-VaLery- Posted September 6, 2020 Posted September 6, 2020 Is there an in-game command/mod to reset NPC script? I'm trying to make a non-unique NPC become unique in CK but still listed as non-unique in my current save game. But when I check in a clean save/new game they're listed as unique. I've tried using placeatme & resetai but didn't work. I don't wanna start a new game just for that. Help?
Guest Posted September 6, 2020 Posted September 6, 2020 Did you already try some sort of reset like RECYCLEACTOR or RESURRECT?
JyJyporridge Posted September 6, 2020 Posted September 6, 2020 If you make an npc unique in CK it'll be unique in the game. I don't understand what you're trying to do. Non-unique = Bandits / Necromancer etc Unique = Proventus / Nazeem etc (you can have only 1 occurence of that pc in the world) If you want to make for example a guard to become unique NPC you have to make a new npc with the same face / body / inventory etc, check unique and essential or anything you think is good for him. Then edit faction / dialogues / ai package etc Finally put him on a map. By the way make a new mod for that don't try to modify skyrim.esm or already existing NPCs.
-VaLery- Posted September 6, 2020 Author Posted September 6, 2020 19 minutes ago, A.J. said: Did you already try some sort of reset like RECYCLEACTOR or RESURRECT? Not working 16 minutes ago, JyJyporridge said: If you make an npc unique in CK it'll be unique in the game. I don't understand what you're trying to do. Non-unique = Bandits / Necromancer etc Unique = Proventus / Nazeem etc (you can have only 1 occurence of that pc in the world) If you want to make for example a guard to become unique NPC you have to make a new npc with the same face / body / inventory etc, check unique and essential or anything you think is good for him. Then edit faction / dialogues / ai package etc Finally put him on a map. By the way make a new mod for that don't try to modify skyrim.esm or already existing NPCs. I'm trying to make the hunters in volcanic camp become unique & use "Be My Lover" spell from amorous adv mod because I make them too pretty by editing them in CK few months ago. As you can see the spell didn't work for non-unique NPC. And since I played too long and "met" them as non-unique I can't switch them as unique NPC even though I've edit them in CK. (and yes I've using my own. esp) But when I try to play a new game and spawn them immediately they're tagged as Unique NPC. So what I'm asking is is there a mod or command to "reset" them without playing a new game?
JyJyporridge Posted September 6, 2020 Posted September 6, 2020 If they're already generated by the game then you can't change the NPCs unique parameter. What about killing them and waiting for 30 days IG until they respawn? I didn't heard about a command for that either, the only one i know that is similar is a command for switching essential NPC to non essential. But that's not what you need. The only other thing i can think about is to use mods that create a new NPC like Simple Slavery. It kills and erase the old NPC to make a new one so maybe you could give it a try. Or creating in your ESP totally new NPCs.
Heroine HoneyCrotch Posted September 7, 2020 Posted September 7, 2020 Maybe, disable and then enable them thorough console
Tlam99 Posted September 7, 2020 Posted September 7, 2020 I faced a bug, where the npc did not talk anymore. I used the setrelationshiprank command, which reseted the ai. https://skyrimcommands.com/command/setrelationshiprank there might be a chance it works for you.
woodsman30 Posted September 7, 2020 Posted September 7, 2020 On 9/6/2020 at 4:27 AM, XzeroXTribe said: I'm trying to make a non-unique NPC become unique in CK but still listed as non-unique in my current save game. But when I check in a clean save/new game they're listed as unique. You answered your own question current game play rely on the saved game file you have active. It is kinda like Lydia when you meet her and you have no walk mod added she walks like a man... now add a walk mod and she will still walk like a man or stands sits ect... why because the save game file has already rendered her. Once a NPC is rendered it is put in the save file for feature game play. Even enabling/disabling them will not work the records have already been saved and the game will use the first render file is has for the NPC for base game play... Make sense? That is why when you start fresh they start fresh no real good way to fix this without risk of breaking your game.
blank_v Posted September 8, 2020 Posted September 8, 2020 1) Duplicate NPC 2) Spawn duplicated NPC via Console Command? 3) Done... should be... That should work for sure... You will create new form that does not exist in your current save so game will be forced to use that new form... remember to disable - NOT DELETE old NPCs... You can't delete them because "Object Reference not set to an instant of an Object - bye bye, i'm gonna quit to Windows right now" i had many problems with my Arena Mod and other Mods xD because after u have killed NPC on arena npc was deleting self from game. but sometimes some mods were trying to do something on those npcs :c... thats why: Utility.Wait(30.0) ;Wait for other Mods / Scripts self.disable( true ) ;Disable Utility.Wait(10.0) ;Wait self.delete() ;Delete Just don't delete old NPCs ( disable them ), duplicate them in CK to create new form and spawn new NPCs...
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