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Need help with keywords


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Posted

So, I am currently using TheKite's Vault-Tec Slave Suit (VTS), along with the optional plugin replacing all female vault-suits in the game with the VTS. I am also using NAVI Power Armor and Plug of the Commonwealth, including the PotC NAVI addon allowing a special plug that acts the same as the NAVI suit and triggers the NAVI PA transformation. The only problem is that, as listed on PotC's mod page, many armors have a keyword that determines their PA model, including VTS, and that keyword will override the keyword on the plug.

 

The problem is that, no matter what I do, it continues to use the wrong power armor model. I have removed the keyword, changed the keyword to the one used by NAVI, etc., but it always uses the vault suit PA model instead of the NAVI PA model.

 

Can anyone help me?

Posted
10 hours ago, CanoLathra said:

So, I am currently using TheKite's Vault-Tec Slave Suit (VTS), along with the optional plugin replacing all female vault-suits in the game with the VTS. I am also using NAVI Power Armor and Plug of the Commonwealth, including the PotC NAVI addon allowing a special plug that acts the same as the NAVI suit and triggers the NAVI PA transformation. The only problem is that, as listed on PotC's mod page, many armors have a keyword that determines their PA model, including VTS, and that keyword will override the keyword on the plug.

 

The problem is that, no matter what I do, it continues to use the wrong power armor model. I have removed the keyword, changed the keyword to the one used by NAVI, etc., but it always uses the vault suit PA model instead of the NAVI PA model.

 

Can anyone help me?

which keyword?

usePowerArmorFrameVault or usePowerArmorFrameNAVI

 

also (I don't use the patch you mentioned)

do the vault suits still exist but the mesh is VTS

or

are all of the vault suits are replaced by VTS (they are called Vault-Tec Slavesuit

Posted
10 hours ago, Invictusblade said:

which keyword?

usePowerArmorFrameVault or usePowerArmorFrameNAVI

 

also (I don't use the patch you mentioned)

do the vault suits still exist but the mesh is VTS

or

are all of the vault suits are replaced by VTS (they are called Vault-Tec Slavesuit

AFAIK all vault 111 suits are straight-up replaced. That seems to be what the patch does. I don't remember about the other vaults.

I tried removing usePowerArmorFrameVault, and when that didn't work I tried changing it to usePowerArmorFrameNAVI. Neither works; it still uses the vault suit PA model. If I take off the suit the PotC NAVI plug works, so the suit is the only problem.

4 hours ago, Tron91 said:

You will have to remove the keywords from the VTS Replacer Plugin as well, if you use it.

I tried, but the replacer plugin won't let me add or remove keywords. I can only change their values. I'm pretty sure it's considered a patch, as it seems to only alter objects in other plugins (in this case Fallout4.esm and TheKite_VTS.esp), and FO4Edit won't let me really do anything with it other than alter values.

Posted
23 minutes ago, Invictusblade said:

ok, go into Fo4edit, Select all of your active mods and take screenshots of the armors you want edited

Here's the armor and its keywords in the main .esp:

VTSKeywords.png.4256149e9841c0337373b042a4b8fc21.png

 

And here are the entries in the replacer plugin:

VTSReplacerKeywords.thumb.png.e87e4e6ef1c57ca478fd99c5a1da9afc.png

The only difference between the two entries in this one is a texture swap.

 

 

Posted
Spoiler
53 minutes ago, CanoLathra said:

Here's the armor and its keywords in the main .esp:

VTSKeywords.png.4256149e9841c0337373b042a4b8fc21.png

 

And here are the entries in the replacer plugin:

VTSReplacerKeywords.thumb.png.e87e4e6ef1c57ca478fd99c5a1da9afc.png

The only difference between the two entries in this one is a texture swap.

 

 

 

 

Is this what you wanted?

 

ScreenShot42.png.04c3f22eea6e0f93dc6a1a5e3ac2b0d0.png

Posted

Thank You! I will test it out and see if it works in my installation.

 

As an aside, how did you do it? I would like to know so I can do it myself next time I have an issue like this.

 

EDIT: Also, is your patch supposed to completely replace the VTS Replacer patch? Or go alongside it?

Posted
6 minutes ago, CanoLathra said:

Thank You! I will test it out and see if it works in my installation.

 

As an aside, how did you do it? I would like to know so I can do it myself next time I have an issue like this.

 

EDIT: Also, is your patch supposed to completely replace the VTS Replacer patch? Or go alongside it?

Yeah they replace both the plugins. Open in FO4Edit and check.

Posted

It's working just fine now. Unfortunately I still have the innate issues with NAVI (frame cannot be adjusted in BodySlide, meaning that you get a lot of clipping with my body preset), but at least I can keep working on that now that I can see the NAVI frame in-game.

Posted
Spoiler
2 hours ago, CanoLathra said:

It's working just fine now. Unfortunately I still have the innate issues with NAVI (frame cannot be adjusted in BodySlide, meaning that you get a lot of clipping with my body preset), but at least I can keep working on that now that I can see the NAVI frame in-game.

 

Ain't you using a CBBE body?

Posted
16 hours ago, Tron91 said:

Ain't you using a CBBE body?

TWB, which is a CBBE-based body, but the frame does not morph with the body, and the structure and positioning of the objects in the .nif is really strange, and the moment I touch the position of anything it goes haywire in-game. Thus, even if I just build with a Vanilla CBBE preset, there's still clipping.

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