Bad Dog Posted August 4, 2020 Author Posted August 4, 2020 Okay, got a quick fix up for the above problems.
ASlySpyDuo Posted August 7, 2020 Posted August 7, 2020 Think I'll just call her Zelle because, you see, I have a very good imagination. Spoiler And a random fawn because why not. - - - - - Also, you forgot to change the 1st person hand meshes for the deers so if you don't have horses installed, they are invisible (thank @Raydric for reporting it). Spoiler The tails also seem to be very bright compared to bodies but I didn't think of taking a pic to show what I mean which is very ironic, I know. 5
poblivion Posted August 7, 2020 Posted August 7, 2020 38 minutes ago, ASlySpyDuo said: Think I'll just call her Zelle because, you see, I have a very good imagination. Hide contents - - - - - As always, beautiful screenshots . She looks great ❤️. I like this screenshot the most ?.
Bad Dog Posted August 8, 2020 Author Posted August 8, 2020 Lovely girl. Anyone know if there's any reason why the 1st person hand mesh should be different from 3rd person?
MadMansGun Posted August 8, 2020 Posted August 8, 2020 14 minutes ago, Bad Dog said: Lovely girl. Anyone know if there's any reason why the 1st person hand mesh should be different from 3rd person? higher rez mesh that never happened/was needed?
Raydric Posted August 8, 2020 Posted August 8, 2020 I only have the problem that the hands disappear in the first person and the hair that I choose in the racemenu disappears in the game I think it must be because I need the horse mod (I have re-installed the game and I am missing some mods)
Bad Dog Posted August 8, 2020 Author Posted August 8, 2020 of course it is supposed to run without the horse mod. What hair disappears?
Raydric Posted August 8, 2020 Posted August 8, 2020 1 hour ago, Bad Dog said: of course it is supposed to run without the horse mod. What hair disappears? My apologies, it was my mistake because I loaded the old deer presets with horse hair. I thought then that all the hair disappeared
Bad Dog Posted August 8, 2020 Author Posted August 8, 2020 K, good. There is a funny thing with the hair. On my machine some of the vanilla-based hair has funny shadows in the prison but looks fine once you get outside, so I haven't decided whether I really need to fix it. The problem is: Lots of "double sided" meshes are implemented by duplicating the mesh and flipping the normals on the duplicate. This works better for the lighting, because it can be calculated separately on each side, and apparently is easier on the game engine. However, when I run one of these meshes through blender it gets messed up. I'm guessing that there's some kind of rounding error on the vert positions so faces that should be on the outside of the pair end up on the inside. You'd think, since faces are invisible when seen from the back side, that wouldn't matter, but in fact those faces can look black in game, maybe because the shader thinks they're shadowed. It's fixable in blender with an operator that pushes faces in a mesh in the direction of their normal, which would slide the faces past each other and fix the problem. The two sides wouldn't be exactly on top of each other, but I don't think that would matter. tl;dr The vanilla hair uses this technique and I ran it through blender, so if it looks odd in game let me know and I'll do the work necessary to fix it.
Bad Dog Posted August 8, 2020 Author Posted August 8, 2020 Oh, and the vanilla 1st person hands do use a high-res mesh. Who knew.
Raydric Posted August 13, 2020 Posted August 13, 2020 Hi Bad Dog I wanted to report that many eyes disappeared since the update
ASlySpyDuo Posted August 14, 2020 Posted August 14, 2020 5 hours ago, Bad Dog said: Grr But wait, there's more! Female sheath_p0_1.nif and sheath_p4_1.nif have khajiit texture paths. Anyway, since goats can be bit o a dicks sometimes, I thought I'd put one on them. 7
Bad Dog Posted August 15, 2020 Author Posted August 15, 2020 21 hours ago, ASlySpyDuo said: But wait, there's more! Y'all are a bunch of mangy furballs and I don't like you at all. New version up with the above fixes and some more.
Raydric Posted August 16, 2020 Posted August 16, 2020 On 8/15/2020 at 4:52 AM, Bad Dog said: Y'all are a bunch of mangy furballs and I don't like you at all. New version up with the above fixes and some more. Im sorry Bad Dog if I bother you again. Although I have updated it, I still do not have the other types of eyes. I only have 5 types of eyes ? EDIT: Thanks to the help by Kreittis from YA discord support. It looks like an accident that you turned all male eyes from previous version to female eyes instead of duplicating them.
Bad Dog Posted August 16, 2020 Author Posted August 16, 2020 Wut Are you sure? I have a full set of eyes for both sexes. Full set meaning both horse-type and human-type.
Raydric Posted August 17, 2020 Posted August 17, 2020 2 hours ago, Bad Dog said: Wut Are you sure? I have a full set of eyes for both sexes. Full set meaning both horse-type and human-type. This is strange The problem only happens with male deer that have 5 eye colors (horse-type) while females have 36 colors I have the horses mod too and there is no problem, male horses have 34 eye colors
ASlySpyDuo Posted August 17, 2020 Posted August 17, 2020 6 hours ago, Bad Dog said: Are you sure? I have a full set of eyes for both sexes. Full set meaning both horse-type and human-type. The 1.2 plugin has 5 records for males and full royal flush of 34 for females, male eyes being the horse eyes carried over from horse race. So either you accidentally uploaded wrong plugin or there's something baked in your save and you get all eyes since as we all know, Skyrim aspires to be the best baker in the world.
Bad Dog Posted August 17, 2020 Author Posted August 17, 2020 Okay, fine. Apparently I forgot to bump the version number after making the fix in my version. Going up as 1.3.
ASlySpyDuo Posted August 17, 2020 Posted August 17, 2020 Neat-o, here's a creepy doe to commemorate that. Spoiler 2
ASlySpyDuo Posted August 30, 2020 Posted August 30, 2020 Here's a dumb ad for a minor thing I did. Adds eyes that glow for both sexes. Yes, that's it. Heavily inspired by Doe of Deadwood (http://doeofdeadwood.thecomicseries.com/comics/first/), though I didn't go for the tiny pupil aside from the demonic ones. This is for Legendary Edition! Feel free to try and convert it to SE with Cathedral Assets Optimizer or similar though. Load after BD Deer Race obviously. Glowing Eyes for BD Deer Race.7z Credits to Bad Dog for the eye meshes and nevenbridge81 for Natural Eyes which I used as base. Uncropped pics in case someone wants to oogle at them or something: Spoiler 6
Some_Donk Posted October 24, 2020 Posted October 24, 2020 Lion, Tigers, Birds, Horse, Deer, Otter, Bull... What's next? Bear? Rat? Cheetah? Possum? Frog? Skunk? Giraffe? I'm quite curious what animal will arise next.
MadMansGun Posted October 24, 2020 Posted October 24, 2020 25 minutes ago, ShadowManGray said: Raccoon there is a texture mod for that. https://www.loverslab.com/files/file/13854-fox-replacer-for-lykaios-race-now-includes-raccoons/ 25 minutes ago, ShadowManGray said: Bear i think that is wip 25 minutes ago, ShadowManGray said: Rat there's one on nexus....not good but it's there. 25 minutes ago, ShadowManGray said: Cheetah already in YA 1
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