DayTri Posted August 12, 2020 Posted August 12, 2020 Hi sorry I can't figure this out. I am making a scene for this first time. In Phase 1, an NPC approaches the player. I did this using a package with a "Travel" template. In Phase 2, the NPC says something In each of Phases 3 - 5, the player plays an idle (one for each phase). There's no real logic or plot, I am just seeing how things work. I did this by making a Package for each idle, following the "SceneWait" Template. I give each package the appropriate idle, and set the wait time for the package at 10 seconds. Phases 1 and 2 complete successfully. At the end of phase 2 I have a papyrus script to set the player to AI controlled. Phase 3 starts - the player assumes the idle. But the phase never seems to complete, no matter how long I wait. I guess it is because I have set the phase to finish when all actions are complete, and the packages I set in phases 3 - 5 never "finish". How can I accomplish what I want? Is there a better solution than packages?
worik Posted August 12, 2020 Posted August 12, 2020 Did you have a look at the scene documentation and examples? E.g. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes or Spoiler You can call the idles within the AI package or add a script to do that to the scene. DF127 has also something about NPCs and idles Spoiler If you have dialogues, you can also add an idle to a certain dialogue. E.g. an NPCs is telling a joke and you add the laughing-idle to the dialogue
DayTri Posted August 13, 2020 Author Posted August 13, 2020 7 hours ago, worik said: Did you have a look at the scene documentation and examples? E.g. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes or Hide contents You can call the idles within the AI package or add a script to do that to the scene. DF127 has also something about NPCs and idles Hide contents If you have dialogues, you can also add an idle to a certain dialogue. E.g. an NPCs is telling a joke and you add the laughing-idle to the dialogue Thanks, I did see the first two. But from the last video I realized the idle timers are in in-game minutes, not seconds. That might be why I thought the packages I made weren't finishing, I will try again
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