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stupid question, but... should scripts always be compiled


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Maybe the script is not used in the Mod.  Was a test, or a backup.

I use scripts for information for other scripts, so it is a only a text file in the esp.

But a script that is used must be compiled or it does not work.

 

If you use ConstructionSet Extender 81 it tells and shows you if scripts are not compiled.

 

And Mod scripts you can test if they are used.

Load the Mod esp with TES4Edit.

Check for errors  so you know that there are no errors.

Then delete the script , and check for errors again. If you do not get a error message the script was not used. ( you can save the esp without the unused script)

If you get a error message you close TES4Edit without saving. Then you compile the script with the CS.

 

! I had a broken script in a Mod, not compiled.  But it was used by an Object. But I didn't know how to fix the script.  Then I made the TES4Edit error check again and deleted the script AND the object. No error. The object was not used in the Mod !

 

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