Gildoniel Posted August 31, 2020 Posted August 31, 2020 Hello everyone!  Today I brought the mod I've been working on for a few weeks to "somewhat alpha stability". Meaning: There are still many things on the roadmap, not yet implemented, as well as many things not yet working as intended - but it is possible to get a picture of the thing. It is basically a cultivation mod, as the "immortal" questline in RIP was very lacking in my opinion.  Mod is compatible with LuxuriaFantasia and Dark World Reborn (The entire mod has ~10k lines of code now)  What it does (features that work, even if not yet as "well described as intended"): Allows the character to cultivate and ascend to Godhood through True Immortality in the end. There is a new Society "Immortal Mountain" (also present as OffWorld Power) - basically a cultivator sect, with "Immortal Wang" as Off-World Leader and his clone as Sect Leader. Cultivation stages are kept rather "classic" according to daoist lore and a potpouri of cultivation novels: Qi Gathering, Foundation Building, Core Formation, Nascent Soul, Great Perfection, Human Immortal, Earth Immortal, True Immortal There are factors like spirit-root quality, traits, health, virginity (staying virgin is good) etc. affecting the rate of Immortal Qi gains (cultivation takes - LONG, every stage requires 4x the Qi of the previous one basically) - can be "awakened" through a ritual in the Sect. You can go into closed door cultivation (basically adding the "on a journey" trait - requiring regency), which boosts Qi gains x10 With Immortal Qi, you can attempt breakthroughs to the next cultivation stage - which can lead from success, via various grades of failure to death, depending on the random element (stat) it checks for the tribulation. Base chances are 10 + cultivation stage * 5 checked on random stat (25 over par is almost guaranteed success and -25 almost certain death). 5 Elements are bound to 5 CK2 Stats: Diplomacy = Water, Stewardship = Earth, Martial = Fire, Intrigue = Wood, Learning = Metal You can train in the Dao, investing Immortal Qi into your body and raising your Stats (square increase in cost e.g. Water 10 -> 11 = 10 * 10 * base 10) - this is capped by the current cultivation stage. Cultivators in the Sect get slower aging (according to cultivation stage) and normal stat bonus for societies. Society itself takes HUGE contributions to rank up and has cultivation rank minimum requirements. Rank Cost (1000, 5000, 25000) - but you will stay in there for a LONG time so it is doable. On entering the sect, you gain Cultivation-Vows, disallowing you to marry and give you -1000% fertility. Losing Virginity below Rank 3/Great Perfection Stage gets you booted, unless you let some higher cultivators take YOU as THEIR Dao Companion. According to this logic: Concubines are ZERO for Ranks 1 & 2 and quasi unlimited but soft-capped (1000) at 3+ Rank in the Sect. Any cultivator can make "Dao Promises" to any prospective Dao Companion at any stage, giving them "Dao Promise", as well as Celibate Traits (The scope is saved - so they know who their Dao Companion is). You need to be in Diplo range and need 50+ personal opinion among other things + a unmarried / no lovers / no consorts partner. The "Dao Promise" partner will then age slowly, just like you. Downside: You have to PAY Immortal Qi, according to the power level every year for every Dao Promise / Dao Companion (thus - you cannot afford too many - altough they are "unlimited").  Dao Companions are equal to Marriage Partners - you can use Marriage slots as well as Concubine slots. There are no "Children of Concubines/Consorts", every partner gives prestige and NAPs. There are no divorces/set concubine aside for Dao Companions - Vanilla replacements exist for rest of the folks. (But you have enough slots anyway) Reaching Stage 5 (Great Perfection) you can marry your Dao Promises (works) and perform Dual Cultivation as well as use Primodial Yin/Yang (not yet fully implemented!) to improve Spirit Roots of yourself and your Partners. (ToDo: Marriage Scenes + Game Mechanics for Dual Cultivation and Primodial Yin/Yang). Once you attain Immortality at Stage 6 (Human Immortal - regular Immortal trait), you also gain the ability to reincarnate: Actively (choosing to get a new body) or "Passively" when you die in whatever fashion. Making you basically "Unkillable". Immortal Reincarnation, lets you name your instantly spawned "child" - if not married, only parent is you. Child has all your stats and eligible (basically everything not wounded, sick etc.) traits. Should you have "missed" out on inheriting your realm, you automatically "possess" the heir (you play then) with "immortal possession", who can switch back to the "real body" once the character is playable again (has titles). So you can use your claims to get your realm back. You can reclaim all your Dao Promises and Dao Companions from your previous incarnation. As Immortal Reincarnation, you can reenter the Sect and be instantly recognized and promoted to Rank 3 or higher - even as Infant. Earth Immortals (Stage 7) get power over Space, which removes Diplo Range (not fully implemented yet) and gives them the ability to imprison characters weaker then them expending Immortal Qi. True Immortals (Final Stage 8 ) get power over Time and can instantly change to 16 years after being reincarnated and also switch back and forth as they please. They are also planned to be able to change the age of others (ToDo). True Immortals can also ascend to Goodhood (by being worshiped as Temporal Head with Divine Marriage, Emperor with 10k Prestige and 5k Piety or becomming Sayoshant of Zoroastrians) earning you and entry in the religion of your current religion or: Messia, Buddha (Arhat), Prophet incarnation of Holy Spirit etc. Ascending to Goodhood, gives you a divine bloodline and converts all "Inbred" to "Divine Blood" within said bloodline henceforth. Vanilla Concubinage and Divorce is completely disabled and replaced by targeted decisions - needs some more work to make them better than vanilla. ToDo: Many Many powers and flavourful characters for the sect and events and whatnot ... that's why it is still early alpha...  I just wanted to post this before CK3 comes out ? If anyone want to Alpha Test the thing, I can post it - no idea if I should release it as it is.  Anyway - any thoughts and ideas are welcome! I plan to make this work well in CK2 and also release it on CK3 once that is up.  Best wishes, Gildoniel Â
NekroShapiroPhiladelphia Posted August 31, 2020 Posted August 31, 2020 This looks very well put together, can't wait for your CK3 project. Keep up with your progress!
Gildoniel Posted September 1, 2020 Author Posted September 1, 2020 Well after checking the CK3 files looks like everything will go smoothly. Should be doable to make a port to CK3 (as expected). I'll just maintain both versions.
shinra-sama Posted September 5, 2020 Posted September 5, 2020 Wow, didn't think I'd see a Xianxia mod, very excited for the CK3 version. reminds me of Record of a mortals journey to immortality. Are you going to also have different sects in the future, like Devil dao and Buddhist sects with different cultivation methods?Â
llye Posted September 6, 2020 Posted September 6, 2020 I also wanted to do a cultivation mod but didn't have much free time  CK3 seems like it would support culltivation better. From what I saw you can add lifestyles so maybe you could all lifstyle related to artifact/pill refining, cultivation split into body, soul and qi, trully many possibilities  Good luck Â
Gildoniel Posted September 7, 2020 Author Posted September 7, 2020 On 9/5/2020 at 4:18 PM, shinra-sama said: Wow, didn't think I'd see a Xianxia mod, very excited for the CK3 version. reminds me of Record of a mortals journey to immortality. Are you going to also have different sects in the future, like Devil dao and Buddhist sects with different cultivation methods? Well, I am pretty much in testing phase with my mod in CK2, should work mostly, just added Dual Cultivation today - still lacking Primodial Yin/Yang stuff - but it is usable all in all. Once I have "released" that, I will begin conversion/extension into CK3. About the sects: For now, there is only Immortal Mountain with Wang Lin aka. "Immortal Wang" - and AI hates the sect - because you need to advance in cultivation to rank up - and that takes LONG - even with super rare spirit roots. So they leave. I'll prep up the sect even more and probably also add several more sects.  On 9/6/2020 at 12:20 PM, llye said: I also wanted to do a cultivation mod but didn't have much free time  CK3 seems like it would support culltivation better. From what I saw you can add lifestyles so maybe you could all lifstyle related to artifact/pill refining, cultivation split into body, soul and qi, trully many possibilities  Good luck  It takes very much effort to do this. I also need people to test it - I am not suitable for testing beyond a certain point, as I am "blind" to some shortcommings as developer of the project.  In any case - once the thing is working and deemed "useful" in CK2 I will use the settings for CK3, don't want to change 2 mods when I find out something was not as great an idea as initially hoped.
Toadlet Posted September 8, 2020 Posted September 8, 2020 It would be nice if you posted is as I'd love to play it. Whether I can qualify as an alpha tester I am not sure.
Gildoniel Posted September 9, 2020 Author Posted September 9, 2020 On 9/8/2020 at 6:30 PM, Toadlet said: It would be nice if you posted is as I'd love to play it. Whether I can qualify as an alpha tester I am not sure. I'll post it now Everyone qualifies to test it. Please just write your thoughts (on what is good and bad) and problems you encounter. Thanks!
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