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Posted
17 minutes ago, danisherrie said:

i am trying to learn how to port from sims 4 but it is crashing in creation kit.  can someone look at my nifs and tell me what i am doing wrong?

tt.nif 855.97 kB · 0 downloads tt_hl.nif 855.98 kB · 0 downloads

I have no idea how to convert/port meshes, but from what I've seen in the meshes, there were missing partitions in the BSDismemberSkinInstance, so I added them. (REALLY quick edit.)


I've also checked the CK, and I got slightly further, but in the end I got a Marker Error instead, and no meshes showing.

 

Obviously goes to show that I have very little knowledge in the field, lol.

 

Btw, I love the hair style. I hope you'll share the completed version when you get it sorted out properly.

tt.nif tt_hl.nif

Posted

your "Scene Root" is a bsfadenode when it should be a ninode, and the mesh is a BSTriShape when it should be a NiTriShape.

Posted

well, the meshes aren't weighted to any nodes, well, that's what outfit studio says...Also, these meshes don't show up in 3DS max....

Anyways, I managed to weight them to the female head, you will have to clean up the weighting, they should show up fine now....

tt.nif tt_hl.nif

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