Swanky Posted September 28, 2020 Posted September 28, 2020 So I fired up Oblivion again the other day. Had a Level 10 bladedancer lying around whom I used to test out a couple of things when I rebuilt the game. Fiddled around some more, until wolves got replaced by boars and trolls and no more wolves spawned and enemies took a year to kill. And I remember fighting like mostly trolls, ogres and minotaurs in endgame back when I played it through. Most unlevel mods seem to place like minotaurs and land dreughs around places that you keep running into early game. So, what mods do you use for keeping the insane NPC health scaling in check, as well as low level monsters being replaced by endgame content? Thank you in advance for your suggestions!
mma75online Posted September 28, 2020 Posted September 28, 2020 Could't U use some power weapons. there is a lot of power weapons mods in nexusmods. u can try this armor & weapon by ColourWheels mod I modded it to fit my game add light armor add missing icons add enchant to weapon add cheast with item in testing hall use console and type ( coc testinghall ) power all items And if u need more weapons and armor let me know.. i have many mod i modify & merge them into few esp ColourWheels Sexy Holy Knight Armor HGEC.7z
Swanky Posted September 29, 2020 Author Posted September 29, 2020 Interesting. I was hoping for some option to change how much health an NPC gets per level, kinda in the vein of Project Nevada for New Vegas.
fejeena Posted September 29, 2020 Posted September 29, 2020 Change the health level up It's a game setting https://cs.elderscrolls.com/index.php?title=FPCBaseHealthMulthttps://cs.elderscrolls.com/index.php?title=FStatsHealthLevelMult FPCBaseHealthMult = 2 ( endurance * 2 ) FStatsHealthLevelMult = 0.1 ( 10% of your endurance ) 50 endurance at level 1 = 100 health ( endurance * 2 ) Level up to Level 2 and increase endurance to 52 will be 52*2 ( endurance * 2 ) and 52 * 0.1 (10% of your endurance ) = 104 + 5 = 109 health If you change FStatsHealthLevelMult to 0.2 you will have in level 2 104 + 10 = 114 health You add the game setting in a Mod esp like a bounty change : iCrimeGoldStealHorse 250 or iCrimeGoldMurder 1000 So you can change how much health you get when leveling up. Do it with CS or TES4Edit You can add it to a esp you have ( One you always use in your game )
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