Heimlain Posted August 1, 2020 Posted August 1, 2020 Hello, major noob here trying to do a simple patch for a mod. I couldn't open the loverslab git linked in the files page for some reason, so here's my problem. I need to detect the player in order to cast a magic effect. First I thought of editing sslActorAlias to add the spell along with the faction as well as removed it when the scene finished. But I couldn't find it on creation kit at all. I could try to find other places to edit or call some function that returns if an actor is in a scene or not (though I think this is going to be harder for a super noob like me). It could go like that... Or, if someone know how to get the SexLabAnimatingFaction on a .NET Script Framework plugin would be solve all my problems! I'm on Skyrim SE, using MO2.
MadMansGun Posted August 1, 2020 Posted August 1, 2020 44 minutes ago, Heimlain said: sslActorAlias "SexlabThread##" quests, "quest aliases" tab, "actoralias00#" scripts. but you should seriously avoid editing sexlab's files.
Heimlain Posted August 1, 2020 Author Posted August 1, 2020 Quote "SexlabThread##" quests, "quest aliases" tab, "actoralias00#" scripts. Thank you, managed to find it! It's just a dirty patch I'm doing for myself. Quote but you should seriously avoid editing sexlab's files. I shouldn't edit any script. It's just that I learn better from tinkering and fixing everything I break in the process haha. Gives me a good feel for how to handle things and better understanding of the framework.
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