Wessercettle Posted July 11, 2020 Posted July 11, 2020 A little info before I get into it--I'm not a modder, I just fell into a rabbit hole. I came across Female Creatures(I love it by the way), and ever since I've been adapting SOS - B3lisario UNP Addon to create a compatibility for the added races. I've been stubbing my toe through the process but I'm getting places(I can apply the UNP mesh manually through SOS). Here's the issue: Currently I'm trying put this adaptation mod on SOS so SOS can handle the UNP application automatically. I've gotten at least 5 of the 20-30 custom races to appear on the list so you can make the probability and size adjustments for them, but it stops after the 5th even though all races are set up. It's beginning to make me feel that I hit a page limit. If anyone understands my issue(maybe an mcm limitation but I know mcm has the capability for pages), please let me know. I feel like I'm on the verge of completing what wanted to do, it's just the rest of the races aren't showing up. Thanks for reading. -Cettle Additional info: -I'm using TES5Edit(should I be?) -I have no idea what I'm doing. -This alteration was only meant for personal use. -Hello this is my first post.
devildx Posted March 9, 2021 Posted March 9, 2021 I am using the SE version of the mod Female Monsters F.M.S: https://www.nexusmods.com/skyrimspecialedition/mods/40350 Spawning them in the house I see that some of humanoid ones already are futas in my game with the UNP addon (and SOS revealing tag in the armors) because they use vanilla race. Can you sent me the you plugin with the custom races or post a tutorial on how to do it? Races that I think shoud be also futas: Draenei Sprigan Harpies Moth Undead Dragonian Npcs that are already futas: Angels Cyborg Demonica Fallen Angel Flower Mother Frost Atronach Werewolf Hybrid
Wessercettle Posted May 17, 2021 Author Posted May 17, 2021 On 3/9/2021 at 2:41 AM, devildx said: Races that I think shoud be also futas: Draenei Sprigan Harpies Moth Undead Dragonian I've since moved onto SSE, getting things set up again(so glad this mod has an SSE version). If I remember correctly I was able to get Draenei, Spriggan, Harpies and Dragonian races to be futa in the Legendary edition(likely some more). I believe I still have the original edited mod but I need to check it for reference. Before I continue I should reiterate that this mod is an edit of B3lisario's SOS - B3lisario UNP Addon and not my own creation. Brief Tutorial(Kind of) Before anything I had to add FC(Female Creatures--I know the mod is called "Female Monsters") as a master for the edited mod. You can do that by right-clicking the mod in SSEEdit(orTESxEdit), and selecting "Add Masters). This is so you can properly reference the races within FC. However, if you're editing the uploaded mod you don't need to do this. I'm just explaining how I got to where I am. So what I did for this file is I followed B3lisario's example for the UNP mod to add on the mesh by creating "Armor Addon" entries for the races listed above(and possibly more). I copied existing entries by right-clicking them and selecting "Copy as new record into...", and selecting the edited UNP mod. This creates a copy of the entry within the mod. From there I believe I changed a few values within the entries. "RNAM - Race" to the custom FC race and changed the world models to point towards the meshes(nif files) that I included in the mod. I think in some cases I did edit "Additional Races" but I think that was only to group things? For example the "Mermaid" entry has the "Mermaid Vampire" and "Mermaid Follower" variation under additional races, but the "Mermaid" entry is the only mermaid entry in Armor Addon. Next under the Armor section I edited the single entry there under "Armature" to add in the entries created in the "Armor Addon" section. It's a lot of tedious work and took a lot of looking up documentation as well as trial and error to figure out of I was doing things right. I still have no idea what I'm doing exactly, or even if this mod will work for SSE, but I intend to pick up from where I left off and get it working. I'm floating down experimental waters with a paddle up my ass. Thanks for the reply. -Cettle SOS - FCUNP Addon 1.0.rar
devildx Posted May 17, 2021 Posted May 17, 2021 I figured out while ago how to do it for myself. Worked for the Draenei and Dragonia races. Below a copy of my post in the futa content tread: So I am using the Female Monsters of Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description and noted that some of the monster girls use vanilla races. Adding the SOS Revealing tag in the armors and bodies (slot 32) on Xedit make them be futas. Races that are already futas: Angel, Cyborg, Demonica, Fallen Angel, Flower Mother, Frost Atronach and Werewolf Hybrid. I am testing to add schlongs for some of the custom races (Draenei and Dragonia) mod and worked in my game. I am using the ERF High Poly but should be the same for any addon. You need Xedit. To make a new plugin as a patch just " deep copy as override (with overwriting)" the "Armor Addon", "Form ID List" and "Global" subcategories of the ERF plugin in to the new .esp. Below is how I did the patch on SSEEdit: 1. Open SSEEDIT, right click on the new plugin and add the custom race mods as masters as well the Schlongs of Skyrim.esp. 2. On FormID List go to CompatibleRaces and add the custom race (note that the ERF High Poly has 24 default races and the new race is he number 25). 3. On Armor Addon add the custom race in one of the schlong type. If you wat the race to use the normal human texture add on GenitalsDefault, if you want the Khajiit textures add the race on GenitalsKhajiit and so on. 4. On Global add 2 new values. Since the new race is number 25 you will need the values to be RaceSize25 and RaceProbability25. 4.1 Note that in the default values the RaceSize has the FNAM - Type set as "short" and RaceProbability to "float" 4.2 I set the probability to 100 and size to 20 (can be 10-100) so the schlongs will appear on the npcs 5. On FormID List add the RaceSize25 to RaceSizes and the RaceProbability25 to RaceProbabilities. Open the game and restart the Schlongs Of Skyrim in the MCM menu. Do this loading the game in a empty cell like breezehome. Some screens Spoiler
Wessercettle Posted May 17, 2021 Author Posted May 17, 2021 So we were more or less on the same page, good to know I wasn't too far off the mark. I can already see that I might have missed some steps(could have sworn I added additional RaceProbability and RaceSize entries before but they're gone now), the addon I uploaded might be an old backup. That's probably why the addon is dirty. Thanks so much for these screenshots, they're really helpful. I think I got a fair grasp on what I need to do, it's just the work and testing part now. After doing some digging seem the ERF HighPoly Addon was deleted. A shame I didn't get to try it out, but I'll work with another addon instead and try again from scratch. Let me know how your progress goes if you'd like. I'm interested to see how well this idea can be implemented. Cheers, -Cettle
devildx Posted May 18, 2021 Posted May 18, 2021 One thing in your first post is the number of races that appear in the SOS MCM. In my post you can see that you can edit the racesize and raceprobability in the Xedit patch so you will not need to see in the MCM. Here I edited again and put 100 on both. When I restart the SOS they already show on 100% without edit so I think even if you add more races should work for the schlong. For now I am only usgin for the Draenei and Dragonia.
Wessercettle Posted May 19, 2021 Author Posted May 19, 2021 On 5/17/2021 at 3:41 PM, devildx said: So I am using the Female Monsters of Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description and noted that some of the monster girls use vanilla races. Adding the SOS Revealing tag in the armors and bodies (slot 32) on Xedit make them be futas. Which record do you put the Armor Revealing tag in? Is it in the Armor Addon in the patch, or do I have to override the actual races in Females Monsters and put it there?
devildx Posted May 20, 2021 Posted May 20, 2021 6 hours ago, Wessercettle said: Which record do you put the Armor Revealing tag in? Is it in the Armor Addon in the patch, or do I have to override the actual races in Females Monsters and put it there? I prefer to make a patch to be more secure. Copy as overwrite the ARMOR (not armor addon) records of the mod (in this case the female monsters) to a new plugin, add Schlongs of Skyrim Core.esm as master of the patch and add the revealing tag in the keywords slot of the body armors (all that have the slot 32). Spoiler
Wessercettle Posted May 21, 2021 Author Posted May 21, 2021 Thanks for all your help! I'm getting there. A small progress update. Because of your help I'm able to "schlongify" most of the girls. Some are done automatically(outside of default race), others are stubborn. I just finished doing an overall test of each race and right now here are the results(notes below): I wish this side had Lucida Console font. Spoiler Legend ------ O Works as Intended ~ Minor Fix Needed X Does not Work Notes Meaning ----- Conceal Based on my Judgement: Conceal tag needed Manual Schlong Schlong needs to be added manually but works Colouring Needed Schlong isn't automatically tinted No Schlong No Compatibility Strap-on? ... I'm not sure why this happens Schlong Change Needed Just not a great look with the Schlong used Manual Reveal Have to set revealing manually Creatures Results Notes --------- ------- ----- Angel O Cyborg O Demonica ~ Conceal Dwarven Doll ~ Manual Schlong Draenei X Dragonia ~ Colouring Needed Fallen Angel ~ Conceal Flame Antron... X No Support Flower Mothe... O Frost Antron... O Gynoid Doll ~ Manual Schlong Harpy O Luna Moth O Serpent X Conceal, Strap-on?, mismatch head Mermaid ~ Manual Schlong Spider X Incompatible Skeleton Undead ~ Manual Schlong Hybrid Werew... O Schlong Change Needed Spriggan ~ Manual Schlong, Conceal Hagraven ~ Manual Schlong, Conceal Witch ~ Manual Reveal Burnt Witch ~ Schlong Change Needed Wisp X Incompatible Skeleton Footer Notes Medusa and the Serpents I feel are kind of broken or WIP. Flame Antronarch just needs to be added for support(I wasn't aware it was included), but it'll probably fall under "Schlong Change Needed". Still can't find the Dryad(but it's some sort of Spriggan variation "Sexy Spriggan" & "Matron" vers). I don't know how I'm going to do Dragonia because the variations are all differently coloured. They would each need their own, but I'm confident there's a work around. Like you said you just did an Argonian style. Witch isn't a problem, it's automatic but they wear robes. So maybe I can fix that. Burnt Witch needs a texture change for the schlong. This is something I can probably pull off. What I want to do beyond fixing the fixable, is get the appropriate schlong meshes and textures to match the girls. I'm going all out!
devildx Posted June 7, 2021 Posted June 7, 2021 On 5/20/2021 at 10:12 PM, Wessercettle said: Thanks for all your help! I'm getting there. A small progress update. Because of your help I'm able to "schlongify" most of the girls. Some are done automatically(outside of default race), others are stubborn. I just finished doing an overall test of each race and right now here are the results(notes below): I wish this side had Lucida Console font. Reveal hidden contents Legend ------ O Works as Intended ~ Minor Fix Needed X Does not Work Notes Meaning ----- Conceal Based on my Judgement: Conceal tag needed Manual Schlong Schlong needs to be added manually but works Colouring Needed Schlong isn't automatically tinted No Schlong No Compatibility Strap-on? ... I'm not sure why this happens Schlong Change Needed Just not a great look with the Schlong used Manual Reveal Have to set revealing manually Creatures Results Notes --------- ------- ----- Angel O Cyborg O Demonica ~ Conceal Dwarven Doll ~ Manual Schlong Draenei X Dragonia ~ Colouring Needed Fallen Angel ~ Conceal Flame Antron... X No Support Flower Mothe... O Frost Antron... O Gynoid Doll ~ Manual Schlong Harpy O Luna Moth O Serpent X Conceal, Strap-on?, mismatch head Mermaid ~ Manual Schlong Spider X Incompatible Skeleton Undead ~ Manual Schlong Hybrid Werew... O Schlong Change Needed Spriggan ~ Manual Schlong, Conceal Hagraven ~ Manual Schlong, Conceal Witch ~ Manual Reveal Burnt Witch ~ Schlong Change Needed Wisp X Incompatible Skeleton Footer Notes Medusa and the Serpents I feel are kind of broken or WIP. Flame Antronarch just needs to be added for support(I wasn't aware it was included), but it'll probably fall under "Schlong Change Needed". Still can't find the Dryad(but it's some sort of Spriggan variation "Sexy Spriggan" & "Matron" vers). I don't know how I'm going to do Dragonia because the variations are all differently coloured. They would each need their own, but I'm confident there's a work around. Like you said you just did an Argonian style. Witch isn't a problem, it's automatic but they wear robes. So maybe I can fix that. Burnt Witch needs a texture change for the schlong. This is something I can probably pull off. What I want to do beyond fixing the fixable, is get the appropriate schlong meshes and textures to match the girls. I'm going all out! Yep, the dragonia have mismatch schlong colors because in the facegen they use the human skin color instead of custom like the draenei uses. And the SOS follows the color of the facegen. Because of this that I gave they the argonian texture because it looks better than the human one. The problem is if a open the mod on Creation Kit to change the facegen color and export the new facegen the game crashes. If you know a woraround please post here. The frost atronach also have the same problem. In your list you say that the Drainei did not work. Work for me but you have to do like I did and add the Drainei.esm as master of the patch and use the DraineiRace in the patch not the race that is in the FemaleCreatures.
Wessercettle Posted June 12, 2021 Author Posted June 12, 2021 On 6/7/2021 at 9:47 AM, devildx said: Yep, the dragonia have mismatch schlong colors because in the facegen they use the human skin color instead of custom like the draenei uses. And the SOS follows the color of the facegen. Because of this that I gave they the argonian texture because it looks better than the human one. The problem is if a open the mod on Creation Kit to change the facegen color and export the new facegen the game crashes. If you know a woraround please post here. The frost atronach also have the same problem. In your list you say that the Drainei did not work. Work for me but you have to do like I did and add the Drainei.esm as master of the patch and use the DraineiRace in the patch not the race that is in the FemaleCreatures. Frost Atronach works fine for me, dreinei.esm is a master but I've recently added the races from that esm directly. I've only been using xEdit to make changes via patch. I'll open the creation kit and take a look at the mod(Female Creatures).
creepycream Posted September 15, 2021 Posted September 15, 2021 On 5/17/2021 at 12:41 PM, devildx said: I figured out while ago how to do it for myself. Worked for the Draenei and Dragonia races. Below a copy of my post in the futa content tread: So I am using the Female Monsters of Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description and noted that some of the monster girls use vanilla races. Adding the SOS Revealing tag in the armors and bodies (slot 32) on Xedit make them be futas. Races that are already futas: Angel, Cyborg, Demonica, Fallen Angel, Flower Mother, Frost Atronach and Werewolf Hybrid. I am testing to add schlongs for some of the custom races (Draenei and Dragonia) mod and worked in my game. I am using the ERF High Poly but should be the same for any addon. You need Xedit. To make a new plugin as a patch just " deep copy as override (with overwriting)" the "Armor Addon", "Form ID List" and "Global" subcategories of the ERF plugin in to the new .esp. Below is how I did the patch on SSEEdit: 1. Open SSEEDIT, right click on the new plugin and add the custom race mods as masters as well the Schlongs of Skyrim.esp. 2. On FormID List go to CompatibleRaces and add the custom race (note that the ERF High Poly has 24 default races and the new race is he number 25). 3. On Armor Addon add the custom race in one of the schlong type. If you wat the race to use the normal human texture add on GenitalsDefault, if you want the Khajiit textures add the race on GenitalsKhajiit and so on. 4. On Global add 2 new values. Since the new race is number 25 you will need the values to be RaceSize25 and RaceProbability25. 4.1 Note that in the default values the RaceSize has the FNAM - Type set as "short" and RaceProbability to "float" 4.2 I set the probability to 100 and size to 20 (can be 10-100) so the schlongs will appear on the npcs 5. On FormID List add the RaceSize25 to RaceSizes and the RaceProbability25 to RaceProbabilities. Open the game and restart the Schlongs Of Skyrim in the MCM menu. Do this loading the game in a empty cell like breezehome. Some screens Reveal hidden contents Sorry to hijack this thread but I was hoping you could help me with a problem? I followed your instructions @devildx to add a custom race (not female creatures) and managed to get SOS to show the newly added races in the MCM. But after restarting SOS and even starting a new game, the added races wont equip the schlongs automatically. I also entered a value of 100 to the made esp. Any ideas why they wont equip automatically?
devildx Posted September 15, 2021 Posted September 15, 2021 12 hours ago, Limited Edition said: Sorry to hijack this thread but I was hoping you could help me with a problem? I followed your instructions @devildx to add a custom race (not female creatures) and managed to get SOS to show the newly added races in the MCM. But after restarting SOS and even starting a new game, the added races wont equip the schlongs automatically. I also entered a value of 100 to the made esp. Any ideas why they wont equip automatically? For me some races of the FMS mod also have this problem. For example the female spriggans in my game don't have the schlong unless I select the npc and open SOS MCM to assing the schlong manually. With the dragonians and draenei races with the same patch method in the instructions above works automatically so I think is something with the race custom behavior or custom skeleton and the SOS plugin. Look on the post of the user Wessercettle and you will see the same problem.
smallgeese Posted January 9, 2022 Posted January 9, 2022 Im only seeing 24 races, how do I get more races to show? I can clearly see them in the other file Female Creatures, it shows all of them, but when I add the master it doesnt show the races and so I cant add them to the ERF.
smallgeese Posted January 9, 2022 Posted January 9, 2022 Nvm I figured it out, click the empty space above and click add then type the name or Hexadecimal number related to that race.
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