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REMAINING PROBLEM- invisible armor slot after doing everything correctly


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Posted

HI THERE,

 

Here's my problem.

 

I want to wear the BlackWidow (PeroPeroArmor) with the Nordplate - bikini 7 armor part (TAWOBA). Problem is both use 32 body slot. So I've tried to replace bikini armor part to 56 Chest Secondary. 

 

I've done every step to change the slot of my peace of armor (Nordplate - bikini 7).

 

But it still doesn't show up in game (the body's still invisible) and The blackwidow armor remains unequipped.

 

Here's what I've done ---> 

 

STEP 1 : NIFSKOPE

I've done the following operations exactly the same way in both .nif files, bikini_7_0.nif and bikini_7_1.nif. 

 

- Changed 32 BSDismemberSkinInstance SLOT (32 body) to SLOT (56 MOD CHEST SECONDARY)

- Changed 39 BSDismemberSkinInstance SLOT (38 calves, 32 body, 34 forearms) to SLOT (56, 56, 56)

- Updated All tangents 

 

(First doubt here, I'm not sure if i had to change both BSDismemberSkinInstance (32 and 39) or just only one of them.)

 

 

nifskope_0_slot56.thumb.JPG.74e64d24ca8d4c6e0ab806e1b32514ec.JPGnifskope_0_slot56_2.thumb.JPG.b3d6e9283e1d18412ad5af2f77b13a95.JPG

 

STEP 2 : SSEDIT/Creation KIT

 

- Changed armoraddon SLOT 32 body, 34 forearms, 38 calves TO 56 Unnamed 

- Changed armor SLOT 32 body to 56 unnamed

SSEdit_armoraddon_slot56.thumb.JPG.e43a5388a7653580b372283dc6d3bde3.JPGSSEdit_armor_slot56.thumb.JPG.d571fd88d8cb385780d5950fcf410b8e.JPG

 

So that's it. I don't know how to fix it. Do I have to also make changes on the BlackWidow armor part ?

 

Any issues ? 

 

Any help would be welcome !

Posted
13 minutes ago, domran90 said:

So that's it. I don't know how to fix it.

I had your same problem with a belt: I solved it this way . Being a belt, I had to go by trial and error, with armor it could be simpler

 

Spoiler

 

1008357804_Partition1.jpg.5a5eb26e7c19802e8dd588b07e1aa199.jpg

 

 

 

 

 

 

1417019920_Partition2.jpg.fa94cc38bf2bf290dde4eb707d48870d.jpg

 

 

 

 

 

1344034376_Partition3.jpg.b3403db3f558022c55e60a80d7b17ed0.jpg

 

Posted
9 minutes ago, Lestat1627 said:

I had your same problem with a belt: I solved it this way . Being a belt, I had to go by trial and error, with armor it could be simpler

 

  Reveal hidden contents

 

1008357804_Partition1.jpg.5a5eb26e7c19802e8dd588b07e1aa199.jpg

 

 

 

 

 

 

1417019920_Partition2.jpg.fa94cc38bf2bf290dde4eb707d48870d.jpg

 

 

 

 

 

1344034376_Partition3.jpg.b3403db3f558022c55e60a80d7b17ed0.jpg

 

 

Other than using Nifskope instead of Outfit Studio it looks like the identical process to what the OP has done.

 

I can't see any step that's been missed, this should have worked from what I can tell. I'm gonna have a go with this (shame there's the UUNP link is dead to GParmor3) because I can't see what you've done wrong.

 

 

Posted
35 minutes ago, domran90 said:

HI THERE,

 

Here's my problem.

 

I want to wear the BlackWidow (PeroPeroArmor) with the Nordplate - bikini 7 armor part (TAWOBA). Problem is both use 32 body slot. So I've tried to replace bikini armor part to 56 Chest Secondary. 

 

I've done every step to change the slot of my peace of armor (Nordplate - bikini 7).

 

But it still doesn't show up in game (the body's still invisible) and The blackwidow armor remains unequipped.

 

Here's what I've done ---> 

 

STEP 1 : NIFSKOPE

I've done the following operations exactly the same way in both .nif files, bikini_7_0.nif and bikini_7_1.nif. 

 

- Changed 32 BSDismemberSkinInstance SLOT (32 body) to SLOT (56 MOD CHEST SECONDARY)

- Changed 39 BSDismemberSkinInstance SLOT (38 calves, 32 body, 34 forearms) to SLOT (56, 56, 56)

- Updated All tangents 

 

(First doubt here, I'm not sure if i had to change both BSDismemberSkinInstance (32 and 39) or just only one of them.)

 


 

Spoiler

 

nifskope_0_slot56.thumb.JPG.74e64d24ca8d4c6e0ab806e1b32514ec.JPGnifskope_0_slot56_2.thumb.JPG.b3d6e9283e1d18412ad5af2f77b13a95.JPG

 

STEP 2 : SSEDIT/Creation KIT

 

- Changed armoraddon SLOT 32 body, 34 forearms, 38 calves TO 56 Unnamed 

- Changed armor SLOT 32 body to 56 unnamed

SSEdit_armoraddon_slot56.thumb.JPG.e43a5388a7653580b372283dc6d3bde3.JPGSSEdit_armor_slot56.thumb.JPG.d571fd88d8cb385780d5950fcf410b8e.JPG


 

So that's it. I don't know how to fix it. Do I have to also make changes on the BlackWidow armor part ?

 

Any issues ? 

 

Any help would be welcome !

 

Just thought of one thing. The bikini armour is CBBE Bodyslide?

If so, don't do the meshes generated by Bodyslide, the _0 and _1

Modify the Mesh in CalienteTools, BodySlide, ShapeData (make a back up first)
Or everytime you create a new on in Bodyslide it will go back to it's normal slot.

 

 

Posted

Yes as Mez558 points out you must modify the outfit in shape data if you are going to build it again but if not then you must modify both _0 and _1 of a nif or your changes in the _0 shape are ignored (unless your outift has no weight slider) otherwise there is nothing wrong there.. except why did you update tangents?

Posted

@domran90

 

OK I just did this using the Bra from Harry2135's Fantasy Series5 and it worked

 

As I said above, best to do the ShapeData, imo. Saves time, especially if you change bodyshape later.

 

I used slot 46 only because I know it is used as a Chest slot but for no other reason.

Did everything you did

Except modified the ShapeData mesh AND deleted the reference body that comes with the Bra (Just used Block, Remove in nifskope)

 

Excuse the clipping through the bra, I built the bra to 7BO preset but left Build Morphs ticked so it's getting adjusted (br RaceMenu settings) where the none BS 7BO body that comes with the Black Widow armor isn't.

 

Spoiler

 

20200805142302_1.jpg.b14207141ffa00122c8ec9e99720ece1.jpg

 

 

Posted
27 minutes ago, Mez558 said:

 

Just thought of one thing. The bikini armour is CBBE Bodyslide?

If so, don't do the meshes generated by Bodyslide, the _0 and _1

Modify the Mesh in CalienteTools, BodySlide, ShapeData (make a back up first)
Or everytime you create a new on in Bodyslide it will go back to it's normal slot.

 

 

Yes I've already tried to replace and build it afterwards on Bodyslide, but the problem remains the same. 

But there is only one file in ShapeData/TAWOBA Nordplate Bikini 7/TAWOBA Nordplate Bikini 7.nif  

 

Should there be two of them the _0 and _1 ?

Here's the screenshot of the file located in ShapeData doc

bodyslide_nifskope_56.thumb.JPG.a18e28438080c8450a74a81beef4c2bb.JPG

Posted
19 minutes ago, RW311 said:

Yes as Mez558 points out you must modify the outfit in shape data if you are going to build it again but if not then you must modify both _0 and _1 of a nif or your changes in the _0 shape are ignored (unless your outift has no weight slider) otherwise there is nothing wrong there.. except why did you update tangents?

Some other topics recommanded it, is it useless now ?

Posted
19 minutes ago, Mez558 said:

@domran90

 

OK I just did this using the Bra from Harry2135's Fantasy Series5 and it worked

 

As I said above, best to do the ShapeData, imo. Saves time, especially if you change bodyshape later.

 

I used slot 46 only because I know it is used as a Chest slot but for no other reason.

Did everything you did

Except modified the ShapeData mesh AND deleted the reference body that comes with the Bra (Just used Block, Remove in nifskope)

 

Excuse the clipping through the bra, I built the bra to 7BO preset but left Build Morphs ticked so it's getting adjusted (br RaceMenu settings) where the none BS 7BO body that comes with the Black Widow armor isn't.

 

  Hide contents

 

20200805142302_1.jpg.b14207141ffa00122c8ec9e99720ece1.jpg

 

 

Okay, i'll follow your instruction step by step and see if it works

Posted
16 minutes ago, domran90 said:

Some other topics recommanded it, is it useless now ?

 

Doing the Min and Max weight is fine if the armour isn't generated by Bodyslide, if it is then any time you rebuild that outfit mesh it will overwrite these with the original settings.

 

Yes, there is only one mesh in ShapeData, from this Bodyslide creates the _0 and _1 meshes, assuming the bodyslide conversion was set up to create a low and high weight mesh. Most are.

 

 

Posted

@Mez558

Still don't work 

 

I tried to do exactly what you did ->

 

- Changed  the ShapeData mesh file (SLOT 56 to SLOT 46)

Spoiler

slot_46_bodyslide.thumb.JPG.c88100a596272334854ed16b24d09646.JPG

- Removed the reference body 

Spoiler

removed_part.thumb.JPG.cc7846c53c368d892d2bd24ab184e66c.JPG

- Updated armoraddon/armor to 46 with SSEdit

- Built bodypreset

 

Here's the result, the only thing that has changed is that the scars (Skin Feature Overlays SE mod) are now appearing on the body.

Spoiler

in-game-preview.thumb.jpg.eb94d9a14fa0ac3b363bcfd7fc02f6cd.jpg

 

 

Posted
11 minutes ago, domran90 said:

@Mez558

Still don't work 

 

I tried to do exactly what you did ->

 

- Changed  the ShapeData mesh file (SLOT 56 to SLOT 46)

  Reveal hidden contents

slot_46_bodyslide.thumb.JPG.c88100a596272334854ed16b24d09646.JPG

- Removed the reference body 

  Reveal hidden contents

removed_part.thumb.JPG.cc7846c53c368d892d2bd24ab184e66c.JPG

- Updated armoraddon/armor to 46 with SSEdit

- Built bodypreset

 

Here's the result, the only thing that has changed is that the scars (Skin Feature Overlays SE mod) are now appearing on the body.

  Reveal hidden contents

in-game-preview.thumb.jpg.eb94d9a14fa0ac3b363bcfd7fc02f6cd.jpg

 

 

Oh bollocks. Sorry I didn't notice the SSEdit

 

You posted to the LE forum and all my testing was done in LE. I would still have answered but with the caveat, this is in LE.

 

I take it that both the armour sets are SE versions and both work fine seperately?

Posted
6 minutes ago, Mez558 said:

Oh bollocks. Sorry I didn't notice the SSEdit

 

You posted to the LE forum and all my testing was done in LE. I would still have answered but with the caveat, this is in LE.

 

I take it that both the armour sets are SE versions and both work fine seperately?

 

@Mez558

Oh damnit, sorry ! Is there a way to change this ? or i need to create the whole topic again on SE and delete that one ?

 

Yes both work fine 

Posted
5 minutes ago, domran90 said:

 

@Mez558

Oh damnit, sorry ! Is there a way to change this ? or i need to create the whole topic again on SE and delete that one ?

 

Yes both work fine 

 

Think you can ask a Moderator to move it to the SE techsupport, don't create another thread there.
If you can amend the title of this maybe add SE to it.

Posted

Are you making these edits and  loading a save where you had item equipped? Whether on SE or LE you will have problems with doing that, make sure the item is not used by anyone in the save and you may still need to make and load new save because armor data doesn't always update unlike a change to nif or textures if old biped slot data was in the save it can still be there.

 

The overlay problem you have is why I think you had it equipped already, or the armor used textures sets and you can't change the source nif unless you also update the texture set data or you will get wrong textures on wrong biped slots.

Posted
3 minutes ago, Mez558 said:

 

Think you can ask a Moderator to move it to the SE techsupport, don't create another thread there.
If you can amend the title of this maybe add SE to it.

@Mez558

Okay

in any case thanks for your help, I hope i'll finally find a solution.

Posted
29 minutes ago, RW311 said:

Are you making these edits and  loading a save where you had item equipped? Whether on SE or LE you will have problems with doing that, make sure the item is not used by anyone in the save and you may still need to make and load new save because armor data doesn't always update unlike a change to nif or textures if old biped slot data was in the save it can still be there.

 

The overlay problem you have is why I think you had it equipped already, or the armor used textures sets and you can't change the source nif unless you also update the texture set data or you will get wrong textures on wrong biped slots.

@RW311

I tried on a new save and it still don't work

Spoiler

20200805174828_1.thumb.jpg.68bfccee842745da1f91099073755dfe.jpg20200805174854_1.thumb.jpg.739590f392e19345aeb3ab74e0a01963.jpg

 

Posted
14 minutes ago, RW311 said:

Your still hiding slot 32 do you have an esp conflict or another mod that also edits that armor addon reference?

@RW311

I don't think so, is there any way to check it ? Quick Cleaner SSE ?

Posted

Load all esp in tes5edit, whatever it's called for SE. Look in your armor mod check is anything else editing those armors. Or you have a mod that has stored the biped slot data of the armor.. something sex lab or follower mod related that used the data from that armor maybe to equip npc's or whatever.

Posted
14 minutes ago, RW311 said:

Load all esp in tes5edit, whatever it's called for SE. Look in your armor mod check is anything else editing those armors. Or you have a mod that has stored the biped slot data of the armor.. something sex lab or follower mod related that used the data from that armor maybe to equip npc's or whatever.

@RW311

I've loaded every esp file in SSEEdit and checked TAWOBA esp files. Could it be that the problem comes from the Light Armor Patch ?

 

Spoiler

SSEdit_conflicts.thumb.JPG.bd41ab2899cb0651d4582a7557fe7e72.JPG

 

Posted
13 minutes ago, Psalam said:

Might you consider loading this:

 

https://www.nexusmods.com/skyrim/mods/64976

 

It should tell you if your game is recognizing the new armor and the spot it is supposed to be in. If not, then you need to go back and redo what you show at the start and be careful that you have saved your work appropriately.

@Psalam

Thanks but i made a mistake this topic is supposed to be for SE and not LE. I've contacted a modderator and asked to change it to the right place. 

This mod isn't avaible for SE

 

Posted
3 hours ago, Mez558 said:

Other than using Nifskope instead of Outfit Studio it looks like the identical process to what the OP has done.

 

I can't see any step that's been missed, this should have worked from what I can tell. I'm gonna have a go with this (shame there's the UUNP link is dead to GParmor3) because I can't see what you've done wrong.

 

I proceeded by trial and error using DX Succubus Armor as a reference for part assignment . Originally the partitions were 56 Unnamed , and the belt did not appear, it remained invisible. Analyzing several mods with belts, I found in DX Succubus Armor, the one that solved the problem for me . It could be used for the same purpose. Having many parts of armor, one could identify the various partitions

Posted

I solved one of the problem with the light armor patch esp. by changing body slots to 46. 

Still doesn't work but

It appears there is at least some changes :

 

- the bikini now appears but it's still hidding the black widow armor

- Bikini seems to work fine with Roughspun tunic but I don't know wich slot it's using

 

Spoiler

20200805184952_1.thumb.jpg.0561e8d623c83edb61c885a546766446.jpg20200805185916_1.thumb.jpg.75323a9397915617ba3d755d75882e12.jpg20200805185932_1.thumb.jpg.0bd10d7169efa96437c49414e5e3f3e9.jpg

 

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