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How can I remove physics bone weights?


daijobu

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Posted

I use base UNP body without physics, but there's this armor I really like that is for BHUNP. Initially I just used bodyslide to change the armors to UNP but when in game, when jumping, the butts and breasts become super stretched out due to the existing physics bone.

 

So now I want to see if it's possible to remove the physics bone weights. I checked it out in outfit studio, but after removing the bone weights, it seems like I need to fill them up with other bone weights if the previous ones are removed...? Is this actually doable? If so I would really appreciate some assistance because I seem to be stuck here.

 

Thanks a lot! 

Posted

Can you show the armor?

If the armor is SMP-driven, it maybe is also exchanging parts or the whole of the original UUNP body....it´s then a question to stop the aromr working via  smp-which is easy...the way to SMP-stuff is more difficult, I mean.-gg

You maybe can also delete the HDT-path inside the clothing...maybe-and maybe the clothing is then looking weird. Depends all on what you want to do.

Posted

The armor is this one here https://www.patreon.com/posts/sse-h2135s-cbbe-33822246

 

Yes it's HDT-SMP. Right now I'm just trying to delete the weight bones inside outfit studio. Right now I've deleted the L and R breasts 1,2,3, NPC belly and NPC L and R butts, and my character's breasts aren't super stretched when jumping anymore :)

Can you please tell me which other bones could potentially have physics and weight, and if they are safe to delete like the ones above? For example I see NPC pelvis, NPC calf etc in green (what does the green highlight mean anyway?)

Thank you!

 

 

 

 

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Posted

About the green highlights I have no idea-maybe you have a newer version of BS.

The stuff seems to come with own BBP-physics and this can be deleted by deleting the suiting entries inside of the SMP-physics-file, maybe. If you want the smp-clothing to work, you have to edit the mentioned file, so that it is not also taking influence on the BBP-system. I don´t use SSE and I don ´t know the way the SMP is working in SSE. It´s in whole very close to the OLDRIM version, the data is maybe in different files. If you don´t want the whole asset as SMP, I would quit the long stuff and load the common assets int BS and create an own new version without or with some BBP, which is coming with Bodyslide along.

I would never use "clothing", which has also build in own different BBP overrides or which add different things to the existing skeleton (which is btw. totally overstyled with bones which never get used).

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