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Bodyslide - Outfits - UNP TO CBBE TO TBD


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Posted

I downloaded an old mod, from skyrim olderim, converted to fit in Skyrim se. The mods in question are: https://www.nexusmods.com/skyrim/mods/34160?tab=files, now I wanted to change from UNP to Toccata by Dibella (body that I actually use in game), but when I go to "transform "the armor, to convert it, first in cbbe, then in TBD, is positioned for me as in the picture ... 

 

Can anyone help me understand how the tools works?

Immagine.png

 

Immagine2.png.ccc101e98c7ac62eeba5829575d1cb58.png

 

Basically the armor instead of being straight is lying on the feet.

 

 

Posted

This might be the same problem I have with PAAM for Fallout 4, it was made in 2016 if i'm not mistaken and when opening the project in the latest Outfit Studio 5.2, the reference mesh gets all broken and in misc positions. I had to download version 4.9.1 of BodySlide to be able to open the mesh correctly.

 

I don't know how to upgrade the mesh to the current standard? but it would be very nice if someone could help out.

 

Try an older version and see if that helps.

Posted
22 minutes ago, Fisk said:

This might be the same problem I have with PAAM for Fallout 4, it was made in 2016 if i'm not mistaken and when opening the project in the latest Outfit Studio 5.2, the reference mesh gets all broken and in misc positions. I had to download version 4.9.1 of BodySlide to be able to open the mesh correctly.

 

I don't know how to upgrade the mesh to the current standard? but it would be very nice if someone could help out.

 

Try an older version and see if that helps.

Well according to what I read on the internet I converted the meshes in the correct way ... I can try to download the older version, and see if it works ...

 

21 minutes ago, xXDeliteXx said:

I could be wrong
But it looks like that's the world model (the one view in the inventory menu)

What do you mean? o.O

Posted

Some meshes have weird offsets or rotations that BS can't read, then this stuff happens. You can rotate them in BS, (right click on Strips, Belt, Panty, etc in the top right corner), but then they will be rotated wrongly in the actual game and Nifskope.

There are two options you have to fix this.

1) Remember all the rotations you did and undo them when you're done converting it.

2) Once you've rotated it correctly export it to .obj (right click in the top right corner -> export -> to .obj) delete the old and import it again (File -> Import -> from OBJ). You will have to reapply the textures in Nifskope afterwards.

Posted
13 minutes ago, Skitskurr said:

Some meshes have weird offsets or rotations that BS can't read, then this stuff happens. You can rotate them in BS, (right click on Strips, Belt, Panty, etc in the top right corner), but then they will be rotated wrongly in the actual game and Nifskope.

There are two options you have to fix this.

1) Remember all the rotations you did and undo them when you're done converting it.

2) Once you've rotated it correctly export it to .obj (right click in the top right corner -> export -> to .obj) delete the old and import it again (File -> Import -> from OBJ). You will have to reapply the textures in Nifskope afterwards.

I'm about to go crazy. I didn't remember it was so exhausting and excruciating trying to convert clothes. I guess I'll have to say goodbye to the idea of having my character with huge boobs in that armor. xD () I went back up to 4.6.0 and nothing, it stays that way. Maybe I should "reinstall" the old skyrim, add cbbe, bodyslide outfits and that mods, so I can convert the armor and then convert it back to skyrim if ... but it looks like a Greek calendar to me. So let's avoid and keep my character with microscopic boobs! XD

 

or maybe if I looked better, I found that the CBBE HTD version also existed. xD lol I'm stupid sometimes! XD 

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