TAJocelyn Posted March 8, 2013 Posted March 8, 2013 This is a new body morph for UNP based female body. The idea is to have one body that can be morphed using the weight slider and scale to create various body types from flat chested to full figured.The flat model is based off a body I made for Fallout but couldn’t get it to work correctly. The new one simply has had its vertices rearranged. Version 1 available on YII-TECHNIQUES-LABORS *Children of the Sky* forum.This is version 2.I have re-done the model with skeletal and muscular definition because the morphs have to use the same texture. The model itself has to use vertex and shader effects to give a minimum amount of detail.Most noticeably around the breasts vertex will have to be used to give a shadow effect on the large model.I have started the flat version of the clothes models as I don’t like the quality (not copying the small and large size correctly) made by using “BodySlide”. http://s20.postimage.org/4l7mqxp25/Skinny_Body01.jpghttp://s20.postimage.org/bpu1dplp9/Skinny_Body.jpghttp://s20.postimage.org/i4t2adsf1/Morph_Body01.jpghttp://s20.postimage.org/ojs371z4t/Morph_Body02.jpghttp://s20.postimage.org/qpme1k2l9/Skinny_Body02.jpghttp://s20.postimage.org/n7ae561p9/Skinny_Body03.jpg *Note this mod is UNP texture compatable.*Note that this mod uses the textures from “Children of the Sky” and all credit goes to jiltek.*Note the large morph is created by using “BodySlide” with edits by me. *Note the small morph is created by me and I give the following permissions: 1). You may use these resources for testing or developing a new mod. 2). You may use these resources for creating clothes. 3). You may not repost these resources without permission. 4). You can use these resources for your own personal non-commercial use. 5). You must give proper credit. This is a comparison of my flat prisoner and “BodySlide”. In-game pictures will be up in a few minutes. http://s20.postimage.org/z2eradel9/Prisoner_Rags_Comp_01.jpghttp://s20.postimage.org/73p6x92cd/Prisoner_Rags_Comp_02.jpghttp://s20.postimage.org/3ld70v1gd/Prisoner_Rags_Comp_03.jpghttp://s20.postimage.org/r0v467l7h/Prisoner_Rags_Comp_04.jpg If you use Facebook you can see the ingame pictures as I work out the bugs. https://www.facebook.com/photo.php?fbid=503861306326724&set=a.502802046432650.1073741825.100001085779532&type=3&theater#!/media/set/?set=a.502802046432650.1073741825.100001085779532&type=3 This is a fully functional mod. It will replace vanilla races to use my nif. These are the settings for "BodySlide" needed to create the large size clothes and a passable small size. You need the vanilla clothes and armor plugin. UNP BodiesUNP Body TBBPand these custom settings: Large 100% 100%Small -25% 100%Arms -25% 0%ShoulderWidth 100% 100%Breasts2 30% 0%BlessedBreasts 0% 0%NippleHeight 100% 100%NippleLength 0% 0%NippleSize 50% 50%WideWaistLine -50% -25%ChubbyWaist 0% 0%Back 30% 30%PregnancyBelly 0% 0%Belly 75% 75%Hips 0% 60%Buns 0% 0%BigButt 0% 0%ButtProtusion 100% 100%ChubbyLegs 0% 0%Thighs -25% 0%CalfSize 0% 0% New model "0" clothes is on hold until I can either repair or find a new UNP-BBP import skeleton. Here's the feet! Ver 3 has all the new assets in 1 download. OneBody.7z Feet.7z OneBody_v3.7z 1
jariabila Posted March 8, 2013 Posted March 8, 2013 that looks nicecould you provide in game picture?
Melodia Posted March 8, 2013 Posted March 8, 2013 Hi there, first off thanks for sharing this, it looks really nice! When I try using this in the Creation Kit and previewing the race with the Unified meshes, it gives me an error "BSBodyMorph::InterpObject Node Array sizes between morph models don't match." And the model is invisible, both in-game and in the Creation Kit. Is this on my end? I am using a custom race, if that has anything to do with it. I don't think it should though.
John_Belushi Posted March 9, 2013 Posted March 9, 2013 Hi there, first off thanks for sharing this, it looks really nice! When I try using this in the Creation Kit and previewing the race with the Unified meshes, it gives me an error "BSBodyMorph::InterpObject Node Array sizes between morph models don't match." And the model is invisible, both in-game and in the Creation Kit. Is this on my end? I am using a custom race, if that has anything to do with it. I don't think it should though. No. Don't waste your time trying to make this body working. The 0 meshe and 1 meshe have nothing in common, they just are two separates body. The skeleton use to weight the 0 and the 1 are not the same, the weighting is different too (22 bones for 0 / 28 for 1), the dismember part of 0 meshes is inapropriate to Skyrim, etc... But that's maybe just an error of meshes in the packaging. Any way, this body can't work as this for now. Nice idea
TAJocelyn Posted March 11, 2013 Author Posted March 11, 2013 I uploaded the wrong zip but the nif's have to be redone with a vanilla skeleton anyway.
TAJocelyn Posted March 11, 2013 Author Posted March 11, 2013 Hi there, first off thanks for sharing this, it looks really nice! When I try using this in the Creation Kit and previewing the race with the Unified meshes, it gives me an error "BSBodyMorph::InterpObject Node Array sizes between morph models don't match." And the model is invisible, both in-game and in the Creation Kit. Is this on my end? I am using a custom race, if that has anything to do with it. I don't think it should though. Try the new file. It will work but the naked body will float a little off the ground and the head will have a seam. This is due to the skeleton I used. UNP-BBP. It will not be used in the next release. So no bouncy parts until a new skeleton is made.
TAJocelyn Posted March 11, 2013 Author Posted March 11, 2013 that looks nice could you provide in game picture? http://s20.postimage.org/5s61ji49p/Screen_Shot33.png http://s20.postimage.org/g3iec5vz1/Screen_Shot34.png http://s20.postimage.org/4fochm6u5/Screen_Shot35.png http://s20.postimage.org/5vzuzr9r1/Screen_Shot36.png http://s20.postimage.org/syqdyxb8d/Screen_Shot37.png These are at 1 scale in race menu.
TAJocelyn Posted March 11, 2013 Author Posted March 11, 2013 All the skeleton issues are fixed. I ran this release to the first dragon with no problems.
TAJocelyn Posted March 12, 2013 Author Posted March 12, 2013 Working on a new foot nif. UV editing so that it uses jiltek's textures and matches the bodies. UNP-BBP export skeleton is still giving me problems. If any uber scripters would like to help me I could use scripts made.
Wasabi Ice Cream Posted March 13, 2013 Posted March 13, 2013 Wow. XD Just wanna say, keep up the great work.
Melodia Posted March 14, 2013 Posted March 14, 2013 Working on a new foot nif. UV editing so that it uses jiltek's textures and matches the bodies. UNP-BBP export skeleton is still giving me problems. If any uber scripters would like to help me I could use scripts made. Did you try exporting the pieces separately? Like, export the body by itself, then the feet, then the hands, etc. And import a new skeleton for the hands themselves when you export. I think that's how I did it when I made better hands and feet for CBBE body a while ago, because the BBP skeleton was throwing all all kinds of errors out when I exported hands and feet with it. Or you could take a vanilla skeleton and add the BBP bones to it, and try that.
TAJocelyn Posted March 16, 2013 Author Posted March 16, 2013 Working on a new foot nif. UV editing so that it uses jiltek's textures and matches the bodies. UNP-BBP export skeleton is still giving me problems. If any uber scripters would like to help me I could use scripts made. Did you try exporting the pieces separately? Like, export the body by itself, then the feet, then the hands, etc. And import a new skeleton for the hands themselves when you export. I think that's how I did it when I made better hands and feet for CBBE body a while ago, because the BBP skeleton was throwing all all kinds of errors out when I exported hands and feet with it. Or you could take a vanilla skeleton and add the BBP bones to it, and try that. Well, I got the feet done. I used the ones from “Basic Armature” and kept their bones. The export works fine that way. Blender UV copy is very fussy though. Blender kept refusing to copy all the UV’s to the new nif so that’s why I used “Basic Armature”! So I still had to move several by hand. I should have just asked jiltek to use their feet! Then I would just have to move a few verts and I would have been done two days ago! As it is mine is a close copy of theirs anyways! I think “Basic Armature” uses your hands and feet. Very nice nif's!
TAJocelyn Posted March 16, 2013 Author Posted March 16, 2013 If anyone is interested in some scripting, I need one or more that will do the following: Randomly set npc’s weight and height between .9 to 105 scale and 25 to 100 weight. Place a keyword “child” on all child npc’s based on height, weight, and race. Change voice assets for any npc with the “child” keyword to Female/Male child voice. Place a non removable set of underwear in the child npc’s inventory. Maybe an age system that changes the face skin assets? Use mcm to configure the scale and weight requirements for being a child to allow custom races. This is the basic idea to allow one body for all human races.
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