and hope you enjoy!

Posted
13 hours ago, Schticky Playa said:

Appreciate this find! Yeah, I had no clue since this was the case for some, and others, it wasn't. I'm glad you are going to use him, and hope you enjoy!

I will, and thank you.

 

I've taken a look at the END version in game (awesome!) but I also got the purple tongue due to missing textures. I checked the tongue texture paths in tirkriekling.nif using nifskope and found the textures I needed were in ABC (textures\BakaActors\Riekling\Tongue*.dds). Once I installed those Tirk seems just perfect. So, thanks again. He will be returning to his Scent of Sex duties in the Blue Palace sometime in the near future. I'll let you know if I find any other problems, but unless it's in the dialogs (which I have no clue about) I don't see any on the horizon.

 

 

 

 

Posted
7 hours ago, Garolding said:

I will, and thank you.

 

I've taken a look at the END version in game (awesome!) but I also got the purple tongue due to missing textures. I checked the tongue texture paths in tirkriekling.nif using nifskope and found the textures I needed were in ABC (textures\BakaActors\Riekling\Tongue*.dds). Once I installed those Tirk seems just perfect. So, thanks again. He will be returning to his Scent of Sex duties in the Blue Palace sometime in the near future. I'll let you know if I find any other problems, but unless it's in the dialogs (which I have no clue about) I don't see any on the horizon.

 

 

 

 

Sweet, It may have to do with the rigging stuff I did then on him. I'll add ABC back into requirements. I may try to redo the rig sometime soon, to cut back on requirements, but I'm kind of burned out currently on doing it. I'm trying to get permission on something currently. I have permission to do Phillip the Horse, but I might hold off until enough people ask about him lol.

Posted
21 hours ago, Jyratx said:

So, would I be able to use the original version with ABC?

Download v2 if you have ABC. It is the original with physics. If you download the Tirk SE (original) it will have no ABC modified mesh, so there will be no physics to him, or collisions.


Sorry about all the different versions with potentially confusing file names, but it is all I came up with at the time of messing with this mod.

  • 2 weeks later...
Posted
 

No problem! Enjoy and let me know if you get any issues! ?

 

Any tips if it's not starting the animations after the dialogue?

 

Where do I place it in plugin order?  Do I need to anything in the MCM in-game to get it to work?  I do have all the requirements and he loads in but the animations are the issue.  I ran FNIS and NEMESIS and made separate outputs for them.  Seems really interesting and perfect for my playthrough.

Posted
 

 

Any tips if it's not starting the animations after the dialogue?

 

Where do I place it in plugin order?  Do I need to anything in the MCM in-game to get it to work?  I do have all the requirements and he loads in but the animations are the issue.  I ran FNIS and NEMESIS and made separate outputs for them.  Seems really interesting and perfect for my playthrough.

Did you register the animations in the SLAL's MCM?

Posted
 

 

Any tips if it's not starting the animations after the dialogue?

 

Where do I place it in plugin order?  Do I need to anything in the MCM in-game to get it to work?  I do have all the requirements and he loads in but the animations are the issue.  I ran FNIS and NEMESIS and made separate outputs for them.  Seems really interesting and perfect for my playthrough.

I would load it after MNC, and ABC (if you use that). You are gonna need the required animation packs that are linked to the dialogue and like the guy above said, load them in with SLAL. Make sure creatures are toggled on in Sexlab MCM.

Posted
 

Hello!
Is it possible that you make a similar mod, with a troll?

This is something I was actually Interested in trying to do. I didn't make this, I just ported it and did some tidying up on him for SE. So, I would need to figure out how to honestly make a follower and create the dialogue and such. If I can learn all that stuff, I'd be happy to continue on with this concept. ?

Posted
 

This is something I was actually Interested in trying to do. I didn't make this, I just ported it and did some tidying up on him for SE. So, I would need to figure out how to honestly make a follower and create the dialogue and such. If I can learn all that stuff, I'd be happy to continue on with this concept. ?

Well... if you can do it, here you would have a loyal follower ?

  • 4 months later...
Posted
On 11/22/2020 at 2:23 PM, Schticky Playa said:

Do you have all the animation packs? I can try to look into the issue, but I'm not sure. I may upload a version of literally the basic mod ports with zero changes for some. He wont have physics, but it may help people who just want the mod and don't mind. I'll get on that right now.

It still has blue tongue with END version. So I came to Original version and it is OK now. It works without Baka ABC.

Hope you can find solution in next update. I wish it does not have dependency for Baka ABC, cause I have too much SIS, ASOS More Creature........ so much HDT SOS...

  • 4 months later...
Posted (edited)

tried a few things and cant seem to get tirk to animate during scenes and im at a total loss i have creature frame work and mnc with both slal packs 

Edited by iainf123
  • 2 weeks later...
Posted

HELP! I downloaded all the thing that the mod requires but only the female's animation gets in action but the riekling just stands there idling. Help did i did something wrong? If, so please gimme a tutorial step by step in installing and managing VIA mcm. I have all the required mods. 

  • 2 weeks later...
Posted
On 9/15/2021 at 5:37 PM, iainf123 said:

tried a few things and cant seem to get tirk to animate during scenes and im at a total loss i have creature frame work and mnc with both slal packs 

I'm assuming the animations have been registered with FNIS and work with other creatures? Are creatures enabled in SL MCM and have the animations been uploaded with SL animation Loader? Sorry, just trying to help eliminate the most common issues first.

Posted
On 9/28/2021 at 3:55 PM, La_Croix said:

HELP! I downloaded all the thing that the mod requires but only the female's animation gets in action but the riekling just stands there idling. Help did i did something wrong? If, so please gimme a tutorial step by step in installing and managing VIA mcm. I have all the required mods. 

Creature Framework is installed properly? I'd like to help, I've just been super inactive lately.

  • 5 weeks later...
Posted (edited)
On 9/28/2021 at 3:55 PM, La_Croix said:

HELP! I downloaded all the thing that the mod requires but only the female's animation gets in action but the riekling just stands there idling. Help did i did something wrong? If, so please gimme a tutorial step by step in installing and managing VIA mcm. I have all the required mods. 

 

I've been having a similar problem, except in my game the Tirk animations do work at first but will stop working if I try to reposition the scene (using the built in hotkey in SL) or change the animation set (using the utility from SL Defeat). If I do that, the player character will keep animating correctly, but Tirk will just stand in place as the user above described. This isn't a major issue as I can still enjoy the scenes as long as I don't try to change the position/animation set, but this mod also doesn't seem to choose the correct animations based on conversation (so if I have a conversation about giving Tirk a blowjob, I might end up fucking him instead). When that happens it's nice to just to change the animation set, but that causes the aforementioned issue. Any ideas what might be causing this? I've never seen this issue crop up before so I don't really know where to start with debugging it.

 

Edit: It seems that removing Animal SOS from my LO fixed this issue. Now I just use Creature Framework/MNC/ABC and everything seems to work well.

Edited by throwmeinthetrash6
  • 1 year later...
Posted (edited)
On 12/2/2020 at 11:11 AM, PInute said:

there's an edit to tint layers in the player character record (00000014)

So what purpose exactly does that record serves? I have other esp which edit PC to be female by default, and this give me the same glitch as you reported. And removing it simply crash my game on load.

Edited by kape001
missing info
  • 4 weeks later...
Posted

Hi. Great and innovative mod, congratulations. I have a little problem: only anubs animations are selected. I have Leito’s, Billy’s and (I think) MNC registered  in SLAL. Sexlabtools shows only Anubs animatations. ¿any idea why?

Posted
On 12/9/2022 at 9:48 PM, kape001 said:

So what purpose exactly does that record serves? I have other esp which edit PC to be female by default, and this give me the same glitch as you reported. And removing it simply crash my game on load.

 

I'm sorry, I said 14 when I should have said 7. What I was talking about (should have shown as below, and if I had wouldn't have made that mistake) is:

 



1294497371_Screenshot2023-01-06191054.png.964c4590d83fdcaeee072517b8a86aaf.png

 

The skin tone in Tirk is what I deleted.

  • 1 month later...
  • 3 months later...
Posted

anybody figured out how to get tirk to start doing the animations after choosing a dialogue option? because it's not working for me even though I got mnc, end all be all, both leito's and bill's slal packs abc and this. I literally have no clue on how to get this to work. I've tried everything from reinstalling the mod to going

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