uguu123 Posted March 29, 2013 Posted March 29, 2013 Step 1 Play on master level with 90% kill move chance and Last enemy option off. Step 2 Spawn 20 bandits. Step 3 Die 9 times in a row. Step 4 God mode LDW maybe already asked, but is it good idea to use texture optimizer on outfit textures as i see optimizer convert DXT5 and a8r8g8b8 into DXT1 mostly sounds like bad things or not really ? I leave it up to evetybody to do with it as the please. Its easier to downscale than upscale. Most of the time DTX 5 is not needed. Unless you are going for the absloutely best in screenshots, when playing the game you will not notice the diffrence. Drow armor is a great example. 4K textures in DTX 5. Great detail, but you will never see it unless you are standing still and have the lighting just right. 95% of the time its just all black. besethda method that is used to increase the complexity of longitudinally stupid. And it seems more and incorrectly made. Complexity made stupid by the formula: Damage to the player/X and the damage to NPC *X. But the problem is not in the linear factor, but the fact that it seems to apply after controlling resists and armor. Therefore, even with 75% armor mitigation and huge HP - NPC will oneshot you. Thanks for the explanation in about DXT, then in game will use a set of optimized textures, and for screenshots - normal
quin666 Posted March 29, 2013 Posted March 29, 2013 Haven't seen type stylish outfits in long time. Your skill is extraordinary! Thanks, But I cannot take credit, I just convert most of the time. Not using X-117 and children race for Dungeon Explorer. Flat chest or not still can't ignore nicely done outfit. Be in my top five outfits until someday somebody create BBP, CSHBHC or whatever version come out. Add white fur, white shirt, wolf chain and chain belt he would created Squall Leonhart. Sigh, dat my curse, good at putting together stylish stuff but suck at creating them.
lostdaywalker Posted March 29, 2013 Author Posted March 29, 2013 besethda method that is used to increase the complexity of longitudinally stupid. And it seems more and incorrectly made. Complexity made stupid by the formula: Damage to the player/X and the damage to NPC *X. But the problem is not in the linear factor, but the fact that it seems to apply after controlling resists and armor. Therefore, even with 75% armor mitigation and huge HP - NPC will oneshot you. Thanks for the explanation in about DXT, then in game will use a set of optimized textures, and for screenshots - normal Ar level 60 something with enhanced armor on master I'm almost unkillable. I'd have to stand there and do nothing in order to die. But at level 60 something and practically naked equals a quick death. Add white fur, white shirt, wolf chain and chain belt he would created Squall Leonhart. Sigh, dat my curse, good at putting together stylish stuff but suck at creating them. I have a Squall somewhere, but its such a low poly game rip that I never bothered with it. I never thought of that, you could turn that into Squall. I'm tired of all these unwashed nords running around. Need more Asians.
uguu123 Posted March 29, 2013 Posted March 29, 2013 found small problem with LK: texture file i found in lolilabs, but no normal
requiemfang Posted March 29, 2013 Posted March 29, 2013 I'm tired of all these unwashed nords running around. Need more Asians. I agree with that sentiment XD
lostdaywalker Posted March 29, 2013 Author Posted March 29, 2013 found small problem with LK: texture file i found in lolilabs, but no normal I forgot I put that on. It was more of an afterthought. I'll take care of it. Thanks
uguu123 Posted March 29, 2013 Posted March 29, 2013 besethda method that is used to increase the complexity of longitudinally stupid. And it seems more and incorrectly made. Complexity made stupid by the formula: Damage to the player/X and the damage to NPC *X. But the problem is not in the linear factor, but the fact that it seems to apply after controlling resists and armor. Therefore, even with 75% armor mitigation and huge HP - NPC will oneshot you. Thanks for the explanation in about DXT, then in game will use a set of optimized textures, and for screenshots - normal Ar level 60 something with enhanced armor on master I'm almost unkillable. I'd have to stand there and do nothing in order to die. But at level 60 something and practically naked equals a quick death. thats mosty bcz NPC's lvl is (much) lower then yours. there some mods which make them same lvl as player, and for example, i got oneshoted on master from guard. overrated armor value doesnt help.
lostdaywalker Posted March 29, 2013 Author Posted March 29, 2013 thats mosty bcz NPC's lvl is (much) lower then yours. there some mods which make them same lvl as player, and for example, i got oneshoted on master from guard. overrated armor value doesnt help. I beleive the one shots are just and increase in the chance of an instant kill. I am running one of the mods that makes it harder, and it does work, but I guess I'm just used to the NPC's behavior. Although I have noticed that since I got Dragonborn it has gotten harder. I have one save that I have been using lately for checking out armors, and those first cultist keep running over to my house. It takes longer for me to kill them, along with a lot of things in DB. I have not messed with Legendary status yet. Here is the fix for the missing pin textures on the UltraLight. https://mega.co.nz/#!1g8hWA5b!dJ00sEOHc0cwgcw2arPKWXaxvu9v1WSWR1UkH0pYNGw
uguu123 Posted March 29, 2013 Posted March 29, 2013 probably one more fix : forsworn/elera wrong texture file i guess atm what must be
Vioxsis Posted March 29, 2013 Posted March 29, 2013 DXT1 for the normal map?? but DXT1 only supports 1 bit alphas??
Vioxsis Posted March 29, 2013 Posted March 29, 2013 I do..It also looks as if you have not changed the alpha for dxt3And/or that your vertex normals are displaying wrong.....I have the strangest urge to fix it... Well you have done a nice job of converting it none the less Skirt must of been a pain in the arse to weight.
-Icewing- Posted March 29, 2013 Posted March 29, 2013 Esay shot Step 1 Play on master level with 90% kill move chance and Last enemy option off. Step 2 Spawn 20 bandits. Step 3 Die 9 times in a row. Step 4 God mode only playing on master? what about legendary i've died like 400 times in solstheim
uguu123 Posted March 29, 2013 Posted March 29, 2013 LDW look at this http://skyrim.nexusmods.com/mods/33504 armors looks like usual elven mostly, but look on effects on it, i mean look on different angle weapons like champoin sword is pretty awesome, maybe its give you some ideas
myuhinny Posted March 29, 2013 Posted March 29, 2013 This outfit comes in the reimuraceport-elin mod that I just found on the HD threw it in to check it out. Getting ready to throw it into mega.
uguu123 Posted March 30, 2013 Posted March 30, 2013 slowpoke reporting i had a problem with flame armor from pack IX solution is simple - blazegradient.dds must be in textures/effects/gradients/ my was in textures/effects/ cant check LDW archive, mediafire link not work
myuhinny Posted March 30, 2013 Posted March 30, 2013 uguu123, on 30 Mar 2013 - 04:54, said:slowpoke reportingi had a problem with flame armor from pack IXsolution is simple - blazegradient.dds must be in textures/effects/gradients/my was in textures/effects/cant check LDW archive, mediafire link not work Yeah that one had that you have to manually move it or unzip it move it then rezip it back up.
Eowerich Posted March 31, 2013 Posted March 31, 2013 Speaking of Armor pack IX, the medifire links are inval/deleted. Did I not look hard enough for an alternate? Other than that, loving these armors so far. Well actually one more thing, lostdaywalker have you ever thought of uploading your eyes as a pack too? They really bring some of these outfits together. edit: to fix my own typo,
myuhinny Posted March 31, 2013 Posted March 31, 2013 Eowerich, on 30 Mar 2013 - 17:51, said:Speaking of Armor pack IX, the medifire links are inval/deleted. Did I not look hard enough for an alternate? Other than that, loving these armors so far.Well actually one more thing, ladydeathwalker have you ever thought of uploading your eyes as a pack too? They really bring some of these outfits together. The links are on the first page most of them are mega links now some are still mediafire but they should still be working. If not then they can be changed over as well. Hey Lostdaywalker I didn't know you changed your name. Did some searching on the HD seems I have almost every rar from the children of the sky mod to date. I have complete loli 3 4 5 6 .65 then the 2 children of the sky ones.
lostdaywalker Posted March 31, 2013 Author Posted March 31, 2013 I missed a couple of links. Double checked and changed the remaining MF links. All should be good to go. Apologies to those who have asked about links. I'll post a new armor in a little bit to help smooth things over.
Eowerich Posted March 31, 2013 Posted March 31, 2013 Thanks for the updated links, and All of the time and effort you have put into making the packs. I also took the time to correct the spelling of your name in my original post.
lostdaywalker Posted March 31, 2013 Author Posted March 31, 2013 Sanosuke Wear for UBB-X117 It started out as just making a sarashi ( chest wrapping ), and then added the pants, belt, then went looking for a jacket. Then decided to add Hentai Hana Dress to the mix. Still want to add a pair of Hakama Pants, but I'm not sure how well they will weighting that will work out. Jacket is a separate item, with a diffrent slot, so the only way to make it show up in first person is that everybody would have to change their race .esp. Craftable at the forge under hide. Red is not as bright as it is in the pictures. I darkened up a little bit more. https://mega.co.nz/#!B10jjKgC!Iq8bfEnfNQP4Dk9ZGNPzBgEQPoYhFlbvzFzfY3eKDj8
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