DocClox Posted June 25, 2020 Posted June 25, 2020 I edited @Vader666's XCross from Torture Devices, and replaced the cross with a flat board. So far so good. Now, what I'd like to do is move the body position down a tad. These girls don't have all their legs, so they don't need to be so high off the ground. I tried moving the whole thing down in Nifscope, adn then moving the restraints back up in the hopes that I might magically include the animation root in the process, but as you can see, the actor position remained the same. Then I tried moving the marker down in the CK, but that buries the interaction point underground, so no one can use the furniture. Is there way to solve this without needing 3DSMax and some now-unavailable Havok software? I'd settle or being able to move the interaction point relative to the animation as a whole
Vader666 Posted June 25, 2020 Posted June 25, 2020 2 hours ago, DocClox said: Is there way to solve this without needing 3DSMax and some now-unavailable Havok software? In theory you can convert the animation into xml and edit the position using a text editor. But, well... good luck. unfortunately i'm still waiting to get my stuff back, otherwise editing the position in 3ds would be a matter of seconds.
DocClox Posted June 26, 2020 Author Posted June 26, 2020 12 hours ago, Vader666 said: In theory you can convert the animation into xml and edit the position using a text editor. But, well... good luck. I remember digging into the hkx xml structure when we were trying to work out animations for Skyrim. I might see if any of that has carried over. Thanks for the pointer! 12 hours ago, Vader666 said: unfortunately i'm still waiting to get my stuff back, otherwise editing the position in 3ds would be a matter of seconds. I appreciate the thought
DocClox Posted June 26, 2020 Author Posted June 26, 2020 Just looked at the XML. I can't see anything that looks remotely like root node co-ordinates. Or a marker position. Oh well, it was worth a try.
DocClox Posted June 29, 2020 Author Posted June 29, 2020 Actually, it looks like moving the "cross" down did work. It seems it was just the AI being finickety.
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