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Extracting to Mods folder


Jimgf51

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Posted

Pardon the perhaps very basic question, but am new to all this (Sims 4 and WW).

 

I think I read somewhere that the game can only read what gets extracted directly into the Mods folder. Can't or won't read sub-folders. Ok, understand that.

 

However, some I have extracted, put sub folders in the Mods folder. Do I then have to copy, or move, the content of those folders directly into the Mods folder? One example is the files from Erplderp. When unpacked, I get a large number of subfolders in the Mods folder.

 

Thanks for any info.

 

Jim F

Posted
5 minutes ago, Jimgf51 said:

Pardon the perhaps very basic question, but am new to all this (Sims 4 and WW).

 

I think I read somewhere that the game can only read what gets extracted directly into the Mods folder. Can't or won't read sub-folders. Ok, understand that.

 

However, some I have extracted, put sub folders in the Mods folder. Do I then have to copy, or move, the content of those folders directly into the Mods folder? One example is the files from Erplderp. When unpacked, I get a large number of subfolders in the Mods folder.

 

Thanks for any info.

 

Jim F

What cant be more than one folder deep is the .ts4script, the .package is ok to be in subfolders

  • 1 month later...
Posted
On 8/30/2020 at 3:44 PM, Jimgf51 said:

When unpacked, I get a large number of subfolders in the Mods folder.

Some modders separate each cc into a folder for each one rather than using a category and they sometimes include pictures of them or .txt help files.

 

As an example I move all of them from each folder into a new folder named clothing, or female clothing.

Then just put that folder directly into your mods.

 

It helps to prevent getting duplicates of the same cc if you download a custom sim later on with some of the same cc included.

When you add new cc to that category folder later duplicates will ask to overwrite if you have another copy installed.

I have most of my folders made by category, makeup, skin overlays, female hairstyles, etc.

 

Main script mods like MCCC or Wicked Whims each have their own dedicated folder with version number.

 

Much easier when you have to update your mods later after another game update breaks them again. 

 

 

Posted

The one thing I did not see was your resource.cfg file in your Mods directory. This will not fix some mods but it works for most.

 

Priority 500
PackedFile *.package
PackedFile *\*.package
PackedFile *\*\*.package
PackedFile *\*\*\*.package
PackedFile *\*\*\*\*.package
DirectoryFiles unpackecmod
Priority 1000
PackedFile Game Mods packages \*\*\*\*\*.package
PackedFile Game Mod Scripts \*\*\*\*\*.zip
PackedFile Overrides \*\*\*\*\*.package

 

Edit the resource.cfg with a text editor make look like this

 

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