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Question for BHUNP users (feet/hand meshes?)


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Posted

Switched from cbbe 3bbb to bhunp recently as i get less smp issues with it.

However I have noticed once installed, my character asset folder no longer has hand or feet meshes for females, only body nif files.

In game it's fine and my character has hands and feet but if i want to swap bodies with npc's/follower mods, I often get bad seams where hands and feet should be - I assume because i can only move the body files over.

 

Is this normal? Or are they just located elsewhere?

 

Thanks

Posted

I use CBBE-3BBB for my player and BHUNP for several followers. The BHUNP has feet, hands and body specs in Bodyslide for fitting /creating a body. 

 

BHUNP_in_Bodyslide.jpg.adf66e5279ab6c982daf24f92172d5f5.jpg

 

 

When I converted several older follower bodies to BHUNP (a better fit for UNP based followers having no bodyslide defs imo) , I simply directed the output (via settings >> Advanced >> Output Path) to a temp folder, then copy pasted them, along with their tri file (check Build Morphs prior to building) , and where applicable, a copy of the newest XPMSSE female skeleton into their associated mesh folder

 

For general NPCs having no special folder, you're on your own. Personally I just use the clones CBBE-3BBB body for them and  a randomizer to give them some distinct differences (height weight, boob size, etc) 

Posted

So you found them? (not sure what the reference to CBBE is in this respect). if so, I'm glad to have helped. 

 

For future reference, no matter which body type you use, always build the body first, then the feet and hands.  I've found that building the body first reduces any seam issues in ankles and wrists., although that might just be my own experience.

 

And of course, if you plan to use racemenu, (and frankly, imo, even if you don't) make sure Build Morphs is checked for all three builds.

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