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Creatures animate properly, Player Character not animated whatsoever, stands idly inside creature while creature does its business


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Posted

So, having this problem:

 

-All human on human/non-creature animations work perfectly, both player character and NPC/NPCs animate in the right places

-Creature on human animations (trolls, giants, chaurus, etc) play normally for the Creature when engaged

-When a Creature animation is engaged unto the player character, the player character simply stands idly inside the creature while the creature plays its proper animation until finished

 

When I ran FNIS with the Creature pack installed I received no errors, and the Creature animations themselves obviously work since the creatures are doing their business.  Somehow what's happening is that the game is not recognizing the player character's animation needs to play as well with the creature animations, and I have no idea how this would happen or how to go about fixing it.  Somewhere there must be something going wrong where the game needs to trigger a player character animation along with the specific creature animation.  I would assume each creature animation has a corresponding human animation to go with it, but something is stopping this from activating.

 

I've seen threads with a similar problem, but they were in reference to Skyrim: Legendary Edition.  I'm working with SexLab Lite SE which doesn't have the options present in normal SexLab MCM.  I can't seem to even find if there is a full SexLab with a full MCM for Special Edition.  I've tried reloading animations through SexLab Lite SE as that's the only option, and that hasn't fixed the issue.

Posted
20 hours ago, randomnumbersandletters said:

SexLab Lite SE

What's Lite? Sexlab Light SE? If so then that's the issue.

 

Remove, install the latest beta of the complete framework (Sexlab 163 beta 8 is for the latest SKSE64 version) and then try to use your other mods. But make sure your other mods are also valid mods up to date and compatible with SE, or you won't make much progress.

Posted
3 hours ago, dontknowdontcaredontask said:

What's Lite? Sexlab Light SE? If so then that's the issue.

 

Remove, install the latest beta of the complete framework (Sexlab 163 beta 8 is for the latest SKSE64 version) and then try to use your other mods. But make sure your other mods are also valid mods up to date and compatible with SE, or you won't make much progress.

Welp, I changed out Light for the beta 8 SexLab and it seems to have broken FunnyBiz Beastly, Molag, and Necro, as all now give "no corresponding Behavior file" warnings in FNIS Generator now.  This has also broken SexLab Kidnapped Redux because I imagine it exclusively uses those animations and so now it seems to do nothing when kidnapped and can't select any animations.

 

Switching back to Light makes all three of those animation packs work just fine again.

 

I'll see if I can find the download for and replace the FunnyBiz animations again but beyond that I'd much rather have functional Kidnapped even with no creature functionality so I may just have to boot SexLab for SexLab Light again if that's what works.  Wonder if there's any other way to get the human part of the creature animations working while using Light.

Posted
13 hours ago, dontknowdontcaredontask said:

But make sure your other mods are also valid mods up to date and compatible with SE, or you won't make much progress.

SL light was extremely limited back in the day and totally unsupported nowadays. So I can only assume the mods that do work for you are few and not compatible with the current beta. Thus your issue is likely coming from mixing mods made for SL light with mods that aren't made for it. 

 

You're free to keep using obsolete mods, but don't expect miracles.

Posted
19 hours ago, dontknowdontcaredontask said:

SL light was extremely limited back in the day and totally unsupported nowadays. So I can only assume the mods that do work for you are few and not compatible with the current beta. Thus your issue is likely coming from mixing mods made for SL light with mods that aren't made for it. 

 

You're free to keep using obsolete mods, but don't expect miracles.

Well, given that every mod works completely fine but for creature animation PC behavior, and given that the only reason I want creatures to work is for SL Kidnapped Redux, and given that SL Kidnapped Redux doesn't work with the current SL beta, it makes more sense to use what is "obsolete" and yet actually works than what is current and doesn't.  Oh well.  Modding is messy.

Posted

Yes, if you want to use old mods you should stick to just old mods. Hope someone sees this and give you the miracle you need to fix unsupported mods, doubt it'll happen but you never know.

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