nurgl Posted August 4, 2020 Posted August 4, 2020 Hi, I have an actor with racemenu exported head. He loads just fine. When I do setrace with a duplicate race the head is getting replaced with the blackface bug. How can I prevent this? Why does the exported head works fine but once I do setrace, with the same race basically, it breaks it?
RW311 Posted August 4, 2020 Posted August 4, 2020 Ya, I was trying to figure out a workaround for this with making vamp lord npc from facegen head. Something the game just doesn't want you to do is dynamic race change of npc, seems like the slider reset on race change doesn't get corrected before the facegen head is loaded, or maybe the facegen head is not loaded at all and it tries to dynamically create a temporary one which can't work of course because whether the head is racemenu export or just has some custom hair head part it seems it won't load anything that is not in the games core bsa files.
nurgl Posted August 4, 2020 Author Posted August 4, 2020 Funny thing is, using setrace to go back to original race makes the head "normal" again. I guess I have to live with it. Nothing I tried like regeneratehead, disable/enable fixes it.
Tlam99 Posted August 4, 2020 Posted August 4, 2020 setrace nord setrace darkelf then setrace u want. worked for me doing an extra step in between.
nurgl Posted August 4, 2020 Author Posted August 4, 2020 That didn't help, sadly. Have you tried on an actor or on the player? I mean an NPC.
Dorabella Posted August 4, 2020 Posted August 4, 2020 2 hours ago, nurgl said: Funny thing is, using setrace to go back to original race makes the head "normal" again. I guess I have to live with it. Nothing I tried like regeneratehead, disable/enable fixes it. try with Setrace before importing the head? Is your intent to change the breed for another head? For example a North, vampire?
nurgl Posted August 4, 2020 Author Posted August 4, 2020 My intention is to change the "Behavior Graph". Have one actor with two different sets of animations. If I understand FNIS correct, I can't simply "replace" some animations on the fly. That's when the Behavior Graph comes into play. I guess it is like RW311 said, the engine does not support changing races on the fly. The werewolf archetype seems to not work on NPCs, I already tried that.
Andy14 Posted August 5, 2020 Posted August 5, 2020 If meshes and textures are compatible with the race, setnpcweight 100 or setnpcweight 0 temporarily remove the black face bug.
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