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ENB bug


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Posted

20200716231013-1.jpg

ENB sometimes makes the exterior world look like this

and several other colors depending on camera angle, does anyone know  what causes this ?

Posted

@Midnight19

FX = Special Effects?...

 

Prepass

DOF

LENS

 

First things i would check...

 

When You see this BUG next time in Your game, disable Prepass, DOF, and LENS

Try to disable / enable other options too :x...

 

by default You can open ENB Menu by pressing "Shift + Enter"

 

 

//Edit:

It also may be Bloom... 90% ENB have enabled that trash shit...

Bloom is one of worse FX ever made... 

 

//Edit2:

If You want BLOOM effect You should use LENS instead...

 

Posted

@27X

So

 

FX Means = enbeffectprepass.fxenbeffectprepass - Copy.fx.bak enbbloom.fx enbeffect.fx enbeffectprepass.fx.ini enbbloom.fx.ini enbeffect.fx.ini enbeffectprepass.fx - Copy.ini.bak enblens.fx.ini enbsunsprite.fx.ini

 

Gosh what a long name... Thanks GOD we use "FX" instead...

 

 

In General "FX" Means all kind of Special Effects ( Sound / Visual ) in Movies, Games, Art etc.

 

"fx" at the end of File is just excension

so System know how to handle this group of files ( which program should get then as Main Agruament to start by default etc. )

 

WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow)

 

AnyFile.fx ( FX for files is just an EXTENSION for File name... ) and file name extension means nothing... 

When you run file, system look at its extension and send it to related program

 

Then program can recive file name and location in argumens...

 

lpCmdLine is holding actual argumen

iCmdShow is holding amount of arguments

 

 

//Edit:

 

instead of "enbbloom.fx" you could use "enbbloom.enbbloom" as long Your program know how to handle it...

or enbbloom.potato... :x... "fx" in file name means NOTHING

 

//Edit2:

https://en.wikipedia.org/wiki/FX#Effects

Spoiler

s1.png.bd3d3fda692b283d06707124876966ec.png

 

//Edit3:
 

Quote

lpCmdLine is holding actual argumen

iCmdShow is holding amount of arguments

 

//Edit5:

Spoiler

Wait WTF?... iCmdShow?... ok maybe i'm wrong here...

because it sounds little weird... but its INT... nee who cares...

 

//Edit4:

There should be rly some Awards for ppl that invent so fucked names...

Order seems good... but the name?...

 

same with Bethesda... they also have some fucked names for functions and arguments...

 

"RegisterForSingleUpdateGameTime"

 

Before giving them acces to real computer they should make Game on computer with 32kb memory...

RegSingleUPGT?... isn't it shorter Bethesda?....

 

//Edit5:

Every programmer should have this line enabled, ( if i remember i have it set on 90 char )

and if he cross this name with his stupid function names he work day for free for company xDD

 

w t f T_T...

 

I know that today computer have a lot more memory...

but long or stupid names make way more problems than only waste of memory...

 

Yes, compiled script / program don't waste memory on names... ( unless its debug mode )

but source files are getting heavy... + if You have to write that fking long name again and again again and again...

 

gosh...

 

s1.png.a275290c1f024d13f99c0f00323d347e.png

 

 

Posted

next time it happens i will didable bloom prepass and Dof and see what happens

also i primarly use enb for the Godrays and Shadows 

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