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'custom' follower's eyes have a white reflection


sokar kir

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Posted

Look in facegen.nif of the npc, check in the nitrishape for eyes, look at nitrishapedata - BS Vector Flags - should be set to Has_UV and Has_Tangents. If nif was run through nifmerge tangents were stripped from the eyes.

Posted
11 hours ago, RW311 said:

Look in facegen.nif of the npc, check in the nitrishape for eyes, look at nitrishapedata - BS Vector Flags - should be set to Has_UV and Has_Tangents. If nif was run through nifmerge tangents were stripped from the eyes.

I'm lost. Where do I go from here?



2131110125_Eyesnifskope.thumb.jpg.f2408d590dbfb270c9e24cf53f9e6380.jpg

Posted

Had to do some digging because I only vaguely remember this problem... assuming this is the same problem you have here is how to fix it.

 

 

Posted
On ‎9‎/‎24‎/‎2020 at 10:28 PM, ShadowOnTheMoon said:

if when she moves her right eye shimmers its an issue where when merging the nifs, you didnt check Merge child nodes and match by vertex.

it's not an eye occlusion/shimmering, light sources are reflecting in the follower's eyes

 

On ‎9‎/‎24‎/‎2020 at 9:34 PM, RW311 said:

Look in facegen.nif of the npc, check in the nitrishape for eyes, look at nitrishapedata - BS Vector Flags - should be set to Has_UV and Has_Tangents. If nif was run through nifmerge tangents were stripped from the eyes.

alas, doesn't seem to fix it.  I've attached an image of what the eyes look like when I use the original mod as intended (i.e. as an npc replacer) and the facegen I've been trying to mess with (as it currently stands)

20200326094706_1.jpg

00000D64.NIF

Posted
21 hours ago, RW311 said:

This is with tangents updated, see if it fixes the glassy appearance.

00000D64.NIF 4.93 MB · 0 downloads

praise be, you've done it!  What did you do to the nif, for my future reference?  I thought I had done the fix correctly (adding the Has_Tangents thing) but apparently I misstepped somewhere

Posted

After you add the flag you go to the menu in top left, find spells and select update tangent spaces. The whole fix is in that link I posted but your facegen was either partially fixed before or the setttings in nifmerge were correct but it still seems to always strip the tangent data from the eyes anytime I use it.

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