sokar kir Posted September 24, 2020 Posted September 24, 2020 Was dabbling in turning an NPC replacer into a standalone follower, and I got stuck trying to figure out why light is reflecting from her eyes.
RW311 Posted September 25, 2020 Posted September 25, 2020 Look in facegen.nif of the npc, check in the nitrishape for eyes, look at nitrishapedata - BS Vector Flags - should be set to Has_UV and Has_Tangents. If nif was run through nifmerge tangents were stripped from the eyes.
Grey Cloud Posted September 25, 2020 Posted September 25, 2020 11 hours ago, RW311 said: Look in facegen.nif of the npc, check in the nitrishape for eyes, look at nitrishapedata - BS Vector Flags - should be set to Has_UV and Has_Tangents. If nif was run through nifmerge tangents were stripped from the eyes. I'm lost. Where do I go from here?
RW311 Posted September 25, 2020 Posted September 25, 2020 Had to do some digging because I only vaguely remember this problem... assuming this is the same problem you have here is how to fix it.
Grey Cloud Posted September 25, 2020 Posted September 25, 2020 2 hours ago, RW311 said: Had to do some digging because I only vaguely remember this problem Thanks, I will have look at that later.
sokar kir Posted September 26, 2020 Author Posted September 26, 2020 On 9/24/2020 at 10:28 PM, ShadowOnTheMoon said: if when she moves her right eye shimmers its an issue where when merging the nifs, you didnt check Merge child nodes and match by vertex. it's not an eye occlusion/shimmering, light sources are reflecting in the follower's eyes On 9/24/2020 at 9:34 PM, RW311 said: Look in facegen.nif of the npc, check in the nitrishape for eyes, look at nitrishapedata - BS Vector Flags - should be set to Has_UV and Has_Tangents. If nif was run through nifmerge tangents were stripped from the eyes. alas, doesn't seem to fix it. I've attached an image of what the eyes look like when I use the original mod as intended (i.e. as an npc replacer) and the facegen I've been trying to mess with (as it currently stands) 00000D64.NIF
RW311 Posted September 26, 2020 Posted September 26, 2020 This is with tangents updated, see if it fixes the glassy appearance. 00000D64.NIF
sokar kir Posted September 27, 2020 Author Posted September 27, 2020 21 hours ago, RW311 said: This is with tangents updated, see if it fixes the glassy appearance. 00000D64.NIF 4.93 MB · 0 downloads praise be, you've done it! What did you do to the nif, for my future reference? I thought I had done the fix correctly (adding the Has_Tangents thing) but apparently I misstepped somewhere
RW311 Posted September 27, 2020 Posted September 27, 2020 After you add the flag you go to the menu in top left, find spells and select update tangent spaces. The whole fix is in that link I posted but your facegen was either partially fixed before or the setttings in nifmerge were correct but it still seems to always strip the tangent data from the eyes anytime I use it.
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