stalindlrp Posted September 16, 2020 Author Posted September 16, 2020 Correct, I am slowly adding them into the mod as I feel they are needed, but no matter how they are handled you will need to rebuild them as I am not overwriting the vanilla buildings in order to better handle compatibility. I will make a note into looking into adding those mines to the building lists though so you can actually build them.   Also:
stalindlrp Posted September 16, 2020 Author Posted September 16, 2020 Update is out, should be save game safe but IÂ am not 100% sure.
Platinphoenixx Posted September 17, 2020 Posted September 17, 2020 This... could be pretty cool of not for all the kitty stuff ;D
megadoom41 Posted September 18, 2020 Posted September 18, 2020 19 hours ago, Platinphoenixx said: This... could be pretty cool of not for all the kitty stuff ;D If you wanted non cat stuff play the bronze age mod on steam workshop it has historical egypt stuff instead, I for one love the cat themed egypt instead seems a lot funner than historical stuff
stalindlrp Posted September 19, 2020 Author Posted September 19, 2020 >.> gonna take mega's side on this if you want historically accurate other mods do it better.
Platinphoenixx Posted September 21, 2020 Posted September 21, 2020 On 9/18/2020 at 10:59 AM, megadoom41 said: If you wanted non cat stuff play the bronze age mod on steam workshop it has historical egypt stuff instead, I for one love the cat themed egypt instead seems a lot funner than historical stuff Well, i agree with the overall statement. I thought this was a cool mod if not for that stuff ;D Still, not everything is for everyone.
lopoldeus Posted September 22, 2020 Posted September 22, 2020 The golden city and the pharonic fortress can't be used to creat a holy order
MrAnonym Posted September 22, 2020 Posted September 22, 2020 Is there a way to get rid of the added decisions if I want to play with Neko chars but not actually become Neko or adopt Pharaonic culture myself? Now the decisions are just there. Maybe a rule or another decision would be good.
stalindlrp Posted September 23, 2020 Author Posted September 23, 2020 I am aware of the holy order issue and that is a part of the paradox hard coding so IÂ have no way to fix it until IÂ decide to make a decision to do so, I will think on adding something on those lines @MrAnonym. Â I am also planning out some stuff around tribal atm so it will be a bit before another update please feel free to comment on building balance ect. it helps alot.
imaster18 Posted September 24, 2020 Posted September 24, 2020 I have a question. Should my Succession Law disappear when i take the decision to adopt pharonic ways, or is it just a bug?
stalindlrp Posted September 25, 2020 Author Posted September 25, 2020 That sounds like a bug, it should just maintain your current Succession law. I will look into it. Â Which succession law where you using?
imaster18 Posted September 26, 2020 Posted September 26, 2020 Well every, i tried it with Confederate Partition and Primogeniture,but it always desappear. Homever game saves Succession Law but i cant change it and i cant for example designate heir.Here is before i take decisionAnd Here is after
stalindlrp Posted September 26, 2020 Author Posted September 26, 2020 Hmm I will look into this I might need to make a custom succession law as it looks like paradox in their infinite wisdom has hard coded succession laws to feudal and clan govs for some reason.
LittleDragon Posted September 26, 2020 Posted September 26, 2020 I think Pharaonic is the correct spelling
stalindlrp Posted September 29, 2020 Author Posted September 29, 2020 @imaster18Â new version should fix the succession issue. Â still working on the updating decisions/rule and working on tribal stuff.
wickd Posted September 30, 2020 Posted September 30, 2020 So, am i the only one having problems with the "convert holdings" decision? Â I have a lot of tribal holdings that simply dont get converted when i use that decision. It worked at the start of the game and it also worked after my first big expansion war, but suddendly it just stopped working. Â No holdings are shown in the decision, there were some before, and consequently the decision does nothing.
stalindlrp Posted September 30, 2020 Author Posted September 30, 2020 Tribal holdings do not convert, only feudal holdings can be converted at this moment @wickd
wickd Posted September 30, 2020 Posted September 30, 2020 30 minutes ago, stalindlrp said: Tribal holdings do not convert, only feudal holdings can be converted at this moment @wickd  Gotcha, i changed it for my game, as that pretty much ruined the mod, as i didnt play in europe.
stalindlrp Posted September 30, 2020 Author Posted September 30, 2020 India and tibet both have a fair bit feudal area's and the middle east is mostly feudal but IÂ am working on how IÂ want to handle tribals atm.
Rasthal Posted October 1, 2020 Posted October 1, 2020 soooo i cant get past the second tier of crown authority. is this intended or am i doing something wrong?
stalindlrp Posted October 1, 2020 Author Posted October 1, 2020 @Rasthal Please post a screenshot of the tool tip that appears when you hover over the next level of crown authority. In the base game you need a specific innovation to pass it and the culture probably doesnt have it yet, but its also possibly a bug based on paradox hard coding another trigger.
Rasthal Posted October 1, 2020 Posted October 1, 2020 https://imgur.com/5QshD6U Â its the royal prerogative that is wierd. do just wait for it or what?
stalindlrp Posted October 1, 2020 Author Posted October 1, 2020 you need royal prerogative unlocked to got to that level of crown authority, seems your not even in the early medieval era tech wise. Just need to unlock that tech and it should work unless you have it bc then its another trigger not working.
Rasthal Posted October 1, 2020 Posted October 1, 2020 i dont have so its probably just me being new to ck3
stalindlrp Posted October 1, 2020 Author Posted October 1, 2020 Once you get it let me know if it still cant be selected. I like fixing bugs.
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