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Outfit Studio not showing mesh how it really is


cronos12

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Posted

Hey, I just reinstalled my whole game with all the mods and utilities and Outfit Studio among it. Thing is that when I open models in it they look fine with all the body parts in place, but when I open it in nifskope or use ingame the meshes are positioned somewhere else. Outfit Studio is showing it wrong somehow and I didnt find anyone with the same problem. Please help

Posted

I had this exact issue when trying to convert the somewhat skimpy dragonscale armor to UUNP. I solved it by opening the ShapeData nif in Nifskope, selecting the affected nodes and using the Translation property in the Block Details window to adjust it to the body (luckily for me it were pretty round numbers, I think 3 and -3 or something like that). After that building the armor in BodySlide worked just fine.

 

The only issue is whenever you want to edit it in Outfit Studio you have to move it back and forth.

Posted

It's hugely problematic when editing facegen meshes (yes, I use Outfit Studio to fix those stupid anime elf ears on some of the more attractive followers). The head and hair are in the correct position, the remainder of the face parts are somewhere below.

Posted
20 hours ago, Lestat1627 said:

A screen of OS, Nifskope and, in game will help, but you almost certainly have incompatible meshes / textures

goblinnif.bmp  left is nifskope and ingame it looks exactly the same...I dont think its the problem of meshes...I used this mesh month ago and everything was fine, even outfit studio version is the same

Posted
1 hour ago, Lestat1627 said:

Something seems to be missing, have you installed Baka Factory?

Yes I have BakaFactory's ABC cocks installed

Posted

Also this is happening to all my outfits...they look fine in Outfit Studio, but not in nifskope and ingame...I just converted them with SSE nif optimizer
247173412_NewBitmapImage.jpg.bd61057014f5fb2df351d9ad7289e7d5.jpg

Posted
21 hours ago, cronos12 said:

Yes I have BakaFactory's ABC cocks installed

When I install Baka Factory ABC, at some point it requires the installation of: End all be (for rieklings) and True wolf (for wolves)

The absence of these two mods could be the cause of your problem, as it replaces the meshes and textures

 

13 hours ago, cronos12 said:

.I just converted them with SSE nif optimizer

to convert SSE mods use this program  . Even if related to a follower, the method is valid for all SSE mods

 

How to use

 

Spoiler

Install Cathedral Assets Optimizer  by extracting  in a seperate folder. Extract the follower in a seperate folder.  Start the program, choose "Tes5" under "Profile" and under "open directory" navigate to the folder, where you extracted your follower. Chose folder meshes and chose the program for meshes (full optimisation) in Cathedral Assets Optimizer. Run the program.  Do the same for textures. Chose "necessary optimisation", "compress textures" and "generate mipmaps" Run the program. Repack your Follower with the esp and install it with a modmanager of your choice. There is a little error in the heather of the esp but the Follower will work.
 

 

 

Cathedral Assets Optimizer-23316-5-0-10-1577124749.7z

 

13 hours ago, cronos12 said:

Also this is happening to all my outfits...they look fine in Outfit Studio

It may happen that Nifskope does not find the textures, the reasons may be their absence, or they may be in a different folder. Just reapply them

 

How to re apply textures with Nifskope

 

Spoiler

321137061_nifskope1.jpg.4684983f1a0a9ea75acb575eda81d02b.jpg

 

 

 

 

 

85034362_nifskope2.jpg.ba8403747a292097491febea508120df.jpg

 

 

 

697558067_nifskope3.jpg.ca3343479361de506cbeae7189afe9c3.jpg

 

 

 

1423089597_nifskope4.jpg.23147e8d209de165d3361d2e23fac69f.jpg

 

 

 

1169610807_nifskope5.jpg.0227b539f6cf257499dc983a69065a2b.jpg

 

 

 

 

220937335_nifskope6.jpg.cec1927baa29b1cfa6cc5626f43a5543.jpg

 

When finished: File / save  to overwrite the nif

Repeat the steps for any nif that Nifskope detects without textures

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