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Help with NifSkope


Sneaksmile

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Posted

Hello!

Well, the first thing I have to say is that I have modified the textures of the game many times without any problem, but only with what was already included in the file (speaking of effects beyond the diffuse map)

 

But, now that I have tried to include my own original effects, my own original maps ... I mean ... cubic maps, enviroment maps, transparency, glow and light, etc. The game simply CTD when I equip that in the game. Everything works fine when I change the diffuse map and the normal map, but when I add other effects is when I get the CTD when testing the mesh in the game. But NifSkope does not show any errors when I place all the textures.

For example, I have tried to turn these penises into strap-ons, placing metal, some glow dots, or glass effects, so that they look like sex toys and not penises, but the game does not allow me to use them because of a CTD.
 


2.PNG.a7880a2b89072741597845e41260c3ea.PNG

 

4.PNG.e45fdb0177b2d41899cee24378e539c2.PNG


What I really want to know is if the effects on the meshes only work in game when they were created from scratch with the mesh and then you cannot add new effects on meshes that did not have those effects from the beginning?? I hope someone can help me. Thanks. 
 

Posted

CTD is usually when the shader types and flags are not set correctly. Especially with environment mapping. Do not use in Shader Flag if Shader Type is Default. And vice versa .. etc.

Posted
9 hours ago, Andy14 said:

CTD is usually when the shader types and flags are not set correctly. Especially with environment mapping. Do not use in Shader Flag if Shader Type is Default. And vice versa .. etc.

 

So ... that means you can't really move anything to create personal effects or "crazy" effects, or add new personal textures. Well, that sucks. 

Good to know and not waste time on it. Thanks.  

Posted
2 hours ago, Sneaksmile said:

 

So ... that means you can't really move anything to create personal effects or "crazy" effects, or add new personal textures. Well, that sucks. 

Good to know and not waste time on it. Thanks.  

You misunderstood what he wrote.
 

  68427267_3524234232020-08-20114828.jpg.a8479d46597c5877896688f04dd2c099.jpg

Posted
30 minutes ago, Swe-DivX said:

You misunderstood what he wrote.
 

  68427267_3524234232020-08-20114828.jpg.a8479d46597c5877896688f04dd2c099.jpg


Of course I add that. If you don't add it, the environment map does not appear in the program. So what is the flaw in what I do? You mean not moving the sliders and just adding the texture? And what is the point of that when you are doing something original? 

Posted
37 minutes ago, Swe-DivX said:

You misunderstood what he wrote.
 

  68427267_3524234232020-08-20114828.jpg.a8479d46597c5877896688f04dd2c099.jpg


Hmmm ... you say that only the default values can be modified? If the mod did not have ''Enviroment Mapping'' by default in Shader Flag ... adding it causes CTD?

Posted

Without knowing exactly what was done, everything is just guessing and shooting in the blue.
I mentioned Env. Mapping (different setting between Sh type and Sh flags) only because this is often the reason for CTD.

To see what is not correct, more information is required - or the easiest way is the nif and the textures.

Posted
12 minutes ago, Andy14 said:

Without knowing exactly what was done, everything is just guessing and shooting in the blue.
I mentioned Env. Mapping (different setting between Sh type and Sh flags) only because this is often the reason for CTD.

To see what is not correct, more information is required - or the easiest way is the nif and the textures.

 

The point is to make these penises not look like skin, but like glass or metal, and add dots of light at the tip. As in my screenshots. Can you do it and show me the correct settings for it? Because I don't know where my fault is. 

 


 

Posted
59 minutes ago, Andy14 said:

Without knowing exactly what was done, everything is just guessing and shooting in the blue.
I mentioned Env. Mapping (different setting between Sh type and Sh flags) only because this is often the reason for CTD.

To see what is not correct, more information is required - or the easiest way is the nif and the textures.

 

File with a simple Environment Map, no light dots, no transparency, but it causes CTD every time I try to equip it in the game. 

 

Futa to Strapon - Env Test.rar

Posted

I only took a quick look into the Nif.

What I can say is set the texture paths correctly!
All path information is relative to the data. So it starts with textures\.


If the textures are not displayed in Nifskope then set up Skyrim for Nifskop. In Nifskope -> Settings-> Resources-> Path of Skyrim.

 

But the most important thing is: the textures have to be in the textures of Skyrim and not on the desktop.

 

PS:

 

In Shader Flags 1: Delete FaceGen_RGB_Tint and Model_Space_Normals. And when you have the time, create a tangent space normal for this mesh

Posted
On 8/20/2020 at 11:36 AM, Andy14 said:

I only took a quick look into the Nif.

What I can say is set the texture paths correctly!
All path information is relative to the data. So it starts with textures\.


If the textures are not displayed in Nifskope then set up Skyrim for Nifskop. In Nifskope -> Settings-> Resources-> Path of Skyrim.

 

But the most important thing is: the textures have to be in the textures of Skyrim and not on the desktop.

 

PS:

 

In Shader Flags 1: Delete FaceGen_RGB_Tint and Model_Space_Normals. And when you have the time, create a tangent space normal for this mesh


I already know that, the path of textures. But then why the heck does the diffuse and normal map work perfectly with textures on the desktop?! And it doesn't work with the other textures?

You wouldn't believe I left that in that file for no purpose. Right?

Posted
On 8/20/2020 at 11:36 AM, Andy14 said:

I only took a quick look into the Nif.

What I can say is set the texture paths correctly!
All path information is relative to the data. So it starts with textures\.


If the textures are not displayed in Nifskope then set up Skyrim for Nifskop. In Nifskope -> Settings-> Resources-> Path of Skyrim.

 

But the most important thing is: the textures have to be in the textures of Skyrim and not on the desktop.

 

PS:

 

In Shader Flags 1: Delete FaceGen_RGB_Tint and Model_Space_Normals. And when you have the time, create a tangent space normal for this mesh

 

By the way, I couldn't get the file to work with everything in the data folder either. You could?

Posted

The textures work for you because you give complete path information. You do not do such a thing.

I also wrote something about ShaderTyp and Shaderflags.
FaceGen_RGB_Tint is only valid for Skin Shader. With Environment Shader = CTD.
Model_Space_Normals is only valid with Skin Shader. Otherwise the mesh is invisible or CTD.

 

No, I didn't test it in game because otherwise I would overwrite my own nifs. As I say - I just took a look at the Nif.

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