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Really love this mod, CPVC Thank You!

 

Let me share my settings, I wanted make some more jiggles(especially butt) but keep some realism in it

Boobs:

mass = 2
damping = 2.5
springK = 450
maxLength = 0.2
power = 1
gravity = 9.80665
minX = -0.1
minY = -0.1
minZ = -0.1
maxX = 0.1
maxY = 0.1
maxZ = 0.1
Butt:

mass = 3.2
damping = 4.6
springK = 800
maxLength = 0.15
power = 1
gravity = 9.80665
minX = -0.1
minY = -0.1
minZ = -0.1
maxX = 0.1
maxY = 0.1
maxZ = 0.1

 

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15 hours ago, alexlll said:

I found the reason why the sliders stopped working for me. I changed the settings for min and max x y z. They do not need to be touched.

 

Good to hear! I think that the default min/max values are pretty reasonable, but I wanted people to be able to adjust them if they wanted to.

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6 hours ago, alalapalala said:

I haven updated the game for a while, so when I install the last version of the mod the game crashes when opening the lot selection menu. Is there a way to download older versions of the mod? Since I've long deleted the previous version I had installed, and the new one isn't working. 

 

Yes. Scroll down to the bottom on the download page and click the "See changelog" button. That should allow you to select a different version and provide a download link.

 

572760879_RTBPVersion.png.e0b516ed220df042749cd4cd0f600dd9.png

 

Also, your log file would be very helpful, if you don't mind posting it.

 

1 hour ago, Stepson said:

No way this can work on a mac right?

 

 

It's not going to work on a Mac, out of the box, but there is a way it could work. First, you'd have to obtain a Windows version of the Sims 4. Then you'd have to use a compatibility layer called Wine, that allows you to run Windows applications on Unix-like systems, and a graphics API translation layer called DXVK to translate DirectX 9 calls to Vulkan calls, then finally another graphics API translation layer to translate Vulkan calls to Metal, Apple's proprietary graphics API.

 

So basically, it could work, but it wouldn't be easy.

 

I play the Sims 4 and develop RTBP in Linux, a Unix-like operating system, similar to MacOS. I use Wine and DXVK, but I don't need to translate Vulkan calls to Metal, because Linux supports Vulkan natively.

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A new version of RTBP Commander has been released. There have been no super significant changes, but a few bug fixes and some quality of life changes. Also, using the "General" menu, you have the option of launching the Sims, and, if connected to RTBP, copying RTBP's log file to your clipboard. This should make it easier to send bug reports to me.

 

Let me know if something doesn't work. Thanks.

 

Download RTBP Commander v0.3

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1 час назад CPVC сказал:

Вышла новая версия RTBP Commander.

Спойлер

Не было никаких суперсущественных изменений, но было исправлено несколько ошибок и улучшено качество жизни. Кроме того, с помощью меню «Общие» у вас есть возможность запустить Sims и при подключении к RTBP, скопировать файл журнала RTBP в буфер обмена. Это должно упростить отправку мне отчетов об ошибках.

 

Дай мне знать, если что-то не сработает. Спасибо.

 

Скачать RTBP Commander v0.3 14,31 МБ  ·  9 загрузок

 

It has become much more convenient. The only thing that the graduation on the scale seems superfluous to me.

Edited by alexlll
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On 11/21/2021 at 8:13 AM, RmX93 said:

Really love this mod, CPVC Thank You!

 

Let me share my settings, I wanted make some more jiggles(especially butt) but keep some realism in it

Boobs:

mass = 2
damping = 2.5
springK = 450
maxLength = 0.2
power = 1
gravity = 9.80665
minX = -0.1
minY = -0.1
minZ = -0.1
maxX = 0.1
maxY = 0.1
maxZ = 0.1
Butt:

mass = 3.2
damping = 4.6
springK = 800
maxLength = 0.15
power = 1
gravity = 9.80665
minX = -0.1
minY = -0.1
minZ = -0.1
maxX = 0.1
maxY = 0.1
maxZ = 0.1

 

Thanks a lot this helped me

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The "Erza" hair available here breaks when it is worn under a hat (and only when under a hat as far as I can tell)

 

[INFO 93:21.503] Sim outfit changed: e8d0cfb01276c03
[INFO 93:21.521] Sim outfit changed: e8d0cfb01276c03
[INFO 93:22.205] New sim buffer detected. Vertex count: 13575
[INFO 93:22.218] New sim buffer detected. Vertex count: 369
[INFO 93:22.218] New sim buffer detected. Vertex count: 4735
[INFO 93:22.220] Determined breast constants: Adult Female Heavy Breasts
[DBUG 93:22.221] Breast centers of mass: {0.00703589,0.0316395,1.5309} {0.00703589,0.0316395,1.5309}
[DBUG 93:22.221] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[DBUG 93:22.221] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[INFO 93:22.221] Successfully created breasts simulator
[INFO 93:22.224] New sim buffer detected. Vertex count: 11636
[INFO 93:22.227] Determined breast constants: Adult Female Heavy Breasts
[DBUG 93:22.228] Breast centers of mass: {-0.0619182,-0.0856325,1.36308} {0.0588415,-0.0874497,1.35643}
[DBUG 93:22.228] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[DBUG 93:22.228] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[INFO 93:22.228] Successfully created breasts simulator
[INFO 93:22.233] ButtSimulator: Female butt detected, variant "Default Adult Female"
[DBUG 93:22.251] 4056/11636 vertices detected as boundary vertices
[INFO 93:22.252] Boundary vertex indexes calculated Elapsed time: 0.019
[INFO 93:22.253] Bone split successfully. Matching vertices modified: 401, vertices left unmodified: 9
[INFO 93:22.254] Bone split successfully. Matching vertices modified: 421, vertices left unmodified: 12
[DBUG 93:22.255] Butt centers of mass: {-0.0939333,0.0856976,1.04573} {0.0910911,0.0854608,1.04356}
[DBUG 93:22.255] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[DBUG 93:22.255] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[INFO 93:22.255] Successfully created butt simulator
[INFO 93:22.257] New sim buffer detected. Vertex count: 3334
[INFO 93:22.263] New sim buffer detected. Vertex count: 216
[INFO 93:22.263] New sim buffer detected. Vertex count: 256

 

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20 hours ago, Oldcustard said:

The "Erza" hair available here breaks when it is worn under a hat (and only when under a hat as far as I can tell)

 

[INFO 93:21.503] Sim outfit changed: e8d0cfb01276c03
[INFO 93:21.521] Sim outfit changed: e8d0cfb01276c03
[INFO 93:22.205] New sim buffer detected. Vertex count: 13575
[INFO 93:22.218] New sim buffer detected. Vertex count: 369
[INFO 93:22.218] New sim buffer detected. Vertex count: 4735
[INFO 93:22.220] Determined breast constants: Adult Female Heavy Breasts
[DBUG 93:22.221] Breast centers of mass: {0.00703589,0.0316395,1.5309} {0.00703589,0.0316395,1.5309}
[DBUG 93:22.221] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[DBUG 93:22.221] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[INFO 93:22.221] Successfully created breasts simulator
[INFO 93:22.224] New sim buffer detected. Vertex count: 11636
[INFO 93:22.227] Determined breast constants: Adult Female Heavy Breasts
[DBUG 93:22.228] Breast centers of mass: {-0.0619182,-0.0856325,1.36308} {0.0588415,-0.0874497,1.35643}
[DBUG 93:22.228] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[DBUG 93:22.228] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[INFO 93:22.228] Successfully created breasts simulator
[INFO 93:22.233] ButtSimulator: Female butt detected, variant "Default Adult Female"
[DBUG 93:22.251] 4056/11636 vertices detected as boundary vertices
[INFO 93:22.252] Boundary vertex indexes calculated Elapsed time: 0.019
[INFO 93:22.253] Bone split successfully. Matching vertices modified: 401, vertices left unmodified: 9
[INFO 93:22.254] Bone split successfully. Matching vertices modified: 421, vertices left unmodified: 12
[DBUG 93:22.255] Butt centers of mass: {-0.0939333,0.0856976,1.04573} {0.0910911,0.0854608,1.04356}
[DBUG 93:22.255] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[DBUG 93:22.255] Spring mn/mx: {-0.1,-0.1,-0.1} {0.1,0.1,0.1}
[INFO 93:22.255] Successfully created butt simulator
[INFO 93:22.257] New sim buffer detected. Vertex count: 3334
[INFO 93:22.263] New sim buffer detected. Vertex count: 216
[INFO 93:22.263] New sim buffer detected. Vertex count: 256

 

 

You mean with the ponytail disappearing? I don't think that's in any way related to RTBP. I tested these meshes with RTBP installed and uninstalled, and the ponytail vanished both times when a hat was applied.

 

From what I've seen, hair meshes are usually broken up into pieces and when a hat is on, the top piece isn't rendered. The ponytail must be part of the top portion of the mesh.

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55 minutes ago, CPVC said:

 

You mean with the ponytail disappearing? I don't think that's in any way related to RTBP. I tested these meshes with RTBP installed and uninstalled, and the ponytail vanished both times when a hat was applied.

 

From what I've seen, hair meshes are usually broken up into pieces and when a hat is on, the top piece isn't rendered. The ponytail must be part of the top portion of the mesh.

No, it's the version without the ponytail. It is definitely RTBP. The hat sort of breaks into two halves, with the top half dropping and wobbling around like it has physics applied

mimi.png

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4 hours ago, Oldcustard said:

Нет, это вариант без хвоста. Это определенно RTBP. Шляпа как бы распадается на две половины, при этом верхняя половина падает и раскачивается, как будто к ней применима физика.

mimi.png

This character began to look like santa claus. Ho-ho-ho!

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This is the most impressive Sims 4 mod I've ever come across, and I really mean that. I've seen some other "physics" mods, but they just modified existing animations. The fact that this mod actually implements real time dynamic physics, with tweakable settings, is absolutely insane, and incredibly impressive. I can't even begin to imagine how much work must've went into making it.

 

Have you thought about adding hair physics to this mod (or a separate, similar mod) as well, or is that too far out of the scope?

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On 11/28/2021 at 8:04 PM, Oldcustard said:

No, it's the version without the ponytail. It is definitely RTBP. The hat sort of breaks into two halves, with the top half dropping and wobbling around like it has physics applied

mimi.png

 

Now that's interesting! I wasn't able to reproduce the error, but I'll do some more testing. It could have something to do with the accessories.

 

On 11/29/2021 at 2:44 PM, R3ACT3M said:

Game crashes after a second or two when loading into game (this mod only)

Here's the log:   Log.txt

 

Thanks for the log file. Luckily, it includes the back trace. This should make it easier for me to figure out what happened. Thanks for your bug report, and sorry it's not working for you. Hopefully I'll have it fixed in the next version.

 

20 hours ago, HoodieGuy87 said:

This is the most impressive Sims 4 mod I've ever come across, and I really mean that. I've seen some other "physics" mods, but they just modified existing animations. The fact that this mod actually implements real time dynamic physics, with tweakable settings, is absolutely insane, and incredibly impressive. I can't even begin to imagine how much work must've went into making it.

 

Have you thought about adding hair physics to this mod (or a separate, similar mod) as well, or is that too far out of the scope?

 

Maybe someday. I'm not certain how I would go about simulating the physics of hair, but I could certainly modify the hair meshes at runtime and add bones to them. Softbody physics is a possibility as well, but it would be extremely computationally expensive.

 

14 hours ago, RmX93 said:

Some clothes have different effect on your mod and it doesn't matter if they are Maxis or Custom.

Sometimes there's jiggle on the whole upper body or there's no jiggle at all

 

 

 

 

This is a known issue. Sometimes RTBP selects the wrong bones for simulating. Hopefully I'll have it fixed in the next preview release.

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4 hours ago, CPVC said:

Maybe someday. I'm not certain how I would go about simulating the physics of hair, but I could certainly modify the hair meshes at runtime and add bones to them. Softbody physics is a possibility as well, but it would be extremely computationally expensive.

It's cool that you're even considering it. Imo, adding bones would be the way to go, just for the sake of performance. Can't go wrong with either one though.

Edited by HoodieGuy87
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On 11/30/2021 at 6:46 PM, CPVC said:

Thanks for the log file. Luckily, it includes the back trace. This should make it easier for me to figure out what happened. Thanks for your bug report, and sorry it's not working for you. Hopefully I'll have it fixed in the next version.


No problem!

Im using an AMD CPU and an RTX 3060 if that means anything

Edited by R3ACT3M
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21 hours ago, hunter357 said:

after installing, when i try to run the game i receive dialog box that d3d9_43.dll was not found and the game wont start. When i delete custom d3d9 file the game works but without this mod... how can I fix that?

 

Hmmm, that's a new one... Was a log file created? If so, could you post it for me? Thanks. In the mean time, downloading the latest version of DirectX and installing it might fix this problem.

 

1 hour ago, kitrellb2 said:

I can't seem to get this to work with Reshade. The d3d9.dll file gets overwrites when trying to have both files in at once

 

You'll need to rename the ReShade "d3d9.dll" file to "reshade.dll". RTBP will attempt to load that DLL before loading the system DLL. The next version of the RTBP Installer will automatically detect when ReShade is installed and make the appropriate changes for you.

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