CanoLathra Posted June 8, 2020 Posted June 8, 2020 So, I am currently using TheKite's Vault-Tec Slave Suit (VTS), along with the optional plugin replacing all female vault-suits in the game with the VTS. I am also using NAVI Power Armor and Plug of the Commonwealth, including the PotC NAVI addon allowing a special plug that acts the same as the NAVI suit and triggers the NAVI PA transformation. The only problem is that, as listed on PotC's mod page, many armors have a keyword that determines their PA model, including VTS, and that keyword will override the keyword on the plug. The problem is that, no matter what I do, it continues to use the wrong power armor model. I have removed the keyword, changed the keyword to the one used by NAVI, etc., but it always uses the vault suit PA model instead of the NAVI PA model. Can anyone help me?
Invictusblade Posted June 9, 2020 Posted June 9, 2020 10 hours ago, CanoLathra said: So, I am currently using TheKite's Vault-Tec Slave Suit (VTS), along with the optional plugin replacing all female vault-suits in the game with the VTS. I am also using NAVI Power Armor and Plug of the Commonwealth, including the PotC NAVI addon allowing a special plug that acts the same as the NAVI suit and triggers the NAVI PA transformation. The only problem is that, as listed on PotC's mod page, many armors have a keyword that determines their PA model, including VTS, and that keyword will override the keyword on the plug. The problem is that, no matter what I do, it continues to use the wrong power armor model. I have removed the keyword, changed the keyword to the one used by NAVI, etc., but it always uses the vault suit PA model instead of the NAVI PA model. Can anyone help me? which keyword? usePowerArmorFrameVault or usePowerArmorFrameNAVI also (I don't use the patch you mentioned) do the vault suits still exist but the mesh is VTS or are all of the vault suits are replaced by VTS (they are called Vault-Tec Slavesuit
Tron91 Posted June 9, 2020 Posted June 9, 2020 You will have to remove the keywords from the VTS Replacer Plugin as well, if you use it.
CanoLathra Posted June 9, 2020 Author Posted June 9, 2020 10 hours ago, Invictusblade said: which keyword? usePowerArmorFrameVault or usePowerArmorFrameNAVI also (I don't use the patch you mentioned) do the vault suits still exist but the mesh is VTS or are all of the vault suits are replaced by VTS (they are called Vault-Tec Slavesuit AFAIK all vault 111 suits are straight-up replaced. That seems to be what the patch does. I don't remember about the other vaults. I tried removing usePowerArmorFrameVault, and when that didn't work I tried changing it to usePowerArmorFrameNAVI. Neither works; it still uses the vault suit PA model. If I take off the suit the PotC NAVI plug works, so the suit is the only problem. 4 hours ago, Tron91 said: You will have to remove the keywords from the VTS Replacer Plugin as well, if you use it. I tried, but the replacer plugin won't let me add or remove keywords. I can only change their values. I'm pretty sure it's considered a patch, as it seems to only alter objects in other plugins (in this case Fallout4.esm and TheKite_VTS.esp), and FO4Edit won't let me really do anything with it other than alter values.
Invictusblade Posted June 9, 2020 Posted June 9, 2020 ok, go into Fo4edit, Select all of your active mods and take screenshots of the armors you want edited
CanoLathra Posted June 9, 2020 Author Posted June 9, 2020 23 minutes ago, Invictusblade said: ok, go into Fo4edit, Select all of your active mods and take screenshots of the armors you want edited Here's the armor and its keywords in the main .esp: And here are the entries in the replacer plugin: The only difference between the two entries in this one is a texture swap.
Tron91 Posted June 9, 2020 Posted June 9, 2020 Spoiler 53 minutes ago, CanoLathra said: Here's the armor and its keywords in the main .esp: And here are the entries in the replacer plugin: The only difference between the two entries in this one is a texture swap. Is this what you wanted?
Tron91 Posted June 9, 2020 Posted June 9, 2020 The two modified VTS plugins for you, if the above picture is what you wanted. As a surprise go visit Vault 81 and Vault 88. I hope you will like it. Modified VTS Plugins for NAVI.7z
CanoLathra Posted June 9, 2020 Author Posted June 9, 2020 Thank You! I will test it out and see if it works in my installation. As an aside, how did you do it? I would like to know so I can do it myself next time I have an issue like this. EDIT: Also, is your patch supposed to completely replace the VTS Replacer patch? Or go alongside it?
Tron91 Posted June 9, 2020 Posted June 9, 2020 6 minutes ago, CanoLathra said: Thank You! I will test it out and see if it works in my installation. As an aside, how did you do it? I would like to know so I can do it myself next time I have an issue like this. EDIT: Also, is your patch supposed to completely replace the VTS Replacer patch? Or go alongside it? Yeah they replace both the plugins. Open in FO4Edit and check.
CanoLathra Posted June 9, 2020 Author Posted June 9, 2020 It's working just fine now. Unfortunately I still have the innate issues with NAVI (frame cannot be adjusted in BodySlide, meaning that you get a lot of clipping with my body preset), but at least I can keep working on that now that I can see the NAVI frame in-game.
Tron91 Posted June 9, 2020 Posted June 9, 2020 Spoiler 2 hours ago, CanoLathra said: It's working just fine now. Unfortunately I still have the innate issues with NAVI (frame cannot be adjusted in BodySlide, meaning that you get a lot of clipping with my body preset), but at least I can keep working on that now that I can see the NAVI frame in-game. Ain't you using a CBBE body?
CanoLathra Posted June 10, 2020 Author Posted June 10, 2020 16 hours ago, Tron91 said: Ain't you using a CBBE body? TWB, which is a CBBE-based body, but the frame does not morph with the body, and the structure and positioning of the objects in the .nif is really strange, and the moment I touch the position of anything it goes haywire in-game. Thus, even if I just build with a Vanilla CBBE preset, there's still clipping.
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