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Posted

Udder for UUNP

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This is an udder I've been working on for the past couple weeks. As it is based entirely on UUNP HDT (to the point where the udder is literally a modified copy of the model), it's going to be a little tough to port it to other models. In any case, though, I'm providing what I can to make it possible, including the Outfit Studio files and the GIMP image I used to make the texture.

I've gotten a report that it works with CBBE with minimal seam, so it might work well. Time will tell.

 

Feel free to modify it to your own liking. You have all the files I've used to modify this thing.

 

The udder has seven morphs:

Teats - will extend the teats

Udder Size - will make the udder bigger

Teat Thickness - will attempt to thicken the teats

Vertical Seam - will emulate the vertical seam some udders appear to have

Horizontal Seam - same as above, but horizontal

Udder Height - will uniformly lower the udder

Udder Sag - will shift the udder's weight lower. Evidently, this will 'tighten up' the udder if negative numbers are used; if that is what you want, type in -100%. Be warned, I have not tested past -100%.

All of these morphs work well with each other.

 

My personal settings (the udder you saw in the screenshot) are as follows:

Teats: 0%

Udder Size: 100%

Teats Thickness: 0%

Vertical Seam: 0%

Horizontal Seam: 0%

Udder Height: 100%

Udder Sag: 100%

 

The udder itself is a copy of the UUNP HDT model done in Outfit Studio, of which I cut away a majority of and morphed into an udder. I then ported it into blender and added teats (while neglecting that, while trying to save time and sanity, blender might apply the same UV location upon copied vertices) which itself was a major pain, then ported it back into Outfit Studio. I copied all the properties from the UUNP model back to the udder as I confused myself over it's shininess (A quick jump into Nifskope fixed that, somehow. I'm still confused over what happened). I changed the textures over to a new copy of the UUNP textures, then through trial, error, and a little creativity, made an udder texture, complete with teats. The last step, done today, was to make it in creation kit. A little bit of fuss, but it works! As I type this, I'm playing with it in-game.

 

The .ESP has been checked for rogue entries. As far as I can tell, it is clean. Worry not.

 

Keep in mind that I have very little modding experience, and I have had a fair bit of trouble making this. If you see a problem with this, let me know! I want to make it better if I can.

 

Required:


Bodyslide (and UUNP) if you want to be able to change it at all using the morphs I provided or have it morph to your own character preset.

 

XPMSEAs far as I know, the default skeleton should work with this? All I did was modify the mesh, but if you want to play it safe, I have XPMSE installed, and I used it when I made the mod. Use your own discretion; if you don't know what to do, add in XPMSE as it is what I have installed. Most likely not required. If you have issues, would be a safe move to try this (as well as letting me know!)

 

HDT Physics Extentions. The physics in-game are minor but existant. It would be a safe move to include this in your install.

 

Enjoy! Please report problems to me. If I don't know about a problem, I cannot fix it.

 

I'm looking forward to what you all think of it, and what modifications come of it. Go wild!

 

(P.S. the hooves in the image are a modified version of Hooves for UUNP Special to which I added step sounds, magical effects, and a modified texture. Let me know if you'd like a version of that, though I will have to spend considerable time packing it together into one mod. As it is right now, it's split into 3 different mods loosely thrown together in Mod Organizer.)


 

Posted

So, I plan to update this. I've already improved the size morph, anything else I should try for? I might see if I can include support for non-human races.
Relating to that, would I have to do anything to support elven races or are those treated similar to human races?

Posted

Oh? How does it work? Is there a seam? Check around middle-upper thigh, side/back hips, bellybutton area, etc. because that's where the seam is. Unless, of course, it's changing the CBBE body to the UUNP body that's included with the model?

 

In any case, thanks for that.

Posted

Yes, there are seams, in my case it looks like this (pic in spoiler), only part near udder changes. It doesn't change the whole body, only covers specific area, but it doesn't bother me that much though.

Spoiler

ANtu3ix.jpg

 

Posted

I have a question, for those who can answer it. How are the Khajiit and Argonian textures applied to bodies like CBBE and UNP, as well as the base Skyrim body? Would I have to include separate textures for them once I update the .esp to allow the udder on beast races, or would the textures be applied automatically?

Posted

Also, awesome news; through very tedious NifSkope work (involving a complicated process of selecting and deselecting faces and vertices), I sorted out the abysmal UV map. Now, the bottom teats exist in a real form! No longer are they blatant copies of their vertically superior brethren.

 

edit; I've modified the GIMP file's UV guide to reflect this change.

Posted

Hi, I've tried the mod and it works great, but I've come across an issue where overlays from RaceMenu or SlaveTats don't apply to the area around the udder, probably because the udder mesh is set to a different partition from the main body. Is there a way to merge the meshes into one base body?

Posted

I'm unsure. I don't use SlaveTats and I have absolutely no idea how it works, but the partition thing is something that helps anyhow. I'll see what I can do - maybe I'll upload a testing version? I'll get back to you on that.

Posted

I tested it on CBBE and the seam is definitely there. It exists on the side of my character's hips rather noticeably.

20200727182018_1.jpg.eab22bd7924c97634da2f4cf9ef8933d.jpg

More glaring than that, though, is the texture difference between it and my character's skin.

20200727181926_1.jpg.a802969ce39af168be942081377fd53f.jpg

Posted

Thanks for that! That helps a lot. I've been considering - maybe I'll try to make a version that faces out along the edges, or maybe I could even flat-out disable the UUNP texture layer in the texture and leave only the udder itself. I'd have to do some NIF trickery to allow transparency, which I have no idea how to do yet, but I'll try to figure it out.

Outside of that issue, I hope you're enjoying it!

Edit; about oddaddress's issue, this could potentially fix that too! Maybe not yet allow slavetats on the udder itself, but making the area around it transparent would most likely show them on the stomach and thighs.

  • 2 months later...
Posted

Alright Buckos. Don't know if anyone gives a damn or even wants this but if you are planning on running Bad Dog's Minotaur race, you are gonna need to change some textures.

Just Swap this file with the one in the mod of the same name and swap the MinoFemBody_sl.dds from BD's Minotaur with the femalebody_1_sk.dds in the udder mod and you are good to go.

Do what you want with this file, i dont care.

femalebody_1.dds

  • 3 months later...
  • 2 months later...
Posted

Anyone tried getting this to work as a replacement udder for Being A Cow?

 

Would love an BHUNP compatible SMP enabled bodyslide morphable udder that grows with Milk Mod Economy milk quantity.

Posted

That'd definitely be interesting, but I don't use that mod, and I have no idea how to integrate my udder with it. Also, I'm not too fond of the way this udder looks anymore, anyhow.

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