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Immersive Creatures Idle Attacks


Myst42

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Posted

I've had this mod for a while, and for the most it has worked fine, except for one thing. Some creatures seem to be missing their attack animations and I dont know why or how to fix it.

I've tried a couple of things, testing on new installs, testing with as less mods as possible, regenerating FNIS, think I tried no FNIS too, and nothing seems to work.

 

The first creature that looks affected is some kind of boar called Durzog, (Weak Durzog when finding stuff on lvl 1). I've seen posts about other people having this issue and other creatures being affected as well. Another creature is almost the same deal, but the name is Bristleback

I guess maybe placeatme command would be a good place to test; else, durzogs can be found on the road between whiterun and windhelm

 

But I could sure use some help, specifically if anyone can try this, and tell me if you have this issue too, or if someone knows about it, and how to solve it.

 

EDIT: Well, some preliminary results are not very encouraging. I've bee deactivating mods, inclusing Immersive Creatures, and the bug does not seem to go away. Saved at a durzog fight location and now there's a goat there, but also a bristleback, and it still doesnt do the attack animation.

Could be because I used a save instead of a new game, but saves usually bake script data into them, not animations.

At this pace, I'm afraid I'll end up reverting to vanilla game and bristlebacks still wont do the animation.

If vanilla Skyrim has bristlebacks that become aggressive without actually attacking, it can only mean one thing: Vanilla Skyrim doesnt have boar attack animations and I never noticed it before. If that's the case, then Immersive Creatures is either wrongly designed, or I'm missing a requirement to make the animations show.

 

Posted

I had the mod for the longest time, never had this issue, I don't know what mod manager you are using, but try deleting the boar behavior files created by FNIS and create them again(run fnis), once I had a troll bug, I tried everything re run fnis endless times, but for some reason deleting the existing hkx behavior file for the troll and remaking it from 0, by running fnis again fixed the issue, probably fnis re uses the same file carrying the bug along every tiem(not sure), but this may be the case. 

 

Btw if you are using Mod Organizer it probably is being generated on the "overwrite" section, at the end on the installed mod list, "open in explorer" and go to, meshes/actors/, look for the boar behavior files there, I think is on dlc02/boarriekling , delete both folders in there, behaviors and characters, and then re run fnis.

Posted

I think I finally figured it out, after some digging.

My install is very very old, and though I've tried my best to keep it up to date, upgrading to new mods and mechanics, some things sometimes sill remind me of how old it is.

In this case, it was the fact that I had "cleaned" my DLCs long ago following one of those guides back in the day.

 

Cleaning Dragonborn.esm gets rid of the LOOT warning about "dirty edits", but the old way messed up the esm. Tried reinstalling the esm file, and the issue was gone.

Did a new cleanup with more modern methods, and it seems like it's still gone for good.

 

So I think this can be considered a closed issue.

It was caused by old method of cleaning up DLCs

Immersive Creatures is safe to use.

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