Leodriz Posted August 11, 2020 Posted August 11, 2020 I know there are a bunch of topics for missing schlongs allready, and a nice trouble shooting guide in MNC, however none of the fixes works for me. I have come quite long into the game, lvl 38, and it all has worked very well until now. But reacently the dicks of the creatures are just gone. I ran into a bunch of spideres and decided to have some fun so I surrendered with Defeat. The first spider had a huge fleshy pole but as the next spider took over the pore thing was missing it's manhood. After that every single creature were suddenly very shy and refused to show of their equipment. Even if I reload an older save the problem persists. I have gone through the guides in MCM (re-register all mods, cloak cooldown 10, clear creatures, uninstalling and re-registering CF) but the best result is that the dongs have come back for one or two animations, then they are gone again. I have re-installe JContainers, latest version. I allso had "Animal SOS" installed and when trying to fix this I have tried with it both installed and un-installed. No schlongs. After that I tried to install the stand-allone CF 1.1.0-pre2A but it refuses to register completely. I get the warning about downgrading, pressing ok and CF starts to register, after many minutes I still get the pop up that tells me it is working but the MCM-menu appears and I can change settings, all but "Uninstall" and "Re-register greatures", those two are grayed out. Still no schlongs. Any tips on what to try next? I have run out of ideas Spoiler #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: HearthFires" "0001","+","DLC: Dragonborn" "0002","+","DLC: Dawnguard" "0003","+","Unofficial Skyrim Special Edition Patch" "0005","+","SSE Engine Fixes (skse64 plugin)" "0006","+","skse64_2_00_17" "0007","+","ConsoleUtilSSE" "0008","+","PapyrusUtil SE - Modders Scripting Utility Functions" "0009","+","RaceMenu v0-4-12" "0011","+","Fores New Idles in Skyrim SE - FNIS XXL SE" "0013","+","360 Walk and Run Plus" "0014","+","FNIS Sexy Move SE" "0016","+","SkyUI" "0017","+","A Quality World Map" "0018","+","Static Mesh Improvement Mod" "0019","+","HDT-SMP (Skinned Mesh Physics)" "0020","+","Total Character Makeover" "0021","+","Caliente's Beautiful Bodies Enhancer -CBBE-" "0023","+","CBPC - CBP Physics with Collisions" "0024","+","sexy idle Animation - Skyrim Special Edition" "0026","+","BodySlide and Outfit Studio" "0027","+","Dye Manager" "0028","+","UIExtensions" "0029","+","Alternate Start - Live Another Life - 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anjenthedog Posted August 11, 2020 Posted August 11, 2020 At a guess, the solution might be to re-register all the creatures in creature framework from the "general " section of its MCM.
Leodriz Posted August 11, 2020 Author Posted August 11, 2020 54 minutes ago, anjenthedog said: At a guess, the solution might be to re-register all the creatures in creature framework from the "general " section of its MCM. Unfortunately, as pointed out in my explanation above, this (togeather with the rest of the fixes) only works temporarily. After the first sex scene the dongs are gone again.
anjenthedog Posted August 11, 2020 Posted August 11, 2020 Sorry I missed that issue with the CF MCM somehow. I went though a similar things with CF a while back. Draconian as may be, I uninstalled all the animation packs, cleaned up in SL (made sure the animation registry was reset), removed creature mods and started the process over As I recall, I pitched CF (direct) in favor of using MNC, which apparently provides CF as part of its install (I'm using MNC v12.06A fwiw.)
Leodriz Posted August 13, 2020 Author Posted August 13, 2020 On 8/11/2020 at 6:00 PM, anjenthedog said: Sorry I missed that issue with the CF MCM somehow. I went though a similar things with CF a while back. Draconian as may be, I uninstalled all the animation packs, cleaned up in SL (made sure the animation registry was reset), removed creature mods and started the process over As I recall, I pitched CF (direct) in favor of using MNC, which apparently provides CF as part of its install (I'm using MNC v12.06A fwiw.) Ok, now I have spent quite some time trying this, bu as soon as I uninstall the SLAL-packs and creature mods the saves get un-loadable. the best I could do was unregister all anims in SLAL and re-register them but that didn't help at all.
anjenthedog Posted August 13, 2020 Posted August 13, 2020 As I recall, I unregistered the anims (via SLAL), then I cleaned up sex lab (in fact, I cleared the voice registry, the anim registry, etc), saved, closed game, opened game and save, created new save, closed game, cleaned the save using fallrim tools, did same remove & cleanup afterwards process one by one for my anims, SLAL, BDIC, ASOS, BAKA ABC, and MNC in reverse order of installation, then reinstalled one at a time (I may have forgotten a mod or two, related patches and/or addons, as I recall) That's why I said draconian. As for saves becoming corrupted, it seems to be a theme with Skyrim, and I don't know what to tell you, except "sorry, that sucks". All I can offer is what worked for me.
Leodriz Posted August 14, 2020 Author Posted August 14, 2020 Damn, that's a lot of work. I don't think I have time for that in a while... ;( By the way, what do you mean by cleanup of the animations? I guess you're not just un-registering them in SLAL. The saves don't get curropted. The game says they are and falls back to main menue. But after reinstalling the mods the saves loads again.
anjenthedog Posted August 14, 2020 Posted August 14, 2020 What I meant is inbetween uninstallations, I opened the game, opened to existing cleaned save, created a new save (again, after each uninstallation) then cleaned that save basically this is what I do when I uninstall a mod: 1) uninstall mod (whichever mod) 2) open game 3) open "active save" 4) create new save 5) exit game 6) clean save file in fallrim tools 7) open game and verify it's still working ? continue
Emrek Posted September 2, 2020 Posted September 2, 2020 On 8/11/2020 at 9:00 AM, anjenthedog said: As I recall, I pitched CF (direct) in favor of using MNC, which apparently provides CF as part of its install (I'm using MNC v12.06A fwiw.) Wait, what? Maybe I missed that when installing, but are you saying that MNC has CF built in? So if both are installed, the CF is duplicated needlessly? Maybe it is this duplication that is causing the issue that so many, including myself, have. One install of it might be controlling the MCM settings while the other is controlling the actual schlong appearance/disappearance. They could be looking in different places (file or loaded in memory) for info on when to add them. This might explain why doing a re-register only works for the creatures around you and why only new types of creatures you encounter will have it. I'm mostly speculating, but this at least seems like it could be the case if it is indeed true. I'll have to find MNC again and see what it says about CF. Maybe I don't need it at all.
anjenthedog Posted September 2, 2020 Posted September 2, 2020 Yes, that's my understanding, and although its still in my system I have it disabled. (I was doubtful myself when I read that in one of the support threads and haven't gotten around to removing it permanently.) PS> I was having problems after I had updated MNC until I disabled it. I also think I might had had to reinstall MNC following that to get things in order and get the MCM to work properly, but tbh, I don't quite remember the sequence of actions. MNC and the other CF stuff is a bit of a messy thing to screw with IMO
Leodriz Posted October 6, 2020 Author Posted October 6, 2020 Just in case anyone reads this I think it deserves an update. I took a long pause from the game since i tired of trying to get things to work. I found some new energy though and gave it another try. I'm not sure what made the difference but it seems to be woking... for now. Firstly I reinstalled the following (using MO2): More nasty creatures FNIS behavior XXL FNIS XXL FNIS Creature Creature pack JContainers And I made sure to put them in overwrite order according tom MNC install guide. I ran Generate FNIS for user . I started a new game and made sure of the following settings: In SL Aroused MCM I checked the box to use SOS In Creature Framework MCM i ran the Re-register all mods. An of course in SexLab I checked enable creature anims. I bellieve that was all.
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