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[mod] Pharonic Culture


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Posted

Correct, I am slowly adding them into the mod as I feel they are needed, but no matter how they are handled you will need to rebuild them as I am not overwriting the vanilla buildings in order to better handle compatibility. I will make a note into looking into adding those mines to the building lists though so you can actually build them. 

 

 

Also:

20200916002750_1.jpg.45a36dfca601e28a66c48023f2d904d8.jpg

Posted
19 hours ago, Platinphoenixx said:

This... could be pretty cool of not for all the kitty stuff ;D

If you wanted non cat stuff play the bronze age mod on steam workshop it has historical egypt stuff instead, I for one love the cat themed egypt instead seems a lot funner than historical stuff

Posted
On 9/18/2020 at 10:59 AM, megadoom41 said:

If you wanted non cat stuff play the bronze age mod on steam workshop it has historical egypt stuff instead, I for one love the cat themed egypt instead seems a lot funner than historical stuff

Well, i agree with the overall statement. I thought this was a cool mod if not for that stuff ;D

Still, not everything is for everyone.

Posted

Is there a way to get rid of the added decisions if I want to play with Neko chars but not actually become Neko or adopt Pharaonic culture myself? Now the decisions are just there. Maybe a rule or another decision would be good.

Posted

I am aware of the holy order issue and that is a part of the paradox hard coding so I have no way to fix it until I decide to make a decision to do so, I will think on adding something on those lines @MrAnonym.

 

I am also planning out some stuff around tribal atm so it will be a bit before another update please feel free to comment on building balance ect. it helps alot.

Posted

Well every, i tried it with Confederate Partition and Primogeniture,but it always desappear. Homever game saves Succession Law but i cant change it and i cant for example designate heir.70810ec7a5866072268ff48cfba87c09.png.5393186d6e546705f399bb4e802ad080.pngHere is before i take decision9aaa0a77a8504c7cb44f85ce482b8f3b.png.d14170088844919921cddc63fbbb0277.pngAnd Here is after

Posted

Hmm I will look into this I might need to make a custom succession law as it looks like paradox in their infinite wisdom has hard coded succession laws to feudal and clan govs for some reason.

Posted

So, am i the only one having problems with the "convert holdings" decision?

 

I have a lot of tribal holdings that simply dont get converted when i use that decision. It worked at the start of the game and it also worked after my first big expansion war, but suddendly it just stopped working.

 

No holdings are shown in the decision, there were some before, and consequently the decision does nothing.

Posted
30 minutes ago, stalindlrp said:

Tribal holdings do not convert, only feudal holdings can be converted at this moment @wickd

 

Gotcha, i changed it for my game, as  that pretty much ruined the mod, as i didnt play in europe.

Posted

@Rasthal Please post a screenshot of the tool tip that appears when you hover over the next level of crown authority. In the base game you need a specific innovation to pass it and the culture probably doesnt have it yet, but its also possibly a bug based on paradox hard coding another trigger.

Posted

you need royal prerogative unlocked to got to that level of crown authority, seems your not even in the early medieval era tech wise. Just need to unlock that tech and it should work unless you have it bc then its another trigger not working.

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