sixth Posted May 30, 2020 Posted May 30, 2020 Been brainstorming some idea's for a mod I might want to have a crack at making, it mostly involves being enslaved by Falmer and used as a brood maiden for their chaurus and tons of other thingies. I've tried out a few mods involving falmer and chaurus and it could be me remembering wrong but I've never seen proper, immersive interaction between the masters; Falmer, and the Player/NPC's; slaves. I recently played through TITD and saw they used "Pure Falmer" (Humans wearing Falmer armor) to achieve this, but surely that isn't the only way, right? My problem with this mainly is when it comes time for a sex scene between the masters and slaves, it's not actually a falmer. Another mod had minimal dialogue so what immersion they could add they achieved through the slaves imprisoned there with you, which is a good idea until you wanna get really into the dialogue and immersion of the whole situation. What would be some ways this can be achieved efficiently or worked around, without sacrificing the feeling that you're enslaved by the Falmer themselves? (In terms of interaction I mean being able to talk to them, and anything else that'd be expected.)
magnusx Posted May 30, 2020 Posted May 30, 2020 36 minutes ago, awoused said: Been brainstorming some idea's for a mod I might want to have a crack at making, it mostly involves being enslaved by Falmer and used as a brood maiden for their chaurus and tons of other thingies. I've tried out a few mods involving falmer and chaurus and it could be me remembering wrong but I've never seen proper, immersive interaction between the masters; Falmer, and the Player/NPC's; slaves. I recently played through TITD and saw they used "Pure Falmer" (Humans wearing Falmer armor) to achieve this, but surely that isn't the only way, right? My problem with this mainly is when it comes time for a sex scene between the masters and slaves, it's not actually a falmer. Another mod had minimal dialogue so what immersion they could add they achieved through the slaves imprisoned there with you, which is a good idea until you wanna get really into the dialogue and immersion of the whole situation. What would be some ways this can be achieved efficiently or worked around, without sacrificing the feeling that you're enslaved by the Falmer themselves? (In terms of interaction I mean being able to talk to them, and anything else that'd be expected.) Well, ur style of game is somthing i can relate, during year i have used SD since its begining, i can say falmer interaction is satisfactory, combined with Beeeing female u can give birth to falmers and chaurus, u can use Estrus chaurus too in adition to Blessing of Kynaret but it will end up killing the offsprings u have from any pregnancy due its a parasyte, it wil demand quite a time from your machine but worth it, there are some mods that add random atacks from friendly factions or foes like Sands of Time sleep attacks that can change the balance so u can scape or be more screwed during the time passes, SD give u chores to accomplish for ur owner, u can have same experience with bandits, draugurs, humans, vampires, necromancers mages, but if u use any follower be sure to teleport them near u in order to be added to the slavery with u so, u can see ur follower used and, if u have ur settings ok, pregged with falmers and stuff, if u have beeing female there is an addon to heal the offspring but is hard with SD becuz u cant use magic if anyone is watching u or u get punished, blindfolds, gags, restraints and it gets even harder to survive, is cool really, gonna share u my load order so u can get some adressing in a playsyle like u want Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm MFVM.esm hdtHighHeel.esm Campfire.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm ZaZAnimationPack.esm notice board.esp ApachiiHairFemales.esm ApachiiHair.esm CreatureFramework.esm Devious Devices - Expansion.esm TERAArmors.esm BeeingFemale.esm EFFCore.esm Lootification.esm Heels Sound.esm RSkyrimChildren.esm TaraUltimateFurniturePack.esm Apachii_DivineEleganceStore.esm Amputator.esm daymoyl.esm Skyrim - Utility Mod.esm RE_RealEstate_Core.esp Heretical Resources.esm High Poly Head.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp BallistaTurret.esp Piratelords Loot Adjustments.esp Realistic Lighting Overhaul - Major City Interiors.esp SD Cages.esp Immersive Jewelry.esp EFFDialogue.esp Dynamic Dialogue Followers.esp RaceMenu.esp YourMarketStall.esp SimplyKnock.esp iHUD.esp SOSRaceMenu.esp The Dance of Death - Ultimate Edition.esp MilkModNEW.esp Rebirth Monster.esp FNIS_PCEA2.esp Hothtrooper44_Armor_Ecksstra.esp SimpleTaxes.esp WetFunction.esp RaceMenuMorphsUUNP.esp hjerimtnf.esp proudspiremanortnf.esp VHTNF.esp HSTNF.esp Prettier Bandits.esp SOTFollowMeAndSwimToo.esp Namiras Decorations.esp Realistic Lighting Overhaul - Major City Exteriors.esp Populated Skyrim Legendary.esp BHTNF.esp BadEnds.esp KS Hairdo's.esp Realistic Lighting Overhaul - Dungeons.esp RE_RealEstate.esp Hothtrooper44_ArmorCompilation.esp marriagemod - alpha v3.esp Immersive Weapons.esp JobsofSkyrim.esp sanguinesDebauchery.esp chfshPlayerVoicesets.esp FNIS.esp Auto Unequip Ammo.esp EIDEN_MoodMod.esp CookingAlchemy.esp LootandDegradation.esp No Current Location.esp kuerteeProfessions.esp KS Hairdos - HDT.esp SOS - VectorPlexus Muscular Addon.esp dD-No Spinning Death Animation Merged.esp ReadingTakesTime.esp MultiSack.esp TKDodge.esp AHZmoreHUD.esp RaceMenuOverlayCompilation - UNP.esp Brawl Bugs CE.esp JaxonzMCMKicker.esp ShareYourMeal.esp XPMSE.esp FuzRoBork.esp UIExtensions.esp MainMenu.esp SkyUI.esp TanningSmeltingExp.esp RaceMenuPlugin.esp FNISSexyMove.esp WeightMorphs.esp RGMsVanityMirror.esp FISS.esp AMatterOfTime.esp NoLights.esp Animations.esp SLAnimLoader.esp SexlabAmmoUnequip.esp SLALAnimObj.esp SLAL_AnimationsByLeito.esp KomAnimObjects.esp KomAnimScaler.esp MilkModNEW CF.esp MilkModNEW HF.esp EFFNakedFix.esp DW.esp SexLabUtil1.esp sr_FillHerUp.esp SkyTweak.esp HDTPhysicsWeaponSling.esp SlaveTats.esp Bathing in Skyrim - Main.esp Campfire spooning.esp NibblesAnimObjects.esp MoreNastyCritters.esp Laundry.esp SMIM-SE-Merged-All.esp MagnoCumGaudio.esp SexLabSkoomaWhore.esp zdd.esp LFGCustom.esp ERSO 14 - Vendors richer and Inns more expensive.esp RSChildren.esp Armor and Clothing for Vanilla Child Races.esp SexLabTools.esp SleepTight.esp RapeTattoos.esp SexLab FadeBlack.esp SexLab Inflation Framework.esp Dem Collection for CBBE.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp DefeatSkillLoss.esp LearnAlchemyFromRecipes.esp BeeingFemaleBasicAddOn.esp BFA_CreatureChildActors_V+DG+DB.esp CBBE BDO Underwear.esp [Dint999] BDO_Valkyrie_Olympia.esp [Dint] BDO_Sorc_Cartian.esp [Dint] BDO DK_PuffMini (Female).esp NIOVHH.esp NCK30Obj.esp PsycheAnimationObjects.esp RSChildren Patch - USLEEP.esp RSChildren Playable.esp BFAP v1.4.esp SLALAnimObjBillyy.esp BeeingFemale_RS_Patch.esp Schlongs of Skyrim.esp MFVM_EFF_Patch.esp Convenient Horses.esp Tera Armor Level List.esp craftableclothes.esp Dark Dungeons for ENB.esp TimingIsEverything.esp BecomeKingofSkyrim.esp CZHCAD.esp SexLab_Dialogues.esp zTrap.esp SexLab-Parasites.esp Frostfall.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Laura's Bondage Shop.esp ShowersInInns.esp DeadlyDragons.esp SL99Exchanger.esp MilkMod_MilkPumpsBasicB.esp Apachii_DivineEleganceStore_Patch.esp Bijin AIO.esp CShacks.esp SOS - Shop.esp Prison.esp daymoyl_DawnguardAddon.esp Deviously Enslaved.esp Missives.esp Sweet&Sexy Lingerie.esp iNeed.esp Namira'sGoat.esp Namiras Skyrim - bodyparts.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp GreenWaterFix_v2withDawnguard.esp FMEA Skyrim.esp Bijin Warmaidens.esp BVLT - Human.esp Imaginator BETA.esp zariafarming.esp My Home Is Your Home.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp GypsyEyesCaravan.V.2.esp SOT-Sleeping.esp TheEyesOfBeauty.esp SL_Kidnapped_Redux.esp iNeed - Dangerous Diseases.esp SD Patches.esp Devious Devices - Equip.esp RideSharing.esp JaxonzEnhGrab.esp FadeTattoos.esp GoToBed.esp EstrusChaurus.esp zzEstrus.esp AmputatorFrameworkRecipe.esp pchs_loansharks.esp Bijin NPCs.esp Bijin Wives.esp SlaveTatsEventsBridge.esp SexlabTransparentSex.esp MilkModNEW ZaZ Sanbox.esp Jugs.esp AnubAnimObj.esp RZ_ApocryphalAnimations.esp Apropos2.esp BeautifulCorpse.esp pchsImmersivePlugs.esp dcc-dm2.esp Better Vampires.esp VL No AoE Drain.esp DVA - Dynamic Vampire Appearance.esp UnreadBooksGlow.esp MarkBooksUnread.esp SexlabLightMeUp.esp HardcoreSaving.esp Missives - Solstheim.esp notice board - dragonborn patch.esp ABMM.esp JemWM.esp heJemWMPatch.esp SexLab TDF Aggressive Prostitution.esp LadyHorus_TERA.esp Males with KS Hairs.esp female mannequins.esp Ordinator - Perks of Skyrim.esp Ordinator - Dragonborn Perk Respec.esp Apocalypse - Ordinator Compatibility Patch.esp Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp RDO - EFF v4.0.2 Patch.esp RDO - USLEEP Patch.esp Alternate Start - Live Another Life.esp LLI.esp
sixth Posted May 30, 2020 Author Posted May 30, 2020 18 minutes ago, magnusx said: gonna share u my load order so u can get some adressing in a playsyle like u want Oh, my load order isn't the problem. I'm trying to brainstorm ways to add better/cleaner/efficient interaction with falmer in a mod. SD gives some neat chores like needing to get food for them and such but that doesn't feel realistic to me, or atleast not implemented in a preferable way.
Guffel Posted May 30, 2020 Posted May 30, 2020 Hi there, are you looking for ideas for what to put into the mod or technical help with scripting or the creation kit? I once thought about making a slavery mod and have collected some content ideas, maybe they help you out^^ The core features must of course be the sex scenes and the imprisonment. So it need falmer approaches that come to the player for sexy actions or lead the player through the cave to diffrent falmers or chaurus for breeding. Then the player must be lead back into a cell or living area like a pen. With this kind of "daily routine" it needs some additional smaller things in between that keeps the "downtime" interessting. Sure we are all here for the sexy time, but having one animation after another gets boring eventually. Also waiting time in the cell is something that needs to be filled. One idea is to make the player work, that's what a slave was used for. Collecting food, mushrooms, etc. is an easy possepbility, but not very interessting. My solution is to give the player tasks or missions that are a bit complexer and might require traveling. Things like crafting an item or potion and aquire the nessessary ingrediants could be a task. Or going out and hunt a deer. That could be a way to loosen up the repetition of the slavery, but it also requires some kind of tracking that prevends the player from just runing of. I think some kind of mindcontrol, mind-break or stockholm sysdrome would be a good explainaton for the player to return anyways. And if the player still runs off, falmer patrols could appear and try to catch them again. Another idea is to have the player interact with other slaves. They could talk about their experiences during enslavement, help each other out with tasks, illness or make an escape plan. Or the player has to build more hut and living space since the falmer population is growing. So in essence, I think slavery gameplay should be wraped into a story or have some kind of development and the feeling of moving forward.
sixth Posted May 30, 2020 Author Posted May 30, 2020 1 hour ago, Guffel said: Hi there, are you looking for ideas for what to put into the mod or technical help with scripting or the creation kit? both basically, looking for a way to implement having conversations with falmer. For example: the PC wakes up in a cell, a falmer comes up to them, and he initiates a conversation with the PC. 1 hour ago, Guffel said: With this kind of "daily routine" it needs some additional smaller things in between that keeps the "downtime" interessting. Sure we are all here for the sexy time, but having one animation after another gets boring eventually. Also waiting time in the cell is something that needs to be filled. Agree with this completely and it's something I've already taken note of 1 hour ago, Guffel said: One idea is to make the player work, that's what a slave was used for. Collecting food, mushrooms, etc. is an easy possepbility, but not very interessting. My solution is to give the player tasks or missions that are a bit complexer and might require traveling. Things like crafting an item or potion and aquire the nessessary ingrediants could be a task. Or going out and hunt a deer. That could be a way to loosen up the repetition of the slavery, but it also requires some kind of tracking that prevends the player from just runing of. I think some kind of mindcontrol, mind-break or stockholm sysdrome would be a good explainaton for the player to return anyways. Yeah I've been thinking of stuff along these lines a lot already, I was thinking of making a simple corruption system where over the course of the whole experience, messages come up at the top left corner (so usually where notifications are) acting as the PC's "thoughts" so at the start it's very like "ew gross i dont like this blah blah bla" and overtime they become more accepting of their new fate then eventually start to love it. To get to the point, I was thinking of adding in that hard-labour stuff you'd need to travel for at a point where they now love their new life, so the falmer are more willing to let them roam because they know they'll come back. 1 hour ago, Guffel said: Another idea is to have the player interact with other slaves. They could talk about their experiences during enslavement, help each other out with tasks, illness or make an escape plan. Or the player has to build more hut and living space since the falmer population is growing. So in essence, I think slavery gameplay should be wraped into a story or have some kind of development and the feeling of moving forward. Well that is what I was aiming for in the first place, slavery gameplay. Interacting with other slaves is a great idea too, always a must-have tbh! As for building more living space, I'm not sure I'd be willing to tackle that or if it could be done WELL which is my goal at the end of the day, things to be done well.
Guffel Posted May 30, 2020 Posted May 30, 2020 16 minutes ago, awoused said: both basically, looking for a way to implement having conversations with falmer. For example: the PC wakes up in a cell, a falmer comes up to them, and he initiates a conversation with the PC. That shouldn't be to hard to archive. Takling to creatures is already possieble in vanilla quests. I have never tinkered with that myself, but it should be no problem to make full dialogue trees for falmer, as for any other actor. 16 minutes ago, awoused said: Yeah I've been thinking of stuff along these lines a lot already, I was thinking of making a simple corruption system where over the course of the whole experience, messages come up at the top left corner (so usually where notifications are) acting as the PC's "thoughts" so at the start it's very like "ew gross i dont like this blah blah bla" and overtime they become more accepting of their new fate then eventually start to love it. To get to the point, I was thinking of adding in that hard-labour stuff you'd need to travel for at a point where they now love their new life, so the falmer are more willing to let them roam because they know they'll come back. What purpose would a corruption system serve? Here you should be careful not to force a certain gamestyle onto a player. If the player just corrupts over time, you don't really need a system. I'd link the players slavery status to eighter dialogue choices or quest decisions. So players can actively choose if they want to submit to their masters or just pretend to. Tracking the player status makes definately sense to have a condition to check against to enable new dialogue or quests. And yes, I had the same idea to have the player do smaller tasks first and with more trust they get complexer missions and freedoms. Maybe normal NPCs could even react to the PCs behavior and looks after days or weeks underground and the player can only speak in a degnerated way, or at least has the option to. 16 minutes ago, awoused said: As for building more living space, I'm not sure I'd be willing to tackle that or if it could be done WELL which is my goal at the end of the day, things to be done well. That would definately be easier when the mod happens in a specific falmer den, with opportunities to place new huts or other falmer buildings.
sixth Posted May 30, 2020 Author Posted May 30, 2020 9 minutes ago, Guffel said: What purpose would a corruption system serve? Here you should be careful not to force a certain gamestyle onto a player. If the player just corrupts over time, you don't really need a system. I'd link the players slavery status to eighter dialogue choices or quest decisions. So players can actively choose if they want to submit to their masters or just pretend to. Tracking the player status makes definately sense to have a condition to check against to enable new dialogue or quests. sorry- i did forget to mention that the corruption "thoughts" would be based off of decisions, mb mb tho, to get more into that: what do you mean by linking the players slavery status? 11 minutes ago, Guffel said: That shouldn't be to hard to archive. Takling to creatures is already possieble in vanilla quests. I have never tinkered with that myself, but it should be no problem to make full dialogue trees for falmer, as for any other actor. really? I think the mod is SexLab dialogue's that adds text popups to creatures, but I've never seen one for falmer. Is that just a mistake on my end? Or is it genuinely just really easy to do, like you just setup dialogue with a falmer in the CK, and in-game it'll just work no worries? 13 minutes ago, Guffel said: That would definately be easier when the mod happens in a specific falmer den, with opportunities to place new huts or other falmer buildings. Ah, I'll keep that in mind then! I'm still not sure if I'd like the idea as a whole but trying it out comes for way later. As a very rough idea at the moment I was thinking of situating all of this in blackreach. From what I know it's fairly unused by other mods besides a few reworks of it and as for vanilla quests I just gotta be sure not to touch anything that corresponds with them at all (though I will be doing a lot of research before saying for certain I'm gonna make it there) So i'd surely have a lot of space to continuously add new things as the questline progresses.
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