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How to make PC play an idle during a scene


DayTri

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Posted

Hi sorry I can't figure this out.

 

I am making a scene for this first time.

 

In Phase 1, an NPC approaches the player. I did this using a package with a "Travel" template.

 

In Phase 2, the NPC says something

 

In each of Phases 3 - 5, the player plays an idle (one for each phase). There's no real logic or plot, I am just seeing how things work.

 

I did this by making a Package for each idle, following the "SceneWait" Template. I give each package the appropriate idle, and set the wait time for the package at 10 seconds.

 

Phases 1 and 2 complete successfully. At the end of phase 2 I have a papyrus script to set the player to AI controlled. Phase 3 starts - the player assumes the idle. But the phase never seems to complete, no matter how long I wait. I guess it is because I have set the phase to finish when all actions are complete, and the packages I set in phases 3 - 5 never "finish". How can I accomplish what I want? Is there a better solution than packages?

Posted

Did you have a look at the scene documentation and examples?

E.g.

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes

 

or

 

Spoiler

 

 

You can call the idles within the AI package or add a script to do that to the scene.

 

 

DF127 has also something about NPCs and idles

Spoiler

 

 

If you have dialogues, you can also add an idle to a certain dialogue.

E.g. an NPCs is telling a joke and you add the laughing-idle to the dialogue

Posted
7 hours ago, worik said:

Did you have a look at the scene documentation and examples?

E.g.

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes

 

or

 

  Hide contents

 

 

You can call the idles within the AI package or add a script to do that to the scene.

 

 

DF127 has also something about NPCs and idles

  Hide contents

 

 

If you have dialogues, you can also add an idle to a certain dialogue.

E.g. an NPCs is telling a joke and you add the laughing-idle to the dialogue

 

Thanks, I did see the first two. But from the last video I realized the idle timers are in in-game minutes, not seconds. That might be why I thought the packages I made weren't finishing, I will try again

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