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Can't convert household member into doll


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Posted

Ok, so this is really driving me nuts.

My household has 2 sims, one that sold weed for ages to get to convert his gf into a doll. I go on the PC, click to 'convert household member', pay the fee and the gf just walks to outside the house and comes back like nothing happened. No dialogue trigger, no story trigger, nothing! This was happening before so I figured after I updated Nisa's Perversions, the glitch would be fixed. But nope.

It makes me so sad because I want this to happen soooo bad.

Anyone knows if I'm doing something wrong or if there's something to fix this??

Posted

First of all, just to be sure, do you have TS4 Legacy Edition? Wicked Pervs doesn't work with Legacy, so if that's the reason for your issue, there's no fix.

However, I highly doubt that you have Legacy, since you can sell weed (and BMD also doesn't work with Legacy).

 

Do you get an error notification (orange pop-up)? If so, there's an exception file that might contain some info on what's casuing this issue.

 

If you haven't already tried, move all mods except WickedWhims, Basemental Drugs and Wicked Pervs out of your Mods folder and make sure those three are all up to date. Delete "localthumbcache.package" found in "Documents/Electronic Arts/The Sims 4", start the game and try to convert your Sim again. If it works, this time that means that another mod is interfering with Wicked Pervs - you really want to track down the culprit in this case, so DO NOT SAVE YOUR GAME.

Instead just exit the game, add a few of the other Mods back in, delete "localthumbcache" and try to convert your Sim again. If it works again, those mods are all fine and you can repeat the process (add some, test them, quit without saving).

Once the issue pops up again, you'll know that it was caused by a mod from the last bunch you added, so move those out of Mods again and test them one by one. This allows you to find the mod causing the issue, so you can update, replace or simply delete it. If you're lazy (like me), you can now just skip ahead, add the rest of your Mods back in and test them all at once. In the event that you experience another issue now, move that last big bunch out again and divide it into smaller groups - I think you know the drill by now.

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