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About This File

This is an udder I've been working on for the past couple weeks. As it is based entirely on UUNP HDT (to the point where the udder is literally a modified copy of the model), it's going to be a little tough to port it to other models. In any case, though, I'm providing what I can to make it possible, including the Outfit Studio files and the GIMP image I used to make the texture.

I've gotten a report that it works with CBBE with minimal seam, so it might work well. Time will tell.

 

Feel free to modify it to your own liking. You have all the files I've used to modify this thing.

 

The udder has seven morphs:

Teats - will extend the teats

Udder Size - will make the udder bigger

Teat Thickness - will attempt to thicken the teats

Vertical Seam - will emulate the vertical seam some udders appear to have

Horizontal Seam - same as above, but horizontal

Udder Height - will uniformly lower the udder

Udder Sag - will shift the udder's weight lower. Evidently, this will 'tighten up' the udder if negative numbers are used; if that is what you want, type in -100%. Be warned, I have not tested past -100%.

All of these morphs work well with each other.

 

My personal settings (the udder you saw in the screenshot) are as follows:

Teats: 0%

Udder Size: 100%

Teats Thickness: 0%

Vertical Seam: 0%

Horizontal Seam: 0%

Udder Height: 100%

Udder Sag: 100%

 

The udder itself is a copy of the UUNP HDT model done in Outfit Studio, of which I cut away a majority of and morphed into an udder. I then ported it into blender and added teats (while neglecting that, while trying to save time and sanity, blender might apply the same UV location upon copied vertices) which itself was a major pain, then ported it back into Outfit Studio. I copied all the properties from the UUNP model back to the udder as I confused myself over it's shininess (A quick jump into Nifskope fixed that, somehow. I'm still confused over what happened). I changed the textures over to a new copy of the UUNP textures, then through trial, error, and a little creativity, made an udder texture, complete with teats. The last step, done today, was to make it in creation kit. A little bit of fuss, but it works! As I type this, I'm playing with it in-game.

 

The .ESP has been checked for rogue entries. As far as I can tell, it is clean. Worry not.

 

Keep in mind that I have very little modding experience, and I have had a fair bit of trouble making this. If you see a problem with this, let me know! I want to make it better if I can.

 

Required:


Bodyslide (and UUNP) if you want to be able to change it at all using the morphs I provided or have it morph to your own character preset.

 

XPMSEAs far as I know, the default skeleton should work with this? All I did was modify the mesh, but if you want to play it safe, I have XPMSE installed, and I used it when I made the mod. Use your own discretion; if you don't know what to do, add in XPMSE as it is what I have installed. Most likely not required. If you have issues, would be a safe move to try this (as well as letting me know!)

 

HDT Physics Extentions. The physics in-game are minor but existant. It would be a safe move to include this in your install.

 

Enjoy! Please report problems to me. If I don't know about a problem, I cannot fix it.

 

I'm looking forward to what you all think of it, and what modifications come of it. Go wild!

 

(P.S. the hooves in the image are a modified version of Hooves for UUNP Special to which I added step sounds, magical effects, and a modified texture. Let me know if you'd like a version of that, though I will have to spend considerable time packing it together into one mod. As it is right now, it's split into 3 different mods loosely thrown together in Mod Organizer.)


What's New in Version 1.1.0

Released

-Fixed bottom nipples UV map

 -on that note, I've also updated the textures to make use of this change

 

-Made new Vertical Seam and Horizontal Seam morphs

 

-Made new Udder Height and Udder Sag morphs

 -Udder Height is a uniform lowering of the udder, while Udder Sag shifts some of the weight and mass to lower spots in the udder. In other words, it makes it saggier.

 -A fun thing that happened unintentionally is that negative numbers for Udder Sag will 'tighten up' the udder. Useful!

  -All morphs have been tested, and work well with each other as far as I can tell.

 

-Adjusted other morphs, they are now a little cleaner and less visually destructive

 -on that note, increased udder size morph's size. Figured that if I could make it larger, I could ensure it stayed together better through larger sizes. Partially worked out, will do more work on this in the future.

 

-Created modified normals (the normals originally included were default) and included seamless and seam versions.

 

-New 'textures source' folder to help keep things clean. This is where extraneous texture files go, including GIMP files and alternate textures.

 

-Ensured .ESP was clean (No changes have been made, as there is nothing to clean up. .ESP is the same.)


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