fejeena Posted February 25, 2013 Posted February 25, 2013 LoversIdleAnimsPriority.esp with more enabled animations !!!! totally outdated !!!! _______________________________________________________________________________________________ Outdated 1 hour after upload see http://www.loverslab.com/topic/14619-lovers-creatures-20/?do=findComment&comment=323011 In the new LoversCreatures2 all creatures have at least one free animation for new or renamed anis. _______________________________________________________________________________________________ !!!ONLY THE ESP!!!If you want to add more animations, like renamed LoversMotionsNT and DeadraSutra anis, without loose LoversCreatures or New_and_improved_animation_project_2.4_-_Revised animations.I enabled more animations in the esp and add all anis to the script.In the script are only the LoversCreatures animations enabled!!! I don't want to mess around with Donkeys work. When gregathit allows, I can upload a version with improved_animation_project animations enabled in the script. Why I did it.I want all animations (LoversMotionsNT, LoversCreatures and New_and_improved_animation_project), so I renamed some MotionsNT animation and changed the script, test it and it works. So I renamed all MotionsNT anis and changed the whole script because I thought Donkey enabled extra animations for all creatures. But in game a lot of anis didn't work. After checking the esp, and recognise that only few creatures have extra/free animation numbers enabled, I add extra animation for all creatures, at least one more as I need to have space for new animation that perhaps are released in future. !!!YOU MUST HAVE A CONSTUCTION SET START WITH OBSE if you want to change and save the script!!!!To start CS with OBSECreate a shortcut to obse_loader.exe. Right-Click on the new shortcut and choose Properties. When the Properties window opens look at the Shortcut tab. Find the line that says "Target:". Change the end of the line to add -editor . It should look something like this:E:Bethesda Softworks\Oblivion\obse_loader.exe" -editorClick OK and you're done. This shortcut will now load OBSE and launch the CS.You don't need the Construction Set Extender, but it's recommended. !!Use version 5.1 NOT 6.0 !! The animation numbers Numbers used by LoversCreatures anis or MotionNT (NT)Numbers used by New_and_improved_animation_project_2.4_-_RevisedNew/free numbers add by Donkey, add by me 201-Baliwog(NT),501,502;503,504202-Bear(NT),601;602,603203-Boar(NT),701;702,703204-Clannfear(NT);801,802205-Daedroth(NT);901,902206-Deer;1001207-Dog(NT),1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111;1112,1113,1114208-Elytra(NT);1201,1202209-Atronach Flame;1301,1302210-Atronach Flesh;1401211-Atronach Frost;1501212-Gate Keeper(NT);1601,1602213-Gost(NT);1701,1702214-Gnarl Dementia(NT);1801,1802215-Gnarl(NT);1901,1902216-Goblin(NT),2001,2002,2003,2004;2005,2006217-Grummit(NT);2101,2102218-Horse,2201,2202;2203,2204219-Hunger(NT);2301,2302220-Imp(NT);2401,2402,2403221-Jyggylad(NT);2501,2502222-Landdreugh(NT),2601,2602;2603,2604223-Lich(NT),2701,2702,2703,2704;2705,2706224-Mehrunes Dagon(NT);2801,2802225-Minotaur(NT),2901;2902,2903,2904,2905226-Mountain Lion(NT);3001,3002,3003,3004,3005,3006,3007227-Mud Crap(NT);3101,3102228-Murk Dweller(NT);3201,3202229-Ogre(NT);3301,3302230-Rat(NT);3401,3402231-Scamp(NT),3501,3502;3503,3504,3505232-Skambles;3601233-Sheep;3701234-Skeleton(NT),3801,3802;3803,3804235-Slaughterfish;3901236-SpiederDaedra(NT);4001,4002237-Spriggan;4101238-StormAtronach;4201239-Troll(NT);4301,4302240-Will to the Wisp;4401241-Wraith;4501242-Xivilai,4601,4602,4603,4604,4605,4606,4607,4608,4609,4610,4611;4612243-Zombie(NT),4701,4702,4703,4704,4705,4706;4707,4708301-Hitode;4801302-Mushroom;4901303-Tentacle;5001 The Script for LoversCreatures in my esp ;Baliwog Original 201 new animations 501 -- 600 SposGroup == 100 if(me.ModelPathIncludes "\Baliwog\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100 SetFunctionValue 201 ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 66 ; SetFunctionValue 501 ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100 ; SetFunctionValue 502 ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100 ; SetFunctionValue 503 ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100 ;SetFunctionValue 504 endif ;@====================================================================================================@;Bear Original 202 new animations 601 -- 700 SposGroup == 100 if(me.ModelPathIncludes "\Bear\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 SetFunctionValue 202 ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 601 ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 602 ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 603 endif ;@====================================================================================================@;Boar Original 203 new animations 701 -- 800 SposGroup == 100 if( me.ModelPathIncludes "\Boar\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100 SetFunctionValue 203 ;elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100 ; SetFunctionValue 701 ;elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100 ; SetFunctionValue 702 ;elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100 ; SetFunctionValue 703 endif ;@====================================================================================================@;Clan Fear Original 204 new 801 to 900 SposGroup == 100 if( me.ModelPathIncludes "\Clannfear\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 SetFunctionValue 204 ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 801 ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 802 endif ;@====================================================================================================@;Daedroth Original 205 new 901 to 1000 SposGroup == 100 if( me.ModelPathIncludes "\Daedroth\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Daedroth\" == 1 ) && iRandom <= 100 SetFunctionValue 205 ;elseif ( me.ModelPathIncludes "\Daedroth\" == 1 ) && iRandom <= 100 ; SetFunctionValue 901 ;elseif ( me.ModelPathIncludes "\Daedroth\" == 1 ) && iRandom <= 100 ; SetFunctionValue 902 endif ;@====================================================================================================@;Deer Original 206 new 1001 to 1100 SposGroup == 100 if( me.ModelPathIncludes "\Deer\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Deer\" == 1 ) && iRandom <= 100 SetFunctionValue 206 ;elseif( me.ModelPathIncludes "\Deer\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1001 endif ;@====================================================================================================@;Dog Original 207 new 1101 -- 1200 SposGroup == 100 if(me.ModelPathIncludes "\Dog\" == 1) set iRandom to GetRandomPercent endif if (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 SetFunctionValue 207 ;elseif(me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 17 ; SetFunctionValue 1101 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 25 ; SetFunctionValue 1102 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 33 ; SetFunctionValue 1103 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 42 ; SetFunctionValue 1104 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 50 ; SetFunctionValue 1105 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 58 ; SetFunctionValue 1106 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 67 ; SetFunctionValue 1107 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 75 ; SetFunctionValue 1108 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 83 ; SetFunctionValue 1109 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 92 ; SetFunctionValue 1110 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 ; SetFunctionValue 1111 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 93 ; SetFunctionValue 1112 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 ; SetFunctionValue 1113 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 ; SetFunctionValue 1114 endif ;@====================================================================================================@;Elytra Original 208 new 1201 to 1300 SposGroup == 100 if( me.ModelPathIncludes "\Elytra\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Elytra\" == 1 ) && iRandom <= 100 SetFunctionValue 208 ;elseif ( me.ModelPathIncludes "\Elytra\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1201 ;elseif ( me.ModelPathIncludes "\Elytra\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1202 endif ;@====================================================================================================@;FlameAtronach Original 209 new 1301 to 1400 SposGroup == 100 if( me.ModelPathIncludes "\FlameAtronach\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\FlameAtronach\" == 1 ) && iRandom <= 100 SetFunctionValue 209 ;elseif ( me.ModelPathIncludes "\FlameAtronach\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1301 ;elseif ( me.ModelPathIncludes "\FlameAtronach\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1302 endif ;@====================================================================================================@;Fleshatronach Original 210 new 1401 to 1500 SposGroup == 100 if( me.ModelPathIncludes "\FleshAtronach\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\FleshAtronach\" == 1 ) && iRandom <= 100 SetFunctionValue 210 ;elseif( me.ModelPathIncludes "\FleshAtronach\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1401 endif ;@====================================================================================================@;Frostatronach Original 211 new 1501 to 1600 SposGroup == 100 if( me.ModelPathIncludes "\FrostAtronach\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\FrostAtronach\" == 1 ) && iRandom <= 100 SetFunctionValue 211 ;elseif( me.ModelPathIncludes "\FrostAtronach\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1501 endif ;@====================================================================================================@;GateKeeper Original 212 new 1601 to 1700 SposGroup == 100 if(me.ModelPathIncludes "\GateKeeper\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100 SetFunctionValue 212 ;elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1601 ;elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1602 endif ;@====================================================================================================@;Ghost Original 213 new 1701 to 1800 SposGroup == 100 if( me.ModelPathIncludes "\Ghost\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Ghost\" == 1 ) && iRandom <= 100 SetFunctionValue 213 ;elseif ( me.ModelPathIncludes "\Ghost\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1701 ;elseif ( me.ModelPathIncludes "\Ghost\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1702 endif ;@====================================================================================================@;Gnarl Original 214 new Dementia 1801 to 1900 SposGroup == 100 if( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) && iRandom <= 100 SetFunctionValue 214 ;elseif ( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1801 ;elseif ( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1802 endif ;@====================================================================================================@;Gnarl Original 215 new 1901 to 2000 SposGroup == 100 if( me.ModelPathIncludes "\Gnarl\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Gnarl\" == 1 ) && iRandom <= 100 SetFunctionValue 215 ;elseif ( me.ModelPathIncludes "\Gnarl\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1901 ;elseif ( me.ModelPathIncludes "\Gnarl\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1902 endif ;@====================================================================================================@;Goblin Original 216 New 2001 to 2100 SposGroup == 100 if(me.ModelPathIncludes "\Goblin\" == 1) set iRandom to GetRandomPercent endif if (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100 SetFunctionValue 216 ;elseif( me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 40 ; SetFunctionValue 2001 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 60 ; SetFunctionValue 2002 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 80 ; SetFunctionValue 2003 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2004 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2005 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2006 endif ;@====================================================================================================@;Grummite Original 217 new 2101 to 2200 SposGroup == 100 if( me.ModelPathIncludes "\Grummite\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Grummite\" == 1 ) && iRandom <= 100 SetFunctionValue 217 ;elseif (me.ModelPathIncludes "\Grummite\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2101 ;elseif (me.ModelPathIncludes "\Grummite\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2102 endif ;@====================================================================================================@;Horse Original 218 New 2201 -- 2300 SposGroup == 100 if(me.ModelPathIncludes "\Horse\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100 SetFunctionValue 218 ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 66 ; SetFunctionValue 2201 ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2202 ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2203 ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2204 endif ;@====================================================================================================@;Hunger Original 219 2301 to 2400 SposGroup == 100 if( me.ModelPathIncludes "\Hunger\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Hunger\" == 1 ) && iRandom <= 100 SetFunctionValue 219 ;elseif( me.ModelPathIncludes "\Hunger\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2301 ;elseif( me.ModelPathIncludes "\Hunger\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2302 endif ;@====================================================================================================@;Imp Original 220 new 2401 to 2500 SposGroup == 100 if(me.ModelPathIncludes "\Imp\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100 SetFunctionValue 220 ;elseif ( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2401 ;elseif ( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2402 endif ;@====================================================================================================@;Jyggylag Original 221 new 2501 to 2600 SposGroup == 100 if( me.ModelPathIncludes "\Jyggylag\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Jyggylag\" == 1 ) && iRandom <= 100 SetFunctionValue 221 ;elseif( me.ModelPathIncludes "\Jyggylag\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2501 ;elseif( me.ModelPathIncludes "\Jyggylag\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2502 endif ;@====================================================================================================@;LandDreugh Original 222 new 2601 -- 2700 SposGroup == 100 if(me.ModelPathIncludes "\LandDreugh\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100 SetFunctionValue 222 ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 66 ; SetFunctionValue 2602 ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2601 ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2603 ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2604 endif ;@====================================================================================================@;Lich Original 223 new 2701 - 2800 SposGroup == 100 if(me.ModelPathIncludes "\Lich\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100 SetFunctionValue 223 ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 40 ; SetFunctionValue 2701 ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 60 ; SetFunctionValue 2702 ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 80 ; SetFunctionValue 2703 ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2704 ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2705 ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2706 endif ;@====================================================================================================@;MehrunesDagon Original 224 new 2801 to 2900 SposGroup == 100 if( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) && iRandom <= 100 SetFunctionValue 224 ;elseif ( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2801 ;elseif ( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2802 endif ;@====================================================================================================@;Minotaur Original 225 2901- 3000 SposGroup == 100 if(me.ModelPathIncludes "\Minotaur\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100 SetFunctionValue 225 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2901 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2902 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 67 ; SetFunctionValue 2903 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 67 ; SetFunctionValue 2904 endif ;@====================================================================================================@;MountainLion Original 226 new 3001 to 3100 SposGroup == 100 if(me.ModelPathIncludes "\MountainLion\" == 1) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 SetFunctionValue 226 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3001 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3002 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3003 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3004 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3005 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3006 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3007 endif ;@====================================================================================================@;MudCrab Original 227 new 3101 to 3200 SposGroup == 100 if( me.ModelPathIncludes "\MudCrab\" == 1 ) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\MudCrab\" == 1 ) && iRandom <= 100 SetFunctionValue 227 ;elseif ( me.ModelPathIncludes "\MudCrab\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3101 ;elseif ( me.ModelPathIncludes "\MudCrab\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3102 endif ;@====================================================================================================@;MurkDweller Original 228 new 3201 to 3300 SposGroup == 100 if( me.ModelPathIncludes "\MurkDweller\" == 1 ) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\MurkDweller\" == 1 ) && iRandom <= 100 SetFunctionValue 228 ;elseif ( me.ModelPathIncludes "\MurkDweller\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3201 ;elseif ( me.ModelPathIncludes "\MurkDweller\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3202 endif ;@====================================================================================================@;Ogre Original 229 new 3301 to 3400 SposGroup == 100 if( me.ModelPathIncludes "\Ogre\" == 1 ) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\Ogre\" == 1 ) && iRandom <= 100 SetFunctionValue 229 ;elseif ( me.ModelPathIncludes "\Ogre\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3301 ;elseif ( me.ModelPathIncludes "\Ogre\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3302 endif ;@====================================================================================================@;Rat Original 230 new 3401 to 3500 SposGroup == 100 if( me.ModelPathIncludes "\Rat\" == 1 ) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\Rat\" == 1 ) && iRandom <= 100 SetFunctionValue 230 ;elseif ( me.ModelPathIncludes "\Rat\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3401 ;elseif ( me.ModelPathIncludes "\Rat\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3402 endif ;@====================================================================================================@;Scamp Original 231 new 3501 to 3600 SposGroup == 100 if(me.ModelPathIncludes "\Scamp\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100 SetFunctionValue 231 ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 66 ; SetFunctionValue 2501 ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3502 ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 80 ; SetFunctionValue 3503 ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3504 ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3505 endif ;@====================================================================================================@;Shambles Original 232 new 3601 to 3700 SposGroup == 100 if( me.ModelPathIncludes "\Shambles\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Shambles\" == 1 ) && iRandom <= 100 SetFunctionValue 232 ;elseif( me.ModelPathIncludes "\Shambles\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3601 endif ;@====================================================================================================@;Sheep Original 233 new 3701 to 3800 SposGroup == 100 if( me.ModelPathIncludes "\Sheep\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Sheep\" == 1 ) && iRandom <= 100 SetFunctionValue 233 ;elseif( me.ModelPathIncludes "\Sheep\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3701 endif ;@====================================================================================================@;Skeleton Original 234 new 3801 to 3900 SposGroup == 100 if(me.ModelPathIncludes "\Skeleton\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100 SetFunctionValue 234 ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 66 ; SetFunctionValue 3801 ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3802 ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3803 ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3804 endif ;@====================================================================================================@;Slaughterfish Original 235 new 3901 to 4000 SposGroup == 100 if( me.ModelPathIncludes "\Slaughterfish\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Slaughterfish\" == 1 ) && iRandom <= 100 SetFunctionValue 235 ;elseif( me.ModelPathIncludes "\Slaughterfish\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3901 endif ;@====================================================================================================@;SpiderDaedra Original 236 new 4001 to 4100 SposGroup == 100 if( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) && iRandom <= 100 SetFunctionValue 236 ;elseif ( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4001 ;elseif ( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4002 endif ;@====================================================================================================@;Spriggan Original 237 new 4101 to 4200 SposGroup == 100 if( me.ModelPathIncludes "\Spriggan\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Spriggan\" == 1 ) && iRandom <= 100 SetFunctionValue 237 ;elseif( me.ModelPathIncludes "\Spriggan\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4101 endif ;@====================================================================================================@;StormAtronach Original 238 new 4201 to 4300 SposGroup == 100 if( me.ModelPathIncludes "\StormAtronach\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\StormAtronach\" == 1 ) && iRandom <= 100 SetFunctionValue 238 ;elseif( me.ModelPathIncludes "\StormAtronach\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4201 endif ;@====================================================================================================@;Troll Original 239 new 4301 to 4400 SposGroup == 100 if( me.ModelPathIncludes "\Troll\" == 1 ) set iRandom to GetRandomPercent endif if ( me.ModelPathIncludes "\Troll\" == 1 ) && iRandom <= 100 SetFunctionValue 239 ;elseif ( me.ModelPathIncludes "\Troll\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4301 ;elseif ( me.ModelPathIncludes "\Troll\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4302 endif ;@====================================================================================================@;WillotheWisp Original 240 new 4401 to 4500 SposGroup == 100 if( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) && iRandom <= 100 SetFunctionValue 240 ;elseif( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4401 endif ;@====================================================================================================@;Wraith Original 241 new 4501 to 4600 SposGroup == 100 if( me.ModelPathIncludes "\Wraith\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Wraith\" == 1 ) && iRandom <= 100 SetFunctionValue 241 ;elseif( me.ModelPathIncludes "\Wraith\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4501 endif ;@====================================================================================================@;Xivilai Original 242 new 4601 to 4700 SposGroup == 100 if(me.ModelPathIncludes "\Xivilai\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100 SetFunctionValue 242 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 17 ; SetFunctionValue 4601 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 25 ; SetFunctionValue 4602 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 33 ; SetFunctionValue 4603 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 42 ; SetFunctionValue 4604 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 50 ; SetFunctionValue 4605 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 58 ; SetFunctionValue 4606 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 67 ; SetFunctionValue 4607 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 75 ; SetFunctionValue 4608 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 83 ; SetFunctionValue 4609 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 92 ; SetFunctionValue 4610 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4611 ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4612 endif ;@====================================================================================================@;Zombie Original 243 new 4701 to 4800 SposGroup == 100 if(me.ModelPathIncludes "\Zombie\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100 SetFunctionValue 243 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 29 ; SetFunctionValue 4701 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 43 ; SetFunctionValue 4702 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 57 ; SetFunctionValue 4703 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 71 ; SetFunctionValue 4704 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 86 ; SetFunctionValue 4705 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4706 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4707 ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4708 endif ;@====================================================================================================@;Hitode Original 301 new 4801 to 4900 SposGroup == 100 if( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) && iRandom <= 100 SetFunctionValue 301 ;elseif( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4801 endif ;@====================================================================================================@;Mushroom Original 302 new 4901 to 5000 SposGroup == 100 if( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) && iRandom <= 100 SetFunctionValue 302 ;elseif( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) && iRandom <= 100 ; SetFunctionValue 4901 endif ;@====================================================================================================@; Tentacle Original 303 new monster 5001 to 5100 SposGroup == 100 if(me.ModelPathIncludes "\zzzLoversTentacle\" == 1) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100 SetFunctionValue 303 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 10 ; SetFunctionValue 2 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 15 ; SetFunctionValue 3 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 20 ; SetFunctionValue 4 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 25 ; SetFunctionValue 5 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 30 ; SetFunctionValue 6 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 35 ; SetFunctionValue 7 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 40 ; SetFunctionValue 8 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 45 ; SetFunctionValue 9 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 50 ; SetFunctionValue 10 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100 ; SetFunctionValue 5001 endif A Sample: If you want to add the MotionsNT Clannfear 204 ani. Rename the 4 Off anis in the meshes\creatures\Clannfear\IdleAnims\ani2 folder to 801 (e.g. 801_OffMotionx0.kf ), and rename the 4 Def anis in the meshes\characters\_male\IdleAnims\ani2 (e,g. 801_DefMotionx2.kf ), and rename the ini in the ini folder to 801_Motion.iniThen put all in the right folders of your installed Oblivion.Open the LoversIdleAnimsPriority.esp with the CS(OBSE) and change the script ;Clan Fear Original 204 new 801 to 900 SposGroup == 100 if( me.ModelPathIncludes "\Clannfear\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 50 SetFunctionValue 204 elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 SetFunctionValue 801 ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 802 endif If you have a third animation the script must look like this ;Clan Fear Original 204 new 801 to 900 SposGroup == 100 if( me.ModelPathIncludes "\Clannfear\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 33 SetFunctionValue 204 elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 66 SetFunctionValue 801 elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 SetFunctionValue 802 endif If you like a animation more than the others and want to see this animation more often in game (e.g. play ani 801 to 50%) change the percent number. ;Clan Fear Original 204 new 801 to 900 SposGroup == 100 if( me.ModelPathIncludes "\Clannfear\" == 1 ) set iRandom to GetRandomPercent endif if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 25 SetFunctionValue 204 elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 75 SetFunctionValue 801 ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 802 endif Save the esp (This may take 4 to 8 minutes!) DOWNLOAD don't use it with LoversCreatures2 LoversCreatures LoversIdleAnimsPriority.esp.7z Credits:Unknown Japanese modders,Donkey,gregathit
fejeena Posted February 25, 2013 Author Posted February 25, 2013 Lovers stuff _____________________________________________________________________________________________________________ Lovers Futa replacers: NOT LAPF ! Futa files: meshes\clothes\Lovers\ LightGUTS http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=16713 ------------------------------------------------------------------------------------------------------------------------------------------- Lovers Futa replacer: no bouncing butt: DM, DMRA, GUTS, HGEC-(S, M, L, LL, Manga, Fighter), with bouncing butt: FLL Body, manga thicker thighs narrower waist Lovers Futa.7z NOT LAPF ! ----------------------------------------------------------------------------------------------------------------------- Strapon lovers black StaponV1.1.7z NOT LAPF ! ------------------------------------------------------------------------------------------------ Dildo Not my stuff I found it in my folders Stapon Set ups31570.7z NOT LAPF ! ------------------------------------------------------------------------------------------------------------------------------------------- NEW LAPF black Strapon default HGEC LAPF lowerbody (HGEC LL ) dildo patch default HGEC.7z _________________________________________________________________________________________________- Creatures replacers: Horse, Zombie and full Vanilla creatures replacer. moved to the Download section ! http://www.loverslab.com/files/file/276-creatures-replacers-with-dicks/ _______________________________________________________________________________________________________ LoversBitch Kennel Irons replacer:DMRA ( 2 versions Glossiness 10 and Glossiness 300) now on the LoversBitch Gone Wild side http://www.loverslab.com/files/file/128-loversbitch-gone-wild-131/ _______________________________________________________________________________________________________ Lovers CrowningIsle BBB replacer Moved to download section. http://www.loverslab.com/topic/20041-lovers-crowningisle-bbb-replacer/?do=findComment&comment=468683 New Version ! more variations. __________________________________________________________________________________________________________ The NO MBP Versions moved to the download section Immoral Sisters NEW http://www.loverslab.com/topic/19847-no-mbp-lovers-immoral-sisters-103/ BravilUnderground http://www.loverslab.com/topic/19842-no-mbp-bravil-underground-v096-final-edition/ ImmoralGuards http://www.loverslab.com/topic/19844-no-mbp-lovers-immoral-guards-101g-1/
fejeena Posted February 25, 2013 Author Posted February 25, 2013 Modder resources (OK it's not really Lovers stuff but I don't want to make a extra topic in "Downloads - Oblivion Adult & Sex Mods ". I want all my stuff at one place.) __________________________________________________________________________________________________ MolagBal Statue (2 versions) moved to download section http://www.loverslab.com/files/file/279-fejeenas-different-resources/ ******************************************************************************************************************************************** Other stuff _________________________________________________________________________________________________ Bitch Tattoo V4 and V5 moved to download section http://www.loverslab.com/files/file/280-wearable-tattoos-and-body-writings/ ________________________________________________________________________________________________________________ Wearable Whore Tattoos Body Writing Mod moved to download section http://www.loverslab.com/files/file/280-wearable-tattoos-and-body-writings/ ___________________________________________________________________________________________________________________ Whore Tattoo dds file with no Background/Body texture. moved to download section http://www.loverslab.com/files/file/279-fejeenas-different-resources/
fejeena Posted February 25, 2013 Author Posted February 25, 2013 My other stuff:BravilUnderground addonhttp://www.loverslab.com/topic/16354-bravilunderground-add-on/?do=findComment&comment=289984LoversBitch Gone Wildhttp://www.loverslab.com/topic/15876-loversbitch-gone-wild/?do=findComment&comment=292589
fejeena Posted May 6, 2013 Author Posted May 6, 2013 New: Lovers Futa replacer: no bouncing butt: DM, DMRA, GUTS, HGEC-(S, M, L, LL, Manga, Fighter), with bouncing butt: FLL Body, manga thicker thighs narrower waist
harlecerule Posted May 26, 2013 Posted May 26, 2013 Thanks for uploading your creatures replacer, Fejeena! I plopped it into my game and it worked without a hitch. Everything has what they're supposed to.
z4m0lx3s Posted June 19, 2013 Posted June 19, 2013 Thanks for the futa DMRA conversion. Completely eliminates the ugly seam at the back.
kingkong Posted June 19, 2013 Posted June 19, 2013 i should have read this topic before aranging and transforming all crowning isle clothing (it could save me time) anyway Thank for making Bravilunderground no MBP and thank you for the loversB tattoos (awesome !)
fejeena Posted June 22, 2013 Author Posted June 22, 2013 New Wearable Whore Tattoos Body Writing Mod (Idea by Wanzer) New A Whore Tattoo dds
Irishredneck Posted June 25, 2013 Posted June 25, 2013 Having some problems with the No MBP Underground. CTD after loading a saved (initial starting area) game. I did a complete clean install of Oblivion. Slave trader works fine until I add Bravl Underground. I am getting no conflicts in the list from OBMM. This is my load order: Oblivion.esmBeautiful People 2ch-Ed.esmLovers with PK.esmLoversCreature.esmDLCShiveringIsles.espCazy Hairs.espColourwheels Sexy Oblivion OverHaul.espVipCxj_HighHeels.espVipCxjHHTest.espNephs Stock Shoes Real High Heels.espAlternative Start by Robert Evrae.espRedguardFemale.espSetBody.espLovers with PK.espLoversCreature.espLoversSlaveTrader.espLSTaddonoutH.espLSTBravilUnderground.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.esp I got the folders for the LBitch but not the .esp installed. Installed all the req's for everything.. Double checked that! :-) Could you advise? Please!
fejeena Posted June 25, 2013 Author Posted June 25, 2013 The LSTaddonoutH.esp has LSTBravilUnderground.esp as Master file, So load order must be LoversSlaveTrader.espLSTBravilUnderground.esp LSTaddonoutH.esp The rest of your Load order seems Ok.
Irishredneck Posted June 25, 2013 Posted June 25, 2013 Nope. That didn't do it. I also tried it w/o the addon enabled. Is there some other texture/mesh that may be required?? Seems like it may.. as I have zero error messages in this load up.
fejeena Posted June 25, 2013 Author Posted June 25, 2013 Slave Trader and BravilUnderground need no meshes and textures except of LoversBitch. (and all Lovers Stuff) The Add on need the sound,meshes and texture Folders (Version 1.3 = 3 Downloads "esp sound readme V1.3" , meshes v1.3 and textures v1.3) And in the "esp sound readme V1.3" file is the "my horse" Folder! inside are a meshes and texture Folder you must copy in your Data Folder. Because you use the LSTaddonoutH.esp H = my horse. The esp without H use vanlla horses.
Irishredneck Posted June 25, 2013 Posted June 25, 2013 Hmmmm.. "All Lovers Stuff" That may be what I am missing. I've only started to slowly plug in the Lovers stuff. I added Joberg, Rape Slave, Lovers Hooker, and SSP. Also.. I am running the newest Lovers 96V2, if that makes a difference.
fejeena Posted June 25, 2013 Author Posted June 25, 2013 If your game works without BravilUnderground, and the Lovers Sex work then you have all you need. BravilUnderground need Lovers with PK (v96v2 is Ok) with Base Pack, LoversCreature2, LoversBitch meshes/textures, OBSE, Pluggy, OBlivion SI Version and of course SlaveTrader. That is all , no other Lovers Mods required. Don't know why your game doesn't like BravilUnderground. I check the esp with Tes4Edit and sort in game test.
Irishredneck Posted June 25, 2013 Posted June 25, 2013 Me neither. Everything works just dandy until I activate BUnderground. And I seriously do not like MBP with all the silly ass races they put in there. Sooooo.. I really WANT this to work!
fejeena Posted June 25, 2013 Author Posted June 25, 2013 So I tested the ESP again. Tes4Edit= no Errors. In Game: Game starts, I can enter Bravil, Silver wine tavern, and BavilUnderground. No CTD. Without clean save, but with my Addon. Do you have the right SlaveTrader esp? http://www.loverslab.com/files/file/24-lovers-slave-trade-10-english-final/ no older Version.
mem4ob4 Posted June 26, 2013 Posted June 26, 2013 Currently using BU no MBP with LSTaddonInH and all ok. Only thing I can think of- What version of LoversBitch did you take mesh/textures from? I have the ones from fejeenas LBGoneWild. Mem
fejeena Posted June 26, 2013 Author Posted June 26, 2013 mem4ob4, Thank you for this message. I was already desperate, whether there is something wrong in the mod. "I changed only races, eyes and hair to vanilla, what could I have done wrong? It's the same as the original." Yea! it works. I must not kill me out of Frustration.
Irishredneck Posted June 26, 2013 Posted June 26, 2013 Well, it HAS happened before. Sometimes I need to pull my head FULLY out of my own ass and look around. I am currently doing a complete re-install, and starting from scratch. Again. Newest LST... check. I had that. EDIT: After several attempt with a complete re-install of Oblivion, I figured out why Bravil Underground was crashing. Failure to update to latest patch after installing Shiver Isle. <3rd degree facepalm> Your mod works just dandy. And I thank you for your work, and for your patience in dealing with this old dude!
fejeena Posted July 17, 2013 Author Posted July 17, 2013 New Lovers Immoral Guards V 1.01G1 no MBP see Post 2 english and german Version.
snakeleafclover Posted July 18, 2013 Posted July 18, 2013 I have a problem. I stick the meshes and textures for the vanilla creatures replacer and it doesnt do anything in game. Am i missing something?
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