sparral Posted September 25, 2020 Posted September 25, 2020 Okay so I had this mod installed https://www.nexusmods.com/fallout4/mods/20189 for a mannequin/armor rack replacer. Thing is AFF is calling them for scenes which wouldn't be the biggest deal if they could return to their placement locations but they're mannequins so obviously they get stuck in which ever spot said mod/mods called them to for a AFF scene. So I am curious if any one has any ideas on if it's possible to get AFF to ignore the mannequins of that mod.
dagobaking Posted September 26, 2020 Posted September 26, 2020 22 hours ago, sparral said: Okay so I had this mod installed https://www.nexusmods.com/fallout4/mods/20189 for a mannequin/armor rack replacer. Thing is AFF is calling them for scenes which wouldn't be the biggest deal if they could return to their placement locations but they're mannequins so obviously they get stuck in which ever spot said mod/mods called them to for a AFF scene. So I am curious if any one has any ideas on if it's possible to get AFF to ignore the mannequins of that mod. It would require the author to update the mod or someone to make a patch for it. But, AAF includes the tools needed to address this: https://bitbucket.org/dagobaking/aaf-framework/wiki/API/AAF_ActorBlocked.md#!keyword-aaf_actorblocked
sparral Posted September 27, 2020 Author Posted September 27, 2020 5 hours ago, dagobaking said: It would require the author to update the mod or someone to make a patch for it. But, AAF includes the tools needed to address this: https://bitbucket.org/dagobaking/aaf-framework/wiki/API/AAF_ActorBlocked.md#!keyword-aaf_actorblocked Thank you for letting me know it was possible and was as easy as making a patch to add that keyword to the mannequins.
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