M.BISON Posted October 20, 2020 Posted October 20, 2020 hello everyone, i couldn't find the answer to this on google, maybe not wording it correctly im using this body BakaFactory UUNP TBBP HDT Vagina All-in-one: https://www.patreon.com/posts/23820794 (its free) seen this before i stopped playing skyrim (its been a long time), i have seen the same person has released a new body but i dont think my cpu would be powerful enough (will use when i upgrade next year) and plus i like to keep things simple this is first time im using a animated vagina all in one body, so my question: I've noticed, when i equip certain armour pieces from amazing world of bikini amour (probably same for other armours but haven't fully set game up yet). For example equipping the top/bottom piece of amour will make the vagina/body revert back to closed vagina!? (7b bombshell with closed vagina, instead of animated) ive saved a preset in bodyslide with the hdt vagina but that present disappears when i select an outfit? i think its meant to be like this, perhaps a limitation of how skyrim works but not sure...if im messing up? thanks in advanced! (ive said vagina too many times lol)
Dorabella Posted October 20, 2020 Posted October 20, 2020 If I understand correctly, you have a preset with animated vagina, but, when you wear something, does this animation disappear? The cause could simply be, that what you're wearing doesn't have HDT If you have the Outfitstudio nif, import the dress, import your body in HDT, delete the pre-existing body, save by overwriting the dress. Later, if necessary, you reshape it with Bodyslide 1) Outfitstudio /File/import nif , and get the armor into Caliente Tools shape data 2) Outfitstudio /File/import nif , and get the your body into Caliente Tools shape data 3) Delete base body 4) Export nif and overwrite the armor 5) Open bodyslide , into outfit/body , insert armor , into presets insert your body , rebuild .
M.BISON Posted October 20, 2020 Author Posted October 20, 2020 2 hours ago, Lestat1627 said: apologies i missed out some detail (something come up offline and forgot) so i installed the The Amazing World of Bikini Armor LiTE 1.0 the default for this is 7b bombshell but i didnt create any meshes in bodyslide, so its normal not to see animated pussy body because outfits have a base body or something? regarding bodyslide; BakaFactory UUNP TBBP HDT Vagina All-in-one comes with shapedate? Please see screenshot Spoiler what i did in bodyslide was: selected in outfit/body uunp hdtvigina in preset selected uunp - 7b bombshell then saved that as a new preset but when i choose an outfit piece the preset that i saved is not there anymore!? disappears i tried what you said, messing about with outfit studio and i discovered this drop down menu when loading the reference body mesh, please see screenshot: uunp vagina = body object = inside of vagina labia is as name implies Spoiler when selecting labia it loads up that pink goodness! Which is missing from screenshot but loading it removes the body! is there a way to load the body and labia as reference at the same time? I'm assuming i will also need to load object up as well? was going to test but got stuck trying to figure out hope this makes sense
DUBALADO Posted October 21, 2020 Posted October 21, 2020 In the bodyslide, replace the body of the armor, by the naked body (female 0 and 1) where the genital functions are active. Delete the body of the armor and import the female 1 in the 1, and the 0 in the 0 of the armor.
Dorabella Posted October 21, 2020 Posted October 21, 2020 17 hours ago, yellow eyes said: its normal not to see animated pussy body because outfits have a base body or something? Yes, I think this is the primary source of the absence of an HDT in the armor 17 hours ago, yellow eyes said: 1) selected in outfit/body uunp hdtvigina 2) in preset selected uunp - 7b bombshell 3) then saved that as a new preset This process must be reversed Spoiler 17 hours ago, yellow eyes said: Which is missing from screenshot This is because the references are shown on the body and not on Labia 17 hours ago, yellow eyes said: I'm assuming i will also need to load object up as well? You have to import both, both the bodymoprh and the labia, and use the leotard for references. But, with the above step (Bodyslide), this process shouldn't be necessary in case, below a mini guide to the conversion 1) File/import nif bodymorph , also labia Spoiler 2) File/Import nif armor Spoiler 3) Right click and Delete body Spoiler 4) Export nif and overwrite armor Spoiler
M.BISON Posted October 21, 2020 Author Posted October 21, 2020 57 minutes ago, Lestat1627 said: Ayyyy, i followed your mini guide on outfit studio and it worked! Thank you I'm not sure why the bodymorph preset i saved is not there when selecting an armour piece in bodyslide?.....but the workaround via outfit studio will do and i learnt something new. theres just one issue.....not sure how to explain this but the boobs dont move in sync with outfit!? or the bra piece of bikini amour to be precise the boobs are bouncing out of armour piece, do you know how i can make it bounce in sync?
Dorabella Posted October 21, 2020 Posted October 21, 2020 13 minutes ago, yellow eyes said: not sure how to explain this but the boobs dont move in sync with outfit!? This can be done with Nifskope . 1) Open Nifskope/fle/open and import your armor . Skyrim data folder/meshes folder armor /import nif_0 Spoiler 2) Click su armor , it will turn green , from now on, you will have to juggle with the buttons below . The purpose is to see if the HDT is inserted, extend Ninode, if you see the NiStringsExtraData, the HDT is inserted, but can be improved. If that string is missing, then it will be added Spoiler 3) Example no HDT Spoiler for HDT, you must first have the XML that you will find in the Skyrim data folder / SKSE / Plugins . 4) Insert HDT : Right Click on NiNode /block/insert and search NiStringsExtraData Spoiler 5) Double click on NumStrings and change the value 0 with how many strings you want to add 8 in example 5), double click on Data to open the compilation menu Spoiler 6) Fill in the strings as in screen Spoiler 8 Apply string into NiNode . Go to Block Details and read the string number (in example 1) Spoiler 9) Click on NiNode , double click on Num Extra Data List and change value to 1 Spoiler 10 ) Double click on Extra data List ( green icon ) to extend the menu and, enter the string number (in our case 1) . The HDT is thus incorporated, click on File Save to automatically overwrite the nif . 11) To repeat the process on nif_1. Reopen Nifskope (you will have 2 times the program open, one with the nif_0 and the other with the nif_1) import the nif _1 of the armor . From nif_0, right click on NiStringsExtraData / Block / copy Spoiler 12) Switch to Nifskope with armature nif_1 open, right click on NiNode / Block / Paste Spoiler 13) HDT also incorporated in nif_1, as in nif_0, click on file and save. At the end of the process, close the program and you are good to go Spoiler Note that XML will not work anyway if not present in SKSE / Plugins . If you already have XML, you just have to add the missing ones to the strings . I personally use these Skse.rar Extract, check with yours, in case, you will only put in SKSE / Plugins the ones you are missing . Here is an example of the XML I use Voices Here instead if you want something else. I have already made some changes in general Skyrim LE : my mods, variation , modify and more ( It is still in its infancy )
M.BISON Posted October 23, 2020 Author Posted October 23, 2020 On 10/21/2020 at 7:24 PM, Lestat1627 said: .... ive been messing about with this, bit more complicated than i thought. Not sure i fully understood? still pretty interesting....even though i dont understand half the stuff im seeing in nifskope i was following the guide and im seeing NiStringsExtraData but i carried on through to step 8&9 and got stuck, after my screen not matching to yours and trying to find more info i re-read the guide and realised the rest of the steps are for adding HDT if not there? also i went into outfit studio and figured, ill increase the mesh volume see what happens and to my surprise its improved it greatly, i think ill just keep adding more until its just right. but im going to refer back to this guide for future armours that i may want to add hdt and have 2 quick questions (hope you dont mind) in step 6 i dont have hdt3bbb.xml!? the bakafactory uunp comes with i only have these: hdt.xml, hdtFingers.xml, hdtm.xml, hdtPhysicsExtensionsDefaultBBP.xml and hdtVagina.xml. Would i maybe set num string to 4? there was another two but i dont think there relevant to female body. do i leave the above in file how it is shown in MO2? example E:\Program Files\MO2 SKYRIM\mods\BakaFactory UUNP TBBP HDT Vagina Body All\skse\plugins\hdtFingers.xml also those tes5edit modifying esp guides you have will defiantly break the rust of me thanks for all the help, have a good day.
M.BISON Posted October 23, 2020 Author Posted October 23, 2020 i consider this topic to be solved, refer to post replies by Lestat1627 & DUBALADO if you have similar issue.
Dorabella Posted October 23, 2020 Posted October 23, 2020 1 hour ago, yellow eyes said: in step 6 i dont have hdt3bbb.xml!? You will surely find it in the zip named SKSE that I have attached. the thing that amazes me is that with Baka Factory, you don't have it. It comes from that mod Maybe you can't find it, because while you installed Baka Factory, I only used the XML 1 hour ago, yellow eyes said: do i leave the above in file how it is shown in MO2? example E:\Program Files\MO2 SKYRIM\mods\BakaFactory UUNP TBBP HDT Vagina Body All\skse\plugins\hdtFingers.xml I pasted them into Skyrim data folder / SKSE / Plugins. When you fill in the string (NiStringsExtraData) you will simply have to give it the destination of the XML. For example: Data \ SKSE \ Plugins \ hdt3bbb.xml
M.BISON Posted October 23, 2020 Author Posted October 23, 2020 30 minutes ago, Lestat1627 said: You will surely find it in the zip named SKSE that I have attached. the thing that amazes me is that with Baka Factory, you don't have it. It comes from that mod Maybe you can't find it, because while you installed Baka Factory, I only used the XML I pasted them into Skyrim data folder / SKSE / Plugins. When you fill in the string (NiStringsExtraData) you will simply have to give it the destination of the XML. For example: Data \ SKSE \ Plugins \ hdt3bbb.xml correct me if im wrong but maybe hdt3bbb.xml is from this body? BHUNP TBBP / 3BBB Body https://www.loverslab.com/files/file/10630-bhunp-tbbp-3bbb-body-for-le/ im using this body BakaFactory UUNP TBBP HDT https://www.patreon.com/posts/23820794 i have no idea
Dorabella Posted October 23, 2020 Posted October 23, 2020 1 hour ago, yellow eyes said: correct me if im wrong but maybe hdt3bbb.xml is from this body? BHUNP TBBP / 3BBB Body Yes 1 hour ago, yellow eyes said: im using this body BakaFactory UUNP TBBP HDT These are fine too To get the XML, all I did was extract the zip, open the folder named 00 HDT PE Physics, open the SKSE folder, lose the XML and paste them in Skyrim Data folder / SKSE / Plugins . Even if created on UUNP and the like, I use them comfortably on CBBE too Which of the two mods you prefer, XML is fine I used this system, because my PC (a little old and limited) does not allow me to use SMP . The result, I can consider it discreet (as you saw in the Voices video). Also consider this detail. As much as you use XML on armor, the heavier the armor will be (iron, steel, dragon bones and more), the more complete the armor will be (plate armor), obviously the effect will be reduced compared to a simple suit, due to the structure of the armor . To enjoy the "wobble", I recommend wearing light armor or clothing. also if you wear shoes / boots with built-in High Heel (or Nioverride), the effect will be even better. You will see the best in "lively" sex animations, at a good pace If you haven't already, check out this video. They only jump in casting spells, imagine later Match Maker extended actors
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